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Doom Corner  "for all Doom related discussion"

User is offline   dnskill 

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#4861

Romero correcting him is a good thing, but Sandy seems like he's legitimately misremembering and not trying to deliberately tell half-truths or lies. It is funny that it's happened quite a few times now.
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User is online   ck3D 

#4862

View Postdnskill, on 13 January 2026 - 11:49 AM, said:

Romero correcting him is a good thing, but Sandy seems like he's legitimately misremembering and not trying to deliberately tell half-truths or lies. It is funny that it's happened quite a few times now.


Makes sense there would be a fine Chasm between Sandy's recollection and the truth.

The passion he just exfoliated the whole time during that interview was great to see. Was surprised, but shouldn't have been, that he referenced Super Mario World (as an on-point example of a game where every level feels different and none like a repeat).

This post has been edited by ck3D: Yesterday, 01:10 PM

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User is offline   NNC 

#4863

It would be such a great news to see Sandy back to mapping. I would look at his style with no strict timelines and more established mapping with less limitations.

I think it will never happen though.

I'm a big fan of Romero's modern style, yes, not always kind to players, but it looks so authentic with the vibes of the original game, something I rarely see in wads (although I missed out quite a lot).

This post has been edited by NNC: Today, 07:15 AM

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User is online   ck3D 

#4864

View PostNNC, on 14 January 2026 - 07:13 AM, said:

It would be such a great news to see Sandy back to mapping. I would look at his style with no strict timelines and more established mapping with less limitations.

I think it will never happen though.

I'm a big fan of Romero's modern style, yes, not always kind to players, but it looks so authentic with the vibes of the original game, something I rarely see in wads (although I missed out quite a lot).


I agree that it would be neat and also that it most likely won't happen, interview made it sound DooM mapping was something to do at the time but he would not go back and instead of looking back seems to appreciate the possibilities of more modern engines.

But it is funny, at the same time when JesseP barely just whispered the words 'Build engine' for the first time in the interview, Sandy's reaction looked like one of disgust seeing someone spit into his cereal. Or "We don't talk about that" kind of vibe. I think it's just he never got to look at it closely enough to understand the particularities that make it interesting I figure, or maybe it seemed too technical, but I am not sure I can even start to imagine what kind of maps we would get from this guy if some kind of holy lightning ever struck him into learning SOS.

I also suspect if he ever had to make a Build engine city, that would share plenty of similarities with LameDuke L6.

This post has been edited by ck3D: Today, 09:03 AM

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