Alien: Isolation "New game from The Creative Assembly and Sega"
#31 Posted 11 January 2014 - 10:25 PM
#33 Posted 12 January 2014 - 01:48 AM
#34 Posted 12 January 2014 - 05:48 AM
MusicallyInspired, on 11 January 2014 - 10:29 PM, said:
You shut your ass, I actually liked that movie
#36 Posted 12 January 2014 - 05:39 PM
It's pretty much the same stuff as the eurogamer one but I think it has a few different camera angles and an interview during it.
I am searching without much luck for this piece of gameplay without any fucking commentary.
Does anybody know if there is such a piece made public yet?
It's fucking amazing how every single sound and music from this game is taken straight out of the first movie.
Everything from ambiental music to the alarms are taken from the movie.
They even went to get the actual assets of the first movie to scan them and have them modeled in 3d into the game.
This is truly what appears to be the first serious alien game ever made.
The last time an alien game appealed to me, was the marine campaign of avp 1 and avp 2.
This post has been edited by Mr.Deviance: 12 January 2014 - 05:45 PM
#37 Posted 12 January 2014 - 06:44 PM
Kathy, on 12 January 2014 - 01:48 AM, said:
Tom is praised for his realism though, unlike many splatter flicks even his most extreme scenes like the dismemberment in Day of the Dead or the shotgun murder in Maniac are extremely realistic. His attention to detail is what makes him great. He understands buckets of blood detract.
#39 Posted 12 January 2014 - 08:04 PM
Also, how much gore is there in the first Alien film really? Two minutes of shots in total at most? And the bulk of that would be in the Kane chest bursting scene? It's really not that much. And how many great and classic horror films have little to no gore in them at all?
#40 Posted 13 January 2014 - 12:17 AM
This post has been edited by Mr.Deviance: 13 January 2014 - 12:21 AM
#41 Posted 13 January 2014 - 12:31 AM
Bloodshot, on 09 January 2014 - 03:50 PM, said:
#42 Posted 13 January 2014 - 12:34 AM
Bloodshot, on 13 January 2014 - 12:31 AM, said:
Hmm weird that I didn't see your post wtf...
However the one I posted is 1080p so it's a bit better looking.
Though, there is still not all the gameplay video that I've seen in some other commentary videos.
This post has been edited by Mr.Deviance: 13 January 2014 - 12:39 AM
#43 Posted 13 January 2014 - 12:41 AM
Kathy, on 12 January 2014 - 06:56 PM, said:
It's not a horror film. It's a black comedy exploitation film. The gore is over to the top for comedic effect. Nobody thinks that movie is scary.
#44 Posted 13 January 2014 - 02:19 AM
Commando Nukem, on 12 January 2014 - 08:04 PM, said:
Halloween does and that's one highly suspenseful film.
When I saw The Texas Chainsaw Massacre for the first time a couple of years ago I was very surprised to see there's almost no spilt blood or gore at all and it still managed to be really creepy with a very nice "underground trash" atmosphere.
Gore can be effective when it's used as a shock effect (as in Alien), but to me it isn't mandatory and it certainly doesn't make a game.
The impact of the Dead Space and Silent Hill series, for instance, doesn't lie in the amount of gore, but in the freaky design of those games (e.g. Pyramid Head).
I'd argue the same for Rob Bottin's work in The Thing, that flesh flower/kennel creation for example is amazing stuff.
When it comes to Alien: Isolation, there's bound to be a graphic element when it comes to the xenomorph making victims, but I don't expect bucketloads of it, just as the films didn't revel in splatter content.
In fact, the goriest Alien related movies (Resurrection, AvP and AvP:R) are the weakest, just as the 'cleanest' Halloween film is also clearly superior to the rest (I won't be the only one to think that Rob Zombie didn't "get it").
This post has been edited by X-Vector: 13 January 2014 - 02:22 AM
#45 Posted 13 January 2014 - 03:31 AM
Whether it will be a good game or not, we'll see once it's released. The videos are quite promising though.
One thing I was wondering about: can't you just have the motion tracker out all the time?
#46 Posted 13 January 2014 - 07:51 AM
This post has been edited by MusicallyInspired: 13 January 2014 - 07:52 AM
#47 Posted 13 January 2014 - 08:54 AM
Cage, on 13 January 2014 - 03:31 AM, said:
Whether it will be a good game or not, we'll see once it's released. The videos are quite promising though.
One thing I was wondering about: can't you just have the motion tracker out all the time?
There's a DOF effect that makes it seem like your character is focusing on the tracker, so maybe not since everything else is a blur.
#48 Posted 14 January 2014 - 06:41 PM
I love how they actually went so far as to build in detail a new fucking motion tracker that's more evolved than the one from first movie and less evolved than the one from the second movie.
It's weird that they did this though, because the much more popular M314 Motion Tracker and the Armor Integrated HUD Motion Tracker versions that later appeared in the Aliens movie and were popularized further in the avp games could have given a much better scare factor into this horror oriented game.
The first Alien movie motion tracker was not very spectacular nor did it ever stand out through it's sounds but it's a very nice touch to see them so dedicated to the assets of the movies to the point of not choosing the easy way of making the much better M314 Motion Tracker which is so well known for it's scare inducing beeps and they chose to go the hard way and create this new green one that appears to be released 15 years after the Alien movie model and previous to the Aliens M314 one!
To me and apparently to everybody else I've seen talking about it, the M314 Motion Tracker and it's Armor Integrated HUD version single-handedly managed to scare the shit out of people in both the movie and in the first 1999 avp game.
The way it looks and sounds is so scary and unique that not using it instead in this horror oriented Alien game is a bit of a loss in the scare department.
I understand they wanted to go full Alien and completely ignore everything related to Aliens in this movie but if they should have used one single asset from Aliens into this 100% Alien based game, then that should have been the M314 Motion Tracker.
The M314 Motion Tracker delivers stress by itself while the Alien one doesn't.
I also love how it ticks constantly as it sends the scan waves.
What could have posed a problem in deciding to have the M314 Motion Tracker for Ripley's skinny daughter might have to do with the actual ginormous size of the thing.
To constantly hold the M314 motion tracker in one hand and also run with it, you totally have to be fit a guy and not a skinny girl.
I mean look at the fucking thing, it's huge as shit
Now the there are 3 models in total.
This post has been edited by Mr.Deviance: 14 January 2014 - 08:30 PM
#49 Posted 20 January 2014 - 05:13 PM
#50 Posted 20 January 2014 - 06:59 PM
That's the way it should be. The creature was always supposed to be the high end of seven feet to eight feet.
#51 Posted 20 January 2014 - 08:47 PM
#52 Posted 20 January 2014 - 11:45 PM
Bloodshot, on 20 January 2014 - 05:13 PM, said:
Look at the size of it
That is one big bitch!
Seriously though, something about the combination of the lighting, the pose, and the size of the Xeno makes it look really creepy. Or maybe it's just creepy because it doesn't know someone is right there, or it does know and is just taunting them!
#53 Posted 21 January 2014 - 01:49 AM
This post has been edited by Mr.Deviance: 21 January 2014 - 01:49 AM
#54 Posted 21 January 2014 - 02:30 AM
Even though the Nostromo's interior is dominated by white, cream, brown and charcoal, there's still a relative warmth to the look that I feel is missing in the newer footage of Alien: Isolation.
#55 Posted 21 January 2014 - 12:19 PM
X-Vector, on 21 January 2014 - 02:30 AM, said:
Even though the Nostromo's interior is dominated by white, cream, brown and charcoal, there's still a relative warmth to the look that I feel is missing in the newer footage of Alien: Isolation.
That's because you are showing screenshots of parts of the movie when the ambient is supposed to look lively because there is nothing creepy going on.
Notice in your last 2 screenshots of the movie, how the ambient lighting of the movie matches the ambient lighting of the game very much.
When shit goes to hell, the whole Nostromo enters alert mode and lights change colors or shut down entirely in some areas.
I am willing to argue with you that this game almost perfectly resembles the look and feel of the movie in both lighting and color palette.
We haven't seen any screenshots of the game where the alert mode and creepy shit hasn't yet made it's way into the game.
You are also comparing the palette of a movie captured in 1979, with a game render that tries it's best to mimic the lighting conditions of real life and not of a movie set.
The difference between the game and the movie is that in the game things are not fake cardboard walls lit by hidden studio umbrella lights.
The stuff in the game is much more close to what it would be in real life.
In the game all assets are lit by real dynamic lights that actually exist in the scene. The huge hallways actually exist in the game and are not just short hallways that use mirrors to appear longer like in the movie.
Also when you look at a room in the game, it also exists above you and behind you, while in the movie the movie props don't usually exist behind if you turn the camera to 180 degrees.
You also forget that Alien Isolation is not a remake of the first movie and the areas that you will explore are not the same rooms that you see in the movie.
I think you are getting really picky if an alien game that recreates the exact same wall props and shapes seen in the actual movie, doesn't satisfy your desire for authenticity.
I'm not sure if you are aware yet, but this is the first game that uses the actual studio props scanned and turned into 3d models, to create everything you see on screen starting from objects and ending with the actual doors and walls.
It's actually worrying if you will not be able to appreciate this game's visual quality, just because in the movie some of the areas were different nuances of blue and gray than the ones in the game...
Your point is not even researched properly because your movie screenshots don't even have the same color palette when compared amongst themselves.
In fact look at this screenshot of the movie that you posted and compare it with this screenshot of the game.
The lighting looks identical between this movie screenshot and the game screenshot.
If you see warmer colors in the movie one, that's maybe because Ripley is holding a working flamethrower in her hands...
This post has been edited by Mr.Deviance: 21 January 2014 - 12:39 PM
#56 Posted 23 January 2014 - 10:56 AM
#57 Posted 23 January 2014 - 12:22 PM
#58 Posted 24 January 2014 - 05:36 AM
Cage, on 23 January 2014 - 10:56 AM, said:
Yeah, that's my impression as well.
Kathy, on 23 January 2014 - 12:22 PM, said:
Alien was not that extensively tampered with on the bluray release, the alterations to Aliens (in terms of colour scheme) were rather more invasive.
Quote
If anything, I think the bluray version looks colder; it seems to veer ever so slighty towards a blue/teal cast, rather than the more red/brown hue of the original DVD.
Fortunately, the colour grading has been kept in check and doesn't seem all that harmful in the BD screen grabs.
Aliens is a different matter; the bluray looks vastly superior to the DVDs in most areas and their pinkish look isn't ideal either, but I find the teal infestation very bothersome.
References:
http://www.dvdbeaver...pare2/alien.htm
http://www.avsforum....dtv-comparisons
http://www.zonadvd.c...icle&artid=1143
#59 Posted 24 January 2014 - 07:41 AM
#60 Posted 20 February 2014 - 04:59 PM
As fantastic as the visuals and lighting looks, I have to say the alien itself could use a tad more detail. But then again, this isn't final.