James, on 30 January 2014 - 11:46 AM, said:
I would say for your next map to spread the map out a bit since everything felt fairly cramped. Not sure if you know this but you can extend mapster32's default grid size by opening up mapster32.cfg, looking for the line 'editorgridextent' and changing the number to 524288. I did enjoy the map, but I think for the next one it may be an idea to start the player off with an initial cache of weapons (I personally don't mind the scavanger hunt style but it's not terrible popular)
glad to hear you plan to make more though, looking forward to playing them.
Thanks for the advice, James. The next map will have wider areas because it will be a field, not a city.
Micky C, on 31 January 2014 - 01:19 AM, said:
So I just checked out the map in mapster, and the scale is very, very ambitious and it's pulled off quite well from a visual stand point so congratulations on that. I can see what everyone's talking about though, the map is quite maze-like in it's layout, plus I saw minimal ammo and only 1 med pack. Detailing on a micro scale is ok, not top notch, but that's completely understandable considering you devoted the resources to the scale of the map, and in that light the detailing is pretty good. However the indoor areas look kinda cramped and I'd imagine that the player would take damage from not being able to move to avoid enemy attack.
Just from my quick look, I can immediately tell that the map would benefit greatly from adding lots of pickups, so that the player can sort of sit back and enjoy the ride rather than save scumming. Maybe there's still time to do so before it's reviewed. Until then, I'll just look at in mapster and appreciate it as a work of art.
Glad you liked the design. But hey, are you sure you only see one med pack? I put four.
But I'm not going to change anything in the map. I don't care if it get a 0/100 punctuation or if some people don't like it. I'm not trying to defend the map, but the only thing you have to do if you need weapons, ammo or health, is
go back to a cleared area and you will find everything you need to kill all the monsters. There's no need to find any secret to finish the map.