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Doom Corner  "for all Doom related discussion"

User is offline   Tea Monster 

  • Polymancer

#691

Wuuut?

https://www.doomworl...for-modern-age/
2

#692

View PostTea Monster, on 25 October 2015 - 09:21 AM, said:



That's a project that will definitely get a C&D from Bethesda.
1

User is offline   OpenMaw 

  • Judge Mental

#693

That guy is gonna rival what's his face who was always obsessed with Betas.

That English. That fucking English. My stomach hurts from laughter.
0

#694

That is awesome.

"If you keep all of good doom, you have doom. This is much obvious.

Other things, not doom, they suck. We not have them."


Whether he's being genuine or parody, that's kind of a good parody of the usual stuff people say relating to sequels of oldschool shooters in general. :)
1

User is offline   OpenMaw 

  • Judge Mental

#695

They already moved it to Post Hell.

I wish those guys on doomworld had more patience and a sense of humor, because that could have gotten really glorious.
0

#696

Was he just fucking around, or was he seriously recreating the original Doom in UE4?
0

User is offline   Tea Monster 

  • Polymancer

#697

I don't know Unreal that much, but the editor screen looks genuine. He's imported a mancubus model and set materials up for it.

Doomworld is a hive of tardation.

EDIT: Oh dear!

This post has been edited by Tea Monster: 25 October 2015 - 01:37 PM

1

#698

There are going to be more and more of these projects popping up, especially if ID doesn't release a proper SDK for Doom. The guy that would normally build a testbox, put a AI in there and post about it, will instead, grab some Doom assets put them in Unreal and say "look I'm making a AWESOME doom game to stick to ID for not letting me into the beta/releasing a proper SDK/banning me/etc...I can do it, I'm a "leet haxor". This guy did basically just that, he used the Unreal First Person Template(the hand models are from there), grabbed some of the Doom HD textures, and some hd models and said "look I made something leet and awesome" :/.

This post has been edited by icecoldduke: 25 October 2015 - 07:20 PM

0

User is offline   Malgon 

#699



Apparently this is legit and not something fan-made. I thought some people might be interested in the musical direction that the game could possibly be heading towards. Can't say I dig it myself though.
0

User is offline   Tea Monster 

  • Polymancer

#700

No offence to the guy, but the last thing we really need is another sector-by-sector recreation of the original Doom (or any game for that matter). There have been several now (I think at least 3 on idtech 4) and none of them have really managed to capture the spirit of the original and present anything that really gave a good reason for bringing it all back on a new engine.

Mix it up a bit. If you are going to strictly adhere to the old game as far as props and monsters, at least present some new levels that show off what you can do with a modern engine. Redesign Hell for next gen - but keep it a Doom level. Modern effects and design, old-school gameplay. I personally would want to update the critters and props a bit. "What if they had today's tech back then, what would it look like?" Don't be afraid to make it bigger and bolder.
3

#701

View PostTea Monster, on 26 October 2015 - 01:12 AM, said:

No offence to the guy, but the last thing we really need is another sector-by-sector recreation of the original Doom (or any game for that matter). There have been several now (I think at least 3 on idtech 4) and none of them have really managed to capture the spirit of the original and present anything that really gave a good reason for bringing it all back on a new engine.

Mix it up a bit. If you are going to strictly adhere to the old game as far as props and monsters, at least present some new levels that show off what you can do with a modern engine. Redesign Hell for next gen - but keep it a Doom level. Modern effects and design, old-school gameplay. I personally would want to update the critters and props a bit. "What if they had today's tech back then, what would it look like?" Don't be afraid to make it bigger and bolder.


Your assuming this guy could make quality work even if the idea was sound, I think he is just bad at gamedev. People that are usually good at making games, usually steer clear away from projects that would end in a C&D :).

This post has been edited by icecoldduke: 26 October 2015 - 01:25 PM

1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#702

Or don't use their real name in Internet forums and live in foreign countries.
0

User is offline   Tea Monster 

  • Polymancer

#703

Is anyone giving away any goodies for pre-ordering? Normally I don't do the whole pre-order thing as I've been burned, but I've got to get the latest Doom.
0

#704

View PostTea Monster, on 27 October 2015 - 11:58 PM, said:

Is anyone giving away any goodies for pre-ordering? Normally I don't do the whole pre-order thing as I've been burned, but I've got to get the latest Doom.


No reason to pre-order this early, I haven't seen any goodies, and they won't run out of digital copies :).
0

User is offline   Tea Monster 

  • Polymancer

#705

Yeah, but I got a nice set of Heavy armour for TF2 and a pass to the Doom Alpha when I pre-ordered Wolfenstein TNO.
0

#706

View PostTea Monster, on 28 October 2015 - 07:09 AM, said:

Yeah, but I got a nice set of Heavy armour for TF2 and a pass to the Doom Alpha when I pre-ordered Wolfenstein TNO.


I pre-ordered Wolf as well just to get into the Doom beta's, but just saying I don't see anything that would get me to pre-order this early. As the release date comes closer(like within a month) I'll probably put in my pre-order so I can download it a few days before the release but that's at least what I'm going to do.

This post has been edited by icecoldduke: 28 October 2015 - 07:17 AM

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User is offline   MrFlibble 

#707

View PostTea Monster, on 26 October 2015 - 01:12 AM, said:

Mix it up a bit. If you are going to strictly adhere to the old game as far as props and monsters, at least present some new levels that show off what you can do with a modern engine. Redesign Hell for next gen - but keep it a Doom level. Modern effects and design, old-school gameplay. I personally would want to update the critters and props a bit. "What if they had today's tech back then, what would it look like?" Don't be afraid to make it bigger and bolder.

This suddenly made me wonder if there was a Doom TC for Quake, and it turns out there is (actual gameplay starts at around 2:02):

Also a review (Wayback Machine copy) of that TC.
2

User is offline   OpenMaw 

  • Judge Mental

#708

YPOD has such a funny little introduction with the doom guy at his house and he gets a phone call.

"F*CK YOU You piece of mutant rat-infested goat sh*t!"


It's a very janky mod.


Another one that's actually very charming from back in the day is "Some Old Games" or "SOG"




Features Doomguy, BJ, and Quakedude.
1

#709

View PostMrFlibble, on 28 October 2015 - 12:50 PM, said:

This suddenly made me wonder if there was a Doom TC for Quake, and it turns out there is (actual gameplay starts at around 2:02):

Also a review (Wayback Machine copy) of that TC.


Surprisingly the quality of that mod isn't that bad.
0

User is offline   Bloodshot 

#710

View PostCommando Nukem, on 28 October 2015 - 01:06 PM, said:

YPOD has such a funny little introduction with the doom guy at his house and he gets a phone call.

"F*CK YOU You piece of mutant rat-infested goat sh*t!"



Actually, it was "FUCKYOUYOUBASTARD-PIECEOFMUTANTSNAILSHIT"


1

User is offline   Tea Monster 

  • Polymancer

#711

Howls of laughter! That was brilliant.

I wish I'd got into modding earlier. Those Doom mods are a mess, but they look like they had a ball putting them together.

This post has been edited by Tea Monster: 29 October 2015 - 12:17 AM

0

User is offline   Lunick 

#712

They were selling these at PAXAus so I had to get one...

Posted Image
6

User is offline   MetHy 

#713

Cuteodemon.
3

User is offline   MrBlackCat 

#714

View PostLunick, on 02 November 2015 - 12:12 AM, said:

They were selling these at PAXAus so I had to get one...
<image removed>
Figured I was the only one to find those of interest. I have been wanting to get all three of them... very cool game room stuff. :)

MrBlackCat
0

User is offline   Tea Monster 

  • Polymancer

#715

View PostMrBlackCat, on 02 November 2015 - 05:00 PM, said:

Figured I was the only one to find those of interest.


I say, Nay nay!

View PostMrBlackCat, on 02 November 2015 - 05:00 PM, said:

I have been wanting to get all three of them... very cool game room stuff. :)

MrBlackCat

They should make a set with a plush Pinky and an Imp.

This post has been edited by Tea Monster: 02 November 2015 - 05:18 PM

1

User is offline   Richard Shead 

  • "Dick Nasty"

#716

View PostTea Monster, on 02 November 2015 - 05:18 PM, said:

I say, Nay nay!


Posted Image
0

User is offline   Lunick 

#717

View PostMrBlackCat, on 02 November 2015 - 05:00 PM, said:

Figured I was the only one to find those of interest. I have been wanting to get all three of them... very cool game room stuff. :)

MrBlackCat


...three? Are you referring to the Doom Guy and Pain Elemental plush? The Doom Guy didn't look as cool/cute but I did pickup a Pain Elemental too.
0

#718

Holy crap I had no idea John Carmack owned an F50. I had to double-check if it was the same John Carmack from iD since the idea of it seemed pretty outrageous.

He tuned it with twin turbos, too, but later removed them.
0

User is offline   X-Vector 

#719

http://mygaming.co.z...ks-ferrari.html
http://www.ferrarich...hn-carmack.html
1

#720

View PostX-Vector, on 03 November 2015 - 02:11 AM, said:



I think I just found myself a new hero.

I mean, Carmack was already a hero of sorts to me, but now that I learned of this he jumped to god tier for me.

The thread also mentions Romero having a few of the red prancing horses... Fantastic stuff.

This post has been edited by Duke of Hazzard: 03 November 2015 - 03:02 PM

0

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