Duke4.net Forums: Daily Dnf Rant Thread Part 2 - Duke4.net Forums

Jump to content

  • 6 Pages +
  • « First
  • 3
  • 4
  • 5
  • 6
  • You cannot start a new topic
  • You cannot reply to this topic

Daily Dnf Rant Thread Part 2  "Rants about DNF and its development go here."

User is offline   NightFright 

  • The Truth is in here

#121

Currently, my hopes are higher for ROTT HD to deliver what DNF failed to be rather than seeing a Duke3D sequel which is actually living up to its expectations. Opposite to DNF, ROTT was given to a team who seem to know what the original game was all about, and some of the old crew even returned for it. I am really looking forward to this release, and it didn't take them over a decade to finish it.

Gearbox attitude was too ambitious/arrogant to begin with, like: "Guess who finally got the license and who will turn the game into the most awesome Duke game ever released, putting in all these little things that fans will love so much?" It could only fail like that. The saddest part is that it repeated on a similar scale with Aliens: Colonial Marines, where people got a considerably different game compared to what was promised in trailers before.

Anyway, as of now it appears the only game that can inherit Duke3D is... Duke3D. :) Let's keep modding the sh*t out of it, without stupid restrictions or C&Ds! \o/

This post has been edited by NightFright: 17 July 2013 - 07:38 AM

0

User is offline   ReaperMan 

#122

View PostNightFright, on 17 July 2013 - 05:56 AM, said:

Currently, my hopes are higher for ROTT HD to deliver what DNF failed to be rather than seeing a Duke3D sequel which is actually living up to its expectations. Opposite to DNF, ROTT was given to a team who seem to know what the original game was all about, and some of the old crew even returned for it. I am really looking forward to this release, and it didn't take them over a decade to finish it.

I hope so.... or i will cry.
0

User is offline   Hank 

#123

Another thread showed an image from Duke 'Trailer' 3D Model. When I first got the Demo DNF game, there was a site from Rich . So I started to learn how 3D modeling works and ended up with this 'borrowed' guy.
Posted Image
I had no clue about anything, still don't, but ...

Here is still hoping RotT 2013 will issue an editor.

This post has been edited by Hank: 15 August 2013 - 07:00 PM

0

User is offline   Minigunner 

#124

I like how Gearbox half-assed the deletion of certain assets, such as, well, the Triptych-era Duke.
0

#125

View PostRonan, on 16 July 2013 - 01:41 PM, said:

Does anyone else feel like the wait never really ended? I am still waiting for the true sequel to Duke 3D. Seeing how Gearbox operate, this wait will go on for a long time.


For a while, I felt this way. Then Blood Dragon was released and scratched the itch DNF didn't. I also bought Megaton Edition and I finally played 'Duke It Out in DC' and 'The Birth.' I recently played Manhattan Project for the first time too so I feel like that gap has been filled. I still will buy the next Duke game if it's good, but I'm not losing sleep over it.

Playing DNF with the dialog turned off during most cut scenes, and skipping a few levels makes it close to a decent game.
0

User is offline   100199 

#126

the fact that 3D realms religiously shut down any attempt to mod Duke in a modern engine only to release an absolutely awful game all those years later angers me. We didn't even get mod tools due to the new publisher policy, and now have to wait again for a new game from a new developer that i'm not sure understands duke properly.

View Posthismasterplan, on 15 August 2013 - 07:48 PM, said:


Playing DNF with the dialog turned off during most cut scenes, and skipping a few levels makes it close to a decent game.


i'm pretty sure it must help, but DNF has so much awful gunplay that even if it was a 100% all the time action it would still be lacking. Those people actually managed to make duke look and play boring.

This post has been edited by 100199: 16 August 2013 - 08:16 AM

3

User is offline   ---- 

#127

View Post100199, on 16 August 2013 - 08:01 AM, said:

... DNF has so much awful gunplay that even if it was a 100% all the time action it would still be lacking. Those people actually managed to make duke look and play boring.


This. :P

This post has been edited by fuegerstef: 16 August 2013 - 08:25 AM

0

User is offline   100199 

#128

I think the only redeeming thing in DNF was that gold Colt m1911 with that laser sight. Looks awesome and I think that fitted Duke great. (better than the desert eagle like in time to kill/manhatan project)

This post has been edited by 100199: 16 August 2013 - 01:24 PM

0

User is offline   Minigunner 

#129

Gearbox Duke's hands weren't fitted properly on the pistol though. To simply put it, Duke's thumb is on the safety instead of the slide release lever when reloading.
0

User is offline   LkMax 

#130

View Post100199, on 16 August 2013 - 01:23 PM, said:

I think the only redeeming thing in DNF was that gold Colt m1911 with that laser sight. Looks awesome and I think that fitted Duke great. (better than the desert eagle like in time to kill/manhatan project)

Disagree, Desert Eagle fits Duke better (louder and more powerful than the M1911). =P
Serious Sam 3 handgun > SS1 handgun BTW.
AAAAAAAAAAAAAAAAAAAAAA
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#131

I'm not sure which I think "suits" Duke better, but I like the 1911 more than the deagle. It looks classier. Also, if it's referencing Cage's twin pistols from Face Off then it's supposed to be colts anyway.
0

User is offline   OpenMaw 

  • Judge Mental

#132

The M1911 and Sam's original revolvers (Based on the Colt 45 Revolver) are definitely better firearms than the Desert Eagle. The Deagle is essentially a Hollywood gun. It may be "bigger and louder", but the M1911 is a classic American gun with a tried and true durability, and reliability. The Eagle has notoriety for being a bit of a stickler due to it's strange firing and loading mechanism. It's prone to jam ups, particularly with the larger calibers. So it works best with smaller calibers. Ergo, it's only "real" advantage, firing a bigger round, is actually not necessarily an advantage. I think Duke would rather have something that he knows will fire the next shot, as opposed to something that may or may not jam up.
0

User is offline   Minigunner 

#133

Well, before the gun was changed to an M1911, there were some cosmetic changes to the Desert Eagle, such as a pointless revolver cylinder on top (that was just there to look cool) and a gold-plated laser sight. It probably might have fired and reloaded slower than the M1911, but dealt much more damage.
0

User is offline   t800 

#134

Colt 1911 is as good as Desert Eagle for me. What I truly miss is M-16 (BTW thanks Mikko and Gambini for using it in your DNF mod), I was never fan of ripper chaingun design/performance (even Duke N64 dual MP5s are better for me) in first place. And I cant quite comprehend why after all those years hyping fans with nice screenshots and videos with M-16, they decided to scrape it and return to old meh chaingun. For me, it was "signature" weapon of DNF, with US flag and aiming optics (1998 build). :P

This post has been edited by t800: 17 August 2013 - 09:42 AM

1

User is offline   Minigunner 

#135

Yeah, I would have preferred the Desert Eagle and M-16 over the M1911 and Ri- er, actually, I would have liked the Ripper in alongside the M-16 (I'm referring to the 2004-2006 ripper, not the Doom 3-esque, bulky, and overly-complex Ripper we got; seriously, how many detachable parts does that thing have?!)
0

User is offline   LkMax 

#136

View PostCommando Nukem, on 17 August 2013 - 08:58 AM, said:

The M1911 and Sam's original revolvers (Based on the Colt 45 Revolver) are definitely better firearms than the Desert Eagle. The Deagle is essentially a Hollywood gun. It may be "bigger and louder", but the M1911 is a classic American gun with a tried and true durability, and reliability. The Eagle has notoriety for being a bit of a stickler due to it's strange firing and loading mechanism. It's prone to jam ups, particularly with the larger calibers. So it works best with smaller calibers. Ergo, it's only "real" advantage, firing a bigger round, is actually not necessarily an advantage. I think Duke would rather have something that he knows will fire the next shot, as opposed to something that may or may not jam up.

If Duke Nukem was a Modern Military Shooter with focus on realism it would make sense, but everything you said is totally irrelevant in a game where the protagonist carry a heavy and innacurate machine gun as his main weapons (the ripper). If the Desert Eagle is a Hollywood gun, Duke Nukem is a Hollywood character anyway.
0

User is offline   OpenMaw 

  • Judge Mental

#137

View PostLkMax, on 17 August 2013 - 01:11 PM, said:

If Duke Nukem was a Modern Military Shooter with focus on realism it would make sense, but everything you said is totally irrelevant in a game where the protagonist carry a heavy and innacurate machine gun as his main weapons (the ripper). If the Desert Eagle is a Hollywood gun, Duke Nukem is a Hollywood character anyway.


Has nothing to do with Modern Military Shooters. They don't get the facts right anyway. He's inspired by big Hollywood action stars, yes, but that's a bit of a difference. He also has a particular taste. The M1911 is a far more effective weapon. It's also an American made weapon.

I wouldn't really consider the Ripper his "main" weapon either. He has a shotgun displayed in his casino, and his pistol in the Duke Cave.
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#138

Also, Face Off reference.
0

#139

So, I'm playing Duke Nukem Forever and I'm actually liking. It baffles me. If this game went through another year and a half under Gearbox's hands, it would ship out as at least 7-8/10 game. Gearbox should man the fuck up and gives us a set of editing tools, we could make this game really shine if we had a robust editor.
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#140

It's been a while since I've played DNF that first time.....I should try at it again myself sometime soon and see what I think.
0

User is offline   Radar 

  • King of SOVL

#141

View Post3rdmillhouse, on 17 August 2013 - 05:13 PM, said:

So, I'm playing Duke Nukem Forever and I'm actually liking. It baffles me. If this game went through another year and a half under Gearbox's hands, it would ship out as at least 7-8/10 game. Gearbox should man the fuck up and gives us a set of editing tools, we could make this game really shine if we had a robust editor.


Dude, you got the thread wrong. It's the DNF RANT thread. Go be positive about the game somewhere else. This forum only accepts losers who have become emotionally scarred after waiting 14 years for this stupid game.

EDIT: I'm only playing, DavoX.

EDIT 2: Ya'll have no sense of humor.

This post has been edited by Ms. Radar: 18 August 2013 - 05:57 PM

-1

User is offline   100199 

#142

View Postt800, on 17 August 2013 - 09:32 AM, said:

Colt 1911 is as good as Desert Eagle for me. What I truly miss is M-16 (BTW thanks Mikko and Gambini for using it in your DNF mod), I was never fan of ripper chaingun design/performance (even Duke N64 dual MP5s are better for me) in first place. And I cant quite comprehend why after all those years hyping fans with nice screenshots and videos with M-16, they decided to scrape it and return to old meh chaingun. For me, it was "signature" weapon of DNF, with US flag and aiming optics (1998 build). :P


Agree on the M16, totally fits Duke for me. Tbh any other ar-15 style rifle/carbines such the M4/m4A1 would also be great in Duke's hands. That war picture of him with one m4 carbine in DNF's apartment level made me realize that. However as also a ripper fan I think both can co-exist. Make the m16 a more manageable full-auto but accurate weapon (could be on the '3' as well along the winchester defender) and make the ripper a bit like the chaingun from brutal doom, insane powerful and ammo hungry with huge recoil.

This post has been edited by 100199: 19 August 2013 - 05:33 AM

0

#143

View Post100199, on 19 August 2013 - 05:30 AM, said:

Agree on the M16, totally fits Duke for me. Tbh any other ar-15 style rifle/carbines such the M4/m4A1 would also be great in Duke's hands. That war picture of him with one m4 carbine in DNF's apartment level made me realize that. However as also a ripper fan I think both can co-exist. Make the m16 a more manageable full-auto but accurate weapon (could be on the '3' as well along the winchester defender) and make the ripper a bit like the chaingun from brutal doom, insane powerful and ammo hungry with huge recoil.


The ripper could coexist with the M16 if we use Interceptor's incarnation of it. It's like a belt-fed light machine gun with a huge box of ammo attached under the weapon; that way we could have the Ripper fed by an ammo belt containing 75 rounds and we could have the M16A4 fed through a 20rd box magazine and being capable of firing only in semi-auto or a 3-rd burst. That way both weapons would have their own roles, the Ripper would a lightweight machinegun, kinda like the M249SPW and the M16A4 would be the assault rifle.

http://www.moddb.com...ages/the-ripper

This post has been edited by 3rdmillhouse: 19 August 2013 - 11:38 AM

0

User is offline   Tea Monster 

  • Polymancer

#144

I knew what you meant and I upvoted you Ms. Radar.

One thing that got me recently was the recent faux news item about HL3. One of the voice actors was going on that HL3 isn't in production as they can't get the mocap to do what they want. He used an example that with mocap, you can't have heads turn to face a character*. It just reminded me of the awful scenes in DNF where the President is ranting on at you for breaking up his little love-fest with the Cycloid Emperor. No matter where I stood, I couldn't get the guy to actually look directly at me while he was yelling at me. It completely broke whatever kind of vibe was going on in the game. There is the President of the United States shouting at you as you've plunged the planet into an interstellar war and there you are moving in a square pattern on the floor thinking: "Hmm, maybe if I stand over here... hmmmm, no, OK, over here. No, not that either. Geez, was this one of those times where they were playing WoW when they should have been programming the animation routines?" I can see the inside of 3DRealms' office at the start of a brand new day and George going "Hey, are you going to get that problem with the head angles sorted out?" and the employee sitting down at his computer and saying "Yeah, I'm on it George, don't worry" as he's firing up Word of Warcraft. Insane.

I've been playing games for a while and I've never noticed that particular problem before.

* Like any programmer can't tell the neck bone to ignore the mocap data and rotate on the vertical axis to face point X. Complete bullshit.

This post has been edited by Tea Monster: 20 August 2013 - 01:41 AM

2

User is offline   Hank 

#145

I am lost, as you know, you do the body first and then add the head and all those shapes, great. Now move the head (real time), and all those facial shape points become a little unstable. I mean this was 2009 or there about,

This post has been edited by Hank: 20 August 2013 - 08:38 AM

0

User is offline   Tea Monster 

  • Polymancer

#146

Yeah, but they managed this in HL1 and 2. If all else fails, run an 'idle' animation and face the model to the player, sprite style. Also, I don't remember playing Quake and the Shambler charging off to one side of you. Guaranteed you were the centre of it's attention.
0

User is offline   Hank 

#147

I don't have HL II on my comp, but I bet one entire dollar, that they 'faked' the faces with the more bones, and did not use the point style as with(in) Motion Capture Technics. Posted Image Yet, I am open for the truth, I don't know everything.

And, AND why compare Valve with 3D Realms? Posted Image
0

User is offline   Tea Monster 

  • Polymancer

#148

The guy was talking about how they couldn't make the game as they couldn't get the head to track and it just reminded me. Like if someone has recently watched 'The Marathon Man' and then their friend mentions that they've been to the dentist that morning... woooooshhh! Flashback!

I'm sure it's all bullshit anyway about the bones. It just brought back so many bad memories (*snif*).
1

User is offline   Metalwolf 

#149

View Post3rdmillhouse, on 17 August 2013 - 05:13 PM, said:

Gearbox should man the fuck up and gives us a set of editing tools, we could make this game really shine if we had a robust editor.
They should 'man up?' This, this the company that truly, honestly, deeply has no balls? This the company that shanked 20th Century Fox out of it's own moola by quietly pawning off Aliens:CM to a no-name developer, just so it could focus on it's own precious Borderlands 2?

That company?

Do you think that company will ever get off their fat arse and do something that makes people truly want to buy their product, instead of taking their chosen IP and rubbing it all over their ever-widening arse, and saying "You should be glad we even made this game this for you!" right after they hand it back to you full of pubes?


This company, I think you expect too much from them. Truly I do.
2

User is offline   100199 

#150

whenever I see all those AAA fps franchises (old a new) with new titles, improvements, new tech, I always get angry and frustrated on how Duke is not right there along. We got Duke 3D, wich was a landmark, a giant step foward on the genre.. and a half-assed, terribly-made in every aspect sequel 15 years later, and a thriving community making the legend alive by improving and still modding a 90's game.

What happened? How come such a popular, iconic franchise turned into this? After so much time in the hands of clueless people (who spent too much time fapping to Half-life 2 instead of making up their own ideas for their own game), now its doomed into the hands of gearbox/2K with its' "no mod tools policy" and misconceived perception of Duke.

DNF came along, nothing changed. We're still waiting for a goddam new Duke game.

Damn it.

This post has been edited by 100199: 11 November 2013 - 08:46 AM

3

Share this topic:


  • 6 Pages +
  • « First
  • 3
  • 4
  • 5
  • 6
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options