Alien: Isolation "New game from The Creative Assembly and Sega"
#1 Posted 08 January 2014 - 12:12 AM
Game Informer writer Jeff Cork's hands on with the game
I don't want to get too excited about this after what happened last year with the whole A:CM debacle, but I thought it was worth starting a topic about it, as the idea that the game is based upon Alien and not Aliens is a little intriguing to say the least. I don't know too much about The Creative Assembly, except that they are mainly known for the Total War series, so it could be interesting to see if they've got the skills to make a decent FP horror title. Doesn't look like there's any release date as of yet, but it's planned for PC, PS3, PS4, XBOX 360 and XBOX ONE. Please don't screw this up.
#3 Posted 08 January 2014 - 12:19 AM
For one thing, they've nailed the look of the era very nicely. For two, outside of Aliens A Comic Book adventure, this is really the only instance where a pure alien, pure survival horror game has been tried.(The only major exception would be the really old Commodore 64 game where you had to save the crew of the Nostromo.) Everything else has been either an Action-Horror Shooter, or AVP.
Gameplay wise, if all they do is ape Amnesia and Outlast properly, they'll still be way ahead of Gearbox as far as success. It sounds like they're going a step further, particularly with the AI they've got going on there. Which is really really cool.
Still. I'm not gonna get excited until more gameplay is shown and we can really see some of the dynamics they're talking about.
#4 Posted 08 January 2014 - 12:21 AM
#5 Posted 08 January 2014 - 12:31 AM
#6 Posted 08 January 2014 - 03:01 AM
Looks fantastic, if a bit grey and blue for a game based on Alien rather than Aliens (should be mostly cream, brown and green).
Playing as Ellen Ripley's daughter is a commercial contrivance, but the gameplay concept looks very interesting as well, so I'm cautiously optimistic at the moment.
#7 Posted 08 January 2014 - 04:06 AM
Please don't suck.
#10 Posted 08 January 2014 - 08:12 AM
Lunick, on 08 January 2014 - 04:59 AM, said:
If it is, I wouldn't be too surprised. It would be aping a lot of Ridley's cinematography to use a lower FOV, and it would also heighten the sense of danger since you're seeing less.
#11 Posted 08 January 2014 - 08:45 AM
Commando Nukem, on 08 January 2014 - 08:12 AM, said:
What's that supposed to mean? It's not a movie and you're in control of a 'camera', so there is no much point in following movie's cinematography. Besides, it was shot for a 2,35:1 aspect ratio. FOV also depends on a lens of course, but I don't remember it being always that narrow, especially for a movie inside of a ship.
This post has been edited by Kathy: 08 January 2014 - 08:53 AM
#12 Posted 08 January 2014 - 10:08 AM
Kathy, on 08 January 2014 - 08:45 AM, said:
Sure there is. You want to match the look and feel of the film as much as you possibly can in this case. There were many shots where Ridley used a narrow FOV lens to achieve a claustrophobic atmosphere. You can see this in many of the tracking shots, particularly near the very beginning and in the final act of the film. Obviously, not the whole film was shot this way, and there are many shots that make use of tremendous depth of field, however, to achieve a really tense sense of atmosphere, using a narrow lens was the way to go. Just look at the scene where the alien is revealed behind Brett, or when Lambert and Parker are attacked. Very tight, very narrow. Limiting the players viewing perspective is very important. Makes it very easy to get snuck up on. Give the player a fish eye lens and suddenly the experience isn't nearly so terrifying.
#13 Posted 08 January 2014 - 10:53 PM
#14 Posted 09 January 2014 - 01:25 AM
Commando Nukem, on 08 January 2014 - 12:19 AM, said:
Holy shit you made that? I remember seeing it a while back thinking how cool it was, and that exact video popped into my head when I started seeing stuff bout this game.
#15 Posted 09 January 2014 - 07:48 AM
This post has been edited by Engel220: 09 January 2014 - 07:48 AM
#17 Posted 09 January 2014 - 05:52 PM
Would have been nice to see it in full HD.
This post has been edited by The Commander: 09 January 2014 - 05:53 PM
#18 Posted 09 January 2014 - 07:38 PM
#19 Posted 09 January 2014 - 11:41 PM
your end goal or perfect run is all 5 surviving and 8 out of 10 aliens killed.
that's the main problem with these survival horror games, 1 person is boring and i don't get to see gory deaths, that's why you watch a horror movie and this is horror survival. The tension is always so high from the beginning in these games it never really gets a chance to build and you are used to the scares by end games. one by one as you get killed should be the scare factor.
This post has been edited by DanM: 09 January 2014 - 11:45 PM
#20 Posted 10 January 2014 - 01:40 AM
Routine is a survival horror type of game that takes place on a high tech moon base populated by 80's hardware.
I was already hyped for Routine's ambient based on these graphics and sound effects and now this Alien game appears to promise an ambient and graphics on the same level with Routine or even better.
I also trust that The Creative Assembly unlike Gearbox are really keen on proving themselves with this game and show everybody that Total War games are not the only games they can do for a living.
The way I see it, this triple A fps game can give The Creative Assembly a future into a genre they never had to deal with before.
Considering how good this new Alien game appears to look, I am amazed at the level of talent and potential that existed in a studio that never made an fps game in their life, let alone any impressive looking game when it comes to graphics.
This post has been edited by Mr.Deviance: 10 January 2014 - 02:05 AM
#21 Posted 10 January 2014 - 01:59 AM
Of the two, Routine looks the most interesting so far, but the tiny team behind it makes me even more skeptical about its chances to deliver.
#22 Posted 10 January 2014 - 08:24 AM
DanM, on 09 January 2014 - 11:41 PM, said:
I don't agree with that entirely. Personally, I watch a horror movie for a good story with an unsettling/disturbing/terrifying theme. Gore is the fart joke of a horror movie. It's right next to a jump scare. Low-tier terror. I understand what you're saying, but, no. The isolation factor is very important to the tension. And though there were a few violent deaths in Alien. The original film was never about buckets of gore. The chestburster is serviceably graphic. The way to keep that problem from occuring is to never let the A.I. routines become apparent to the player. You should not be able to literally rinse-and-repeat the same strategy over and over again. That's the important part.
This post has been edited by Commando Nukem: 10 January 2014 - 08:25 AM
#23 Posted 10 January 2014 - 12:54 PM
#24 Posted 10 January 2014 - 01:08 PM
#25 Posted 10 January 2014 - 01:15 PM
I would go with MusicallyInspired's view of Alien personally, albeit that the Chestburster scene does add a horror tinge but not enough to brand it directly as a full-on horror movie.
As far as the game goes, I think CA have a pretty solid grasp on how to present this game so far. Hopefully that remains in the final product and it leads to them being seen as a developer with talents beyond RTS games, but the fact that Sega are still involved in this as the publisher and franchise rights holders after the A:CM debacle is the big unsettling factor rather than this just having the Alien name.
This post has been edited by Engel220: 10 January 2014 - 01:19 PM
#26 Posted 10 January 2014 - 02:23 PM
DanM, on 09 January 2014 - 11:41 PM, said:
your end goal or perfect run is all 5 surviving and 8 out of 10 aliens killed.
that's the main problem with these survival horror games, 1 person is boring and i don't get to see gory deaths, that's why you watch a horror movie and this is horror survival. The tension is always so high from the beginning in these games it never really gets a chance to build and you are used to the scares by end games. one by one as you get killed should be the scare factor.
You might like this game then
#27 Posted 10 January 2014 - 04:50 PM
Engel220, on 10 January 2014 - 01:15 PM, said:
I would go with MusicallyInspired's view of Alien personally, albeit that the Chestburster scene does add a horror tinge but not enough to brand it directly as a full-on horror movie.
As far as the game goes, I think CA have a pretty solid grasp on how to present this game so far. Hopefully that remains in the final product and it leads to them being seen as a developer with talents beyond RTS games, but the fact that Sega are still involved in this as the publisher and franchise rights holders after the A:CM debacle is the big unsettling factor rather than this just having the Alien name.
exactly, its not that i want a dumb slaughterfest but its annoyinjg to invest time in a character and the events leading to their demise and then right at the end they snatch away the cherry on top. And i do recall the first alien movie being about more than 1 person.
never played the space hulk games but i think that will be the next thing in this survival / horror genre, multiple disposable characters in a very dynamic world. Band together to make a trap to kill the monster or make an escape? they are just sorta stay crouched hide behind things atm they are just so obsessed with making you so vulnerable 100% of the time, you don't need to kill the monster but you could take the chance to injure it so it limps and doesn't move as fast, or stab out an eye and reduce its vision cone
This post has been edited by DanM: 10 January 2014 - 04:51 PM
#28 Posted 10 January 2014 - 06:47 PM
#29 Posted 11 January 2014 - 09:41 PM
Kathy, on 10 January 2014 - 12:54 PM, said:
The chestburster scene wasn't scary because it was gory.