Lead, on Mar 17 2009, 09:09 PM, said:
I think at the time they decided to post on the forums in response to someone asking about him to say he was no longer at the company, they were kind of quick to point out that Lee only did a fair portion, like half the ambient musics in the game when most people assumed he did them all. I think it was just a case where he was good but as quality requirements got higher with videogames he might not have been quite what they wanted\needed.
I think I remember reading something John Carmack wrote about artists at iD, where when things started becoming more demanding in the visual department, people who were doing the old style Doom\Quake 1 stuff didn't quite have what it took to produce content at the level things were moving to.
i remember an old pc gamer mag ( i think from late 96 , it had jedi knight "scoop" on the cover )
3DR was talking about how 2/3 of the Duke3D team went away to form Ritual and they asked George if that would impact prey badly as those people were known working on it... and george just said , don't worry they only did little parts of the game , they re not very important
i m going to produce prey and finish it , like duke 3D ( this while he had to work on SW...)
then in the same "story" pcg interviewed some of those guys that went away from 3DR , and well they said, no actually we were pretty important for Prey , but we didn't like the management of the project so we went and formed our own team
and well... at that time pcg wrote to wait for prey but what happened is pretty visible to everyone
prey got delayed , delayed then canned then released with HH in 2006... and the article was from 96...
this is just to say that maybe Lee did more than what george said..