[WIP] FRAY on EARTH "A mod powered by eDuke32"
#1 Posted 02 February 2014 - 09:20 PM
it was because i was bad at modding things and stuff, and doing the "AAAAAAAAA" stuff
which i laughed alittle at my older posts tho but this project is not gonna use any beta engines
just the eduke32 engine
Anyways
The storyline hasent been thinked yet so i,ll just put the idea of Monsters and Weapons
Monsters
Rocket Beserkers
Demons with 3 eyes/horns and their arms are replaced as duel rocket launchers
They shoot rockets at you but less accurate and shoots rapidly for 2 seconds
Cyborg SCH-1 Hunter
a cyborg that shoots machineguns and hits you with laser swords
They die pretty easy so take cover when he is about to fire the minigun
More Monsters comes soon..
Weapons
Lighting Staff
Damage : 3 - 13
It shoots Lighting but takes less damage and more accurate
Pistol
Damage 6 - 15
Shoots clips it reloads after 30 shots
Triple Barreled Shotgun
Damage 9 - 25
Shoots shells it reloades after 3 shell were fired
EightBarreled Cannon Rifle
Damage 25 - 50
Shoots a big cannon cell as a rifle more accurate and more damage taken per fire
I,ll go make some maps too
More Info will come soon
#2 Posted 03 February 2014 - 05:40 AM
Have you any created anything yet?
#3 Posted 03 February 2014 - 06:09 AM
Not to mention this thread is technically in the wrong section.
#4 Posted 03 February 2014 - 08:29 AM
This post has been edited by Pinkamena Diane Pie: 03 February 2014 - 08:36 AM
#10 Posted 03 February 2014 - 02:12 PM
Quote
We will need Mappers' UnrealScripters and all that
PM Me if you want to join our team
Im gonna port this skin to UnrealGold or one of the betas from 1997 that have that
I mean, look at this screenshot and tell me that Fray on Earth is a better project than Bryan's Unreal 0.84 maps:
#12 Posted 04 February 2014 - 05:27 PM
xBRYAN2000x, on 04 February 2014 - 02:30 PM, said:
I already do. My LSAT will whoop your ass.
This post has been edited by MYHOUSE.MAP: 04 February 2014 - 05:27 PM
#13 Posted 04 February 2014 - 06:07 PM
#17 Posted 05 February 2014 - 03:50 PM
Dial V for Viper, on 03 February 2014 - 12:16 PM, said:
How a/b her?
This post has been edited by DustFalcon85: 05 February 2014 - 03:51 PM
#18 Posted 05 February 2014 - 03:58 PM
Yet all I got in return was PENIS and COD RETARDS.
This post has been edited by The Commander: 05 February 2014 - 03:58 PM
#19 Posted 05 February 2014 - 04:13 PM
#20 Posted 05 February 2014 - 04:15 PM
#21 Posted 06 February 2014 - 12:47 AM
This post has been edited by MYHOUSE.MAP: 06 February 2014 - 12:47 AM
#22 Posted 06 February 2014 - 01:09 AM
#23 Posted 06 February 2014 - 02:01 AM
Unreal 1 community is when things get tricky. He got banned at Beyond Unreal for importing IRC drama, but he's been treated okish at UnrealSP. The Unreal 1 community has several huge Unreal 1 beta fans, so he's got somewhat of a sympathetic audience. There's still detractors at UnrealSP, but they're not tearing into him like they do here. He's been trying to get people to work on a project for an Unreal 1 beta, and he's managed to interest at least one person. That'd better than his track record here and at Quake forums, but it isn't much at all.
Bryan is an obnoxious, know-it-all asshole, but he's interesting in a morbid kind of way. I've had to deal with people like him before, which probably explains why he's interesting to me.
This post has been edited by MYHOUSE.MAP: 06 February 2014 - 02:02 AM
#24 Posted 06 February 2014 - 03:53 AM
Micky C, on 06 February 2014 - 01:09 AM, said:
That may have something to do with the reputation system; i.e. those other forums don't offer an opportunity to score cheap points as once again demonstrated by this particular thread.
#25 Posted 06 February 2014 - 06:01 AM
I wonder if the person on bryan's team for the unreal thing realizes that the team leader is a 13 year old...
Hmm I'm wondering if Duke would have more new mappers coming in with crappy first maps that they refuse to take criticism on than other games, except possibly doom. I'm assuming that mapster is easier to use than whatever people need to do for Unreal or Quake without prior experience in any editor.
#26 Posted 06 February 2014 - 06:32 AM
This post has been edited by Engel220: 06 February 2014 - 06:33 AM
#27 Posted 06 February 2014 - 06:40 AM
Bryan contributes nothing and has nothing to prove himself with.
He needs to release a mod or something entirely on his own. In fact, he's probably spreading himself too thin, he needs to focus on one aspect (probably mapping because that can be stand-alone) and focus on it for a while.
But instead he'll probably spend the next 2 years bouncing between engines and slightly-implemtented ideas until he either shapes up and does something substantial or quits.
#28 Posted 06 February 2014 - 06:43 AM
Micky C, on 06 February 2014 - 06:40 AM, said:
Don't want to sound like an asshole, but I'm pretty sure he's not working on anything, at all, ever.
All he does is these circlejerk threads and gets upset when people downvote the fuck out of them.
I'm still gonna wait to be proven wrong, though.
#29 Posted 06 February 2014 - 12:23 PM
X-Vector, on 06 February 2014 - 03:53 AM, said:
QQ cry some more
#30 Posted 06 February 2014 - 04:12 PM
X-Vector, on 06 February 2014 - 03:53 AM, said:
Shut up already. I'm sorry that your vagina is irritated by oh, I don't know...everything?