state checkoctahitstate
ifwasweapon SHRINKSPARK
{
sound ACTOR_SHRINKING
ai AIOCTASHRUNK
}
else
{
ifdead
{
// (...)
}
else
{
ifwasweapon RPG
{
sound OCTA_DYING
addkills 1
state standard_jibs
killit
}
The game will always kill an Octabrain if it is hit by an RPG, regardless of how much health it has. (Devastator missiles and RPGs are only distinguishable internally by their size and damage.)
I don't know where on the spectrum of intentional this behavior is:
- A complete typo
- 3DR wanted the Octabrain to die from one RPG hit instead of two, but forgot it would affect the Devastator
- Intentional behavior
The Octabrain is also the only other monster that will subtract one from your kills total when it respawns on Damn I'm Good.