Duke3D & SW - Early/Alpha/Beta/Gold Material
#1531 Posted 02 September 2015 - 08:26 AM
#1532 Posted 02 September 2015 - 08:46 AM
#1533 Posted 02 September 2015 - 09:14 AM
Spastic Lagomorph, on 02 September 2015 - 08:26 AM, said:
Yeah, that and Gearbox released the game.
#1534 Posted 02 September 2015 - 02:13 PM
Tea Monster, on 02 September 2015 - 08:46 AM, said:
Zombie Wars The Animated Series had a pretty diverse cast and some plot concepts that could be worked into a neat game.
#1535 Posted 02 September 2015 - 02:39 PM
Spastic Lagomorph, on 02 September 2015 - 08:26 AM, said:
My whole point was, you guys are blaming the wrong studio for lack of mod tools .
#1536 Posted 02 September 2015 - 03:58 PM
This post has been edited by Altered Reality: 02 September 2015 - 04:05 PM
#1537 Posted 02 September 2015 - 05:22 PM
#1538 Posted 02 September 2015 - 05:59 PM
#1539 Posted 02 September 2015 - 06:15 PM
This new lawsuit thing shouldn't mean no release of SW {which was what this topic started out about
), ROTT, etc. assets. though, seeing as those still belong to 3DR.
#1540 Posted 02 September 2015 - 06:28 PM
Corvin, on 02 September 2015 - 05:59 PM, said:
Please, allow me to quote myself here:
Altered Reality, on 04 August 2014 - 12:14 PM, said:
Altered Reality, on 04 August 2014 - 12:56 PM, said:
Altered Reality, on 04 August 2014 - 01:25 PM, said:
I've got a friend who hasn't learned this lesson yet, so, every time a game is announced, he gets all hyped up, and many times, he gets disappointed. Many times I had to tell him "Don't fall for premature hype, stay relaxed, remember DNF..."
The fact is that I learned so well not to get hyped up, that now announcements have the opposite effect on me.
If they desire so fervently not to redeem themselves from their current status of laughingstock of the gaming community, but instead they want to dig themselves even deeper...
Is it too much to ask not to be told whether there's anything to wait for until something gets released? So we would get the evidence that we are not the only ones who changed (for the worse), but the people who caused us to change in the first place have now changed too (for the better)!
I do too. Do you know what I'm doing right now, besides writing this post? Reading the OldUnreal forum and making an Unreal map (mapping for Unreal being the closest activity to mapping for DNF one can do).
Usually I'm glad that I can multitask...
This post has been edited by Altered Reality: 02 September 2015 - 06:30 PM
#1541 Posted 02 September 2015 - 07:19 PM
Corvin, on 02 September 2015 - 05:59 PM, said:
That was the problem they announced the beta release project to early. Richard and Evan did the best job possible, no fault at all should be placed on them. All blame for this failure is on Fredrick. Getting shit like this ready for release is a daunting task to say the least, and frankly takes time to get done, which it seems like he didn't account for.
Quote
It's a another Duke headache I doubt Randy wants to deal with right now, and honestly could anyone really blame him?
This post has been edited by icecoldduke: 02 September 2015 - 07:21 PM
#1542 Posted 02 September 2015 - 07:36 PM
#1543 Posted 02 September 2015 - 08:43 PM
MusicallyInspired, on 02 September 2015 - 07:36 PM, said:
I think making sure the next Duke game doesn't suck is a higher priority then the betas .
#1544 Posted 02 September 2015 - 10:16 PM
#1545 Posted 02 September 2015 - 10:18 PM
icecoldduke, on 02 September 2015 - 08:43 PM, said:
#1546 Posted 02 September 2015 - 10:46 PM
This post has been edited by Turok 64 Jr: 02 September 2015 - 10:47 PM
#1547 Posted 03 September 2015 - 02:52 AM
gerolf, on 02 September 2015 - 06:15 PM, said:
I suppose the beta versions could be sold (e.g. bundled with the full game)? That would be the only reasonable way to make profit off these assets anyway (assuming that the Duke Nukem IP was acquired in order to generate further revenue and not just get shelved).
#1548 Posted 03 September 2015 - 03:05 AM
From what I understand, they lost the rights in 2009-2010 for all future Duke games including Forever, and they retained everything up until Forever, including "Survivor" which was Mass Destruction, and the Duke Nukem movie rights.
How did they lose the remainder of the rights? Did they sell them?
Also, do 3DR still own Shadow Warrior?
This post has been edited by Trebor_UK: 04 September 2015 - 02:38 AM
#1549 Posted 03 September 2015 - 03:19 AM
MusicallyInspired, on 02 September 2015 - 10:16 PM, said:
Making a Duke game that doesn't suck will happen if Duke is freed from the shackle of being only a parody. Being a parody means that a Duke game will always only shine with reflected light, never with its own. It means waiting for someone else to do something, and then twist it into a version that might not necessarily be funny (which is what DNF did), as opposed to breaking new ground (which is what Duke3D did). And even if there are some jokes along the game... the keyword here is SOME. We don't need to be reminded EVERY! FUCKING! SECOND! that we're playing a parody, or we inevitably end up only thinking about what that thing is a reference to, instead of enjoying the game.
I'll make yet another comparison with Blood Dragon here. Yes, Blood Dragon was funny and had lots of references to 1980s pop culture... but you had to LOOK for them! They weren't constantly slapped in your face, and you could enjoy the game even without finding them, because the mechanics of a free-roaming FPS with laz0rs and explosions were fun on their own.
This post has been edited by Altered Reality: 03 September 2015 - 08:59 AM
#1550 Posted 03 September 2015 - 06:50 AM
Trebor_UK, on 03 September 2015 - 03:05 AM, said:
From what I understand, they lost the rights in 2009-2010 for all future Duke games including Forever, and they retained everything up until Forever, including "Survivor" which was Mass Destruction, and the Duke Nukem movie rights.
How did they lose the remainder of the rights? Did they sell them?
Also, do 3DR still own Shadow Warrior?
Devolver Digital bought the Shadow Warrior IP.
#1551 Posted 04 September 2015 - 01:26 AM
Altered Reality, on 03 September 2015 - 03:19 AM, said:
I'll make yet another comparison with Blood Dragon here. Yes, Blood Dragon was funny and had lots of references to 1980s pop culture... but you had to LOOK for them! They weren't constantly slapped in your face, and you could enjoy the game even without finding them, because the mechanics of a free-roaming FPS with laz0rs and explosions were fun on their own.
I was playing SiN the other day and came across some Chips A Whore! cookies in the breakroom of the dam.
Duke Nukem Forever couldn't even make fun of shitty cookies without being derivative.
Which reminds me, if you haven't played SiN yet, put it at the top of your list. Simply phenomenal. Easily in my top 5 FPS games ever. It's the spiritual successor to Duke 3D and was so innovative it's still new and fresh in 2015. Also it gets the parody thing down pat just as well as Blood Dragon and Duke 3D. Oh yeah, and LEVELORD did most of the levels!
This post has been edited by Person of Color: 04 September 2015 - 01:46 AM
#1552 Posted 04 September 2015 - 05:39 AM
ReaperMan, on 30 August 2015 - 09:52 PM, said:
So. Is this like Interplay losing the rights to sell Fallout 1, 2, and Tactics to Bethesda Softworks and those games end up disappearing from GOG.com? Will it happen to all Duke games on GOG.com and Steam also? If so damn.
And God forbid I hope Gearbox is not gonna make Duke Nukem 3D closed source. I do not want them to take down all the links to the Duke 3D's source code off the web for good and issuing C&D orders on the Duke Nukem 3D Modding community. I will be pissed if they do.
Hypothetically, theoretcially and maybe worst case scenario?. What if Gearbox Software becomes a subsidiary of Take-Two Interactive? That means all of the Duke Nukem, Brothers in Arms, Homeworld and Borderlands IPs are now properties of Take-Two Interactive? What difference would it make?
Person of Color, on 04 September 2015 - 01:26 AM, said:
Duke Nukem Forever couldn't even make fun of shitty cookies without being derivative.
Which reminds me, if you haven't played SiN yet, put it at the top of your list. Simply phenomenal. Easily in my top 5 FPS games ever. It's the spiritual successor to Duke 3D and was so innovative it's still new and fresh in 2015. Also it gets the parody thing down pat just as well as Blood Dragon and Duke 3D. Oh yeah, and LEVELORD did most of the levels!
Already got the GOG.com version of SiN and it's expansion Wages of SiN. Got it on sale for $2.99!
This post has been edited by DustFalcon85: 04 September 2015 - 07:09 AM
#1553 Posted 04 September 2015 - 09:32 AM
Person of Color, on 04 September 2015 - 01:26 AM, said:
Duke Nukem Forever couldn't even make fun of shitty cookies without being derivative.
Which reminds me, if you haven't played SiN yet, put it at the top of your list. Simply phenomenal. Easily in my top 5 FPS games ever. It's the spiritual successor to Duke 3D and was so innovative it's still new and fresh in 2015. Also it gets the parody thing down pat just as well as Blood Dragon and Duke 3D.
You know, this is one of the few shooters of the day I really wanted to play and didn't get around to. Hmm. Next time I get paid, I might just....
Person of Color, on 04 September 2015 - 01:26 AM, said:
Ka-ching, sold! Off to GOG!
#1554 Posted 04 September 2015 - 10:43 PM
Tea Monster, on 04 September 2015 - 09:32 AM, said:
Ka-ching, sold! Off to GOG!
Atta boy!
Seriously, we're all heartbroken about Duke yet again getting assfucked.
For the love of all that is holy, DROWN YOUR SORROWS IN WHAT DUKE NUKEM FOREVER COULD HAVE BEEN!
Realize how great things could be if Duke was given a competent team. Play SiN! Gearbox isn't just going to sit on this IP - this could be your next Duke game!
This post has been edited by Person of Color: 04 September 2015 - 10:43 PM
#1556 Posted 05 September 2015 - 03:59 AM
I dont worry about Duke 3D getting pulled off from stores, that would be completely moronic from whomever holds rights of it now, just as closing source.
What I am wondering more about is current status of Hail To The King Collection. I hope those 2 years of development and betatesting, Beloko's programming, Fox's amazing work on recreation of Total Meltdown and those cool replacements for skyboxes were not for naught. So could we get some official clarification, please?
EDIT: Just realized, there was not word said about rights to older builds of SW. Were they part of this sue, and thus lost too?
This post has been edited by t800: 05 September 2015 - 04:09 AM
#1557 Posted 05 September 2015 - 08:20 AM
t800, on 05 September 2015 - 03:59 AM, said:
This.
#1558 Posted 05 September 2015 - 12:33 PM
#1559 Posted 06 September 2015 - 01:53 AM
#1560 Posted 06 September 2015 - 05:03 AM
This post has been edited by DustFalcon85: 06 September 2015 - 09:34 AM