Duke3D & SW - Early/Alpha/Beta/Gold Material
#815 Posted 20 May 2014 - 10:46 PM
#816 Posted 20 May 2014 - 11:41 PM
Why is Weapon 1 always infinite? What are all the 9 weapons back then?
#817 Posted 21 May 2014 - 12:04 AM
PikaCommando, on 20 May 2014 - 11:41 PM, said:
Duke can't run out of foot.
#818 Posted 21 May 2014 - 05:27 AM
This post has been edited by FTW23065: 21 May 2014 - 05:30 AM
#819 Posted 21 May 2014 - 08:06 AM
Hendricks266, on 21 May 2014 - 12:04 AM, said:
But wasn't it still the stun baton back then?
#820 Posted 21 May 2014 - 02:20 PM
Well, since 3DR has cannot release Prey betas, here some screenshots:
EDIT: I almost forgot, there was also a TXT file along with the screenshots:
NOTE
Prey's story and character are still in their infancy stages. None of this
should be considered final product, just development info. We want to take
the step, since the game is about being hunted, of making the character a
Native American. The character will be a successful business person or
politician, striking against the stereotypes. While a few aspects of Native
American culture will be brought into it, it will be as part of fleshing out
the character.
STORY
You are a successful Native American, fighting for part of what were your
ancestral lands. When the ruling goes against you, you pack up your Hummer
and head out to the wilderness to contemplate your future and hope for
guidance. Suddenly, there is a blinding flash of light, your skin crawls
with electricity and you black out. You wake to find yourself in a hostile
alien environment. Strange creatures pour out of every crevice of the odd
alien architecture, firing weapons of incredible might. You must find out
how to defeat them: master the alien weapons, explore the foreboding
battlefields to uncover their secrets, and discover what part you will take
in this violent new world.
DEVELOPMENT CONTACT:
Tom Hall
Creative Director/Producer/Designer/etc.
Apogee / 3D Realms
Apogee Software
Attn: Tom Hall
3960 Broadway, Suite 235
Garland, TX 75043
(214) 271-1648
This post has been edited by Darkus: 21 May 2014 - 02:39 PM
#821 Posted 21 May 2014 - 03:14 PM
This post has been edited by WheatleyNukem: 21 May 2014 - 03:18 PM
#822 Posted 21 May 2014 - 07:31 PM
#823 Posted 21 May 2014 - 07:34 PM
#824 Posted 22 May 2014 - 01:39 AM
#825 Posted 22 May 2014 - 01:59 AM
#826 Posted 22 May 2014 - 02:23 AM
#827 Posted 22 May 2014 - 04:32 AM
#828 Posted 22 May 2014 - 06:04 AM
Mickey C, on 22 May 2014 - 01:39 AM, said:
There are SW source backups from every few days right up to the release date of SW 1.2, so yes. However, JFSW has functioning multiplayer, but it would take comparable work to get Redux up and running as Megaton did.
The latest Duke source I've found is labeled v1.4.
#829 Posted 22 May 2014 - 09:50 AM
#830 Posted 22 May 2014 - 12:48 PM
Ancient Coffee Bean, on 22 May 2014 - 09:50 AM, said:
No. The issue is permission from all rights-holders involved and/or the OK from 3DR. With permission the MIDI files themselves would be upped, and YouTube too.
#831 Posted 22 May 2014 - 03:52 PM
#832 Posted 25 May 2014 - 11:11 AM
I figured those would be the easiest stuff to release..
#833 Posted 25 May 2014 - 11:43 AM
High Treason, on 14 May 2014 - 08:19 PM, said:
Very unappreciated game, started life as Terminator before the license went to - I think - LJN. Has kickass music too.
I listened to 4 songs from that game and I swear they could have been written by guitarist Joe Satriani. They really had his style. Especially the song in the link.
This post has been edited by Mark.: 25 May 2014 - 11:43 AM
#834 Posted 25 May 2014 - 02:26 PM
spikey699, on 25 May 2014 - 11:11 AM, said:
I figured those would be the easiest stuff to release..
We saw a title screen for a Beta Bio Hazard.
Nothing is being released until the new 3D Realms website is out.
#835 Posted 25 May 2014 - 10:51 PM
spikey699, on 25 May 2014 - 11:11 AM, said:
I figured those would be the easiest stuff to release..
I can say the following in addition to the wait for the new website:
1. All but one Duke Nukem II prototype will not run and I have not yet been able to reverse-engineer them enough to run them.
2. The Bio-Hazard proto has damage to the art data which will likely require assistance from Keen Galaxy modding community to repair, if possible.
#839 Posted 28 May 2014 - 06:58 PM
#840 Posted 28 May 2014 - 11:19 PM
This post has been edited by Besli: 28 May 2014 - 11:19 PM