Helixhorned, on 13 January 2014 - 12:56 PM, said:
VP8 is purely the video stream. Sound is defined using a special DEF token,
animsounds.
You could argue that it's a bit quirky... the reason was a mixture of keeping dependencies to a minimum and that the code doesn't have to bother with A/V sync.
Thanks. I found this thread here a 5 minutes ago and started playing around with animsounds. ^^
http://forums.duke4....eos-with-sound/
Helixhorned, on 13 January 2014 - 12:56 PM, said:
Oh, agreed that -h etc. should give the usage text. Right now it's outputted if run with no args:
Usage: ./ivfrate <file.ivf> [<fpsnumerator> <fpsdenominator> [-force]]
Without -force, <fpsnumerator> must be < 1000.
If <fpsnumerator> is >= 1000, the actual frame rate
is set to 30 fps on playback.
Hehe, I also started it without args and it gives me nothing. ^^
I downloaded r4075 from your link, maybe this is an outdated package.
Helixhorned, on 13 January 2014 - 12:56 PM, said:
So, if you set the frame rate to that of the original video, you can play back the whole audio stream as a single sound at frame 1.
Of course!
I started to play around with flyby and pipebomb sound, but using my own soundfile is way better!
Thanks a lot for bringing me on this idea!
Now I only have to find out how to use it... but that should be no problem.
Helixhorned, on 13 January 2014 - 12:56 PM, said:
EDuke32 should find it in any searched location registered at startup (directory for "-j", GRP, ZIP). I consider autoload deprecated, so I can't give advice on that.
Yeah, the problem was that I just copied the logo.ivf directly into the autoload folder.
After packing it into a .zip it worked like a charm!