I noticed a little something in My Digs....
#1 Posted 12 November 2013 - 11:22 PM
Duke has an Energy Leech inside his aquarium:
Look at this action figure.
It's that of a dragon. But we don't see any dragons in DNF now, do we? Although, it seems a little bit familiar...
As a bonus, feel free to compare how much Las Vegas changed in a decade.
2001
2003
2003 another view
2006
2006 another view
2011
UPDATE
Duke built an inaccessible second floor for no apparent reason:
Here are two things I never noticed until I looked up....
Saint Duke and the Alien Queen
The Creation of Duke
BONUS:
Duke smoking a cigar. He's Duke so nothing bad could possibly happen to him, right?
Wrong.
What's wrong with you, Duke?
Note that normally he can only see from his waist down.
Here is a somewhat more realistic viewpoint.
BONUS 2:
Check out how much the mothership has changed throughout the decade!
2001 (assumed)
2003
2006
2011
This post has been edited by PikaCommando: 16 November 2013 - 05:34 AM
#2 Posted 13 November 2013 - 03:05 AM
PikaCommando, on 12 November 2013 - 11:22 PM, said:
2001:
http://i.imgur.com/EDiCuVa.png
2011:
http://cloud-4.steam...75.resizedimage
#3 Posted 13 November 2013 - 03:18 AM
And although the 2001 Las Vegas is kind of pixelated so we have to fill in the blanks a bit, the 2001 version seems a lot more detailed and atmospheric then the version we got, and somehow also seems bigger too. Not only does the daytime version look like crap, but somehow seeing the 2001 version side by side makes the 2011 version look unfinished. I mean it just looks so simple and dull.
#4 Posted 13 November 2013 - 07:03 AM
#5 Posted 13 November 2013 - 05:29 PM
Commando Nukem, on 13 November 2013 - 07:03 AM, said:
Yeah, changing Vegas from night to day is probably the most stupid decision they made after two weapons, regen health and no open levels. Especially with the shitty DOF filter.
#6 Posted 13 November 2013 - 10:35 PM
#7 Posted 14 November 2013 - 01:54 PM
Just be glad they didn't go ape-shit on the Bloom o.o
#8 Posted 15 November 2013 - 12:55 AM
EDIT: Updated first post + 2003 and 2006 Las Vegas as well as mothership design comparisons.
This post has been edited by PikaCommando: 15 November 2013 - 01:34 AM
#9 Posted 15 November 2013 - 08:22 AM
PikaCommando, on 15 November 2013 - 12:55 AM, said:
EDIT: Updated first post + 2003 and 2006 Las Vegas as well as mothership design comparisons.
That's probably true. Also, the risk of running with an outdoor, nighttime environment, could risk the game looking too dark. Pulling off proper and effective lighting would have been tough...especially in the engine they were using o.o'
#10 Posted 15 November 2013 - 10:14 AM
#11 Posted 15 November 2013 - 10:24 AM
Silentwulf, on 15 November 2013 - 08:22 AM, said:
After 12 years in development, there simply is no excuse.
#12 Posted 15 November 2013 - 11:32 AM
Comrade Major, on 15 November 2013 - 10:24 AM, said:
The work put into DNF sounded more like purgatory as opposed to development XD
Can't imagine how many times the project got a reboot.
#13 Posted 15 November 2013 - 09:28 PM
#14 Posted 15 November 2013 - 10:29 PM
1. 1997 DNF (sidescroller), takes place in California/Proton Island featuring Dr. Proton bombing California away from the mainland and renaming it Proton Island.
2. 1998 Quake 2 DNF, featuring Dr. Proton joining forces with aliens and turning the military into Army Ants (the ants could be the aliens themselves though).
3. 1999-2002 Unreal DNF, featuring Octabrains trying to re-takeover Earth by infecting/mutating humans. (Dr. Proton may be involved in the plot)
4. 2003-2004 Unreal 2 DNF, featuring the same plot as 2001 with of course some minor changes.
5. 2005-2007 Unreal 2.5 DNF, the plot merge between 2001/2003 and something close to final, but removing mutated humans and bringing back the enemy and weapons from DN3D for "old times sake".
6. 2007-2009 Unreal 2.5 DNF, a plot very close the final DNF, but with some minor/major differences.
7. 2010-2011 Unreal 2.5 DNF, the one we got.
Also, I just realized something. The reason why DNF is set during the day is because there's a midnight talk show :/ Like, I remember that part where fangirls are outside the door it was nighttime behind that door (the skybox in the initial starting area was daytime but that's because of lazyness/oversight). Anyway, by the time you fight the Alien Mothership it's already dawn, so that's why the whole Vegas levels are daylight.
Also, this plot takes place somewhere in 2006-2009. So yeah, all in all there were at least 7 different DNF in the world.
This post has been edited by PikaCommando: 15 November 2013 - 10:31 PM
#15 Posted 15 November 2013 - 10:54 PM
For example I wouldn't call the 2003 version unreal 2. The dynamic lighting model was something they added in themselves, and the code had diverged at this point.
If they really wanted a night time Vegas I'm sure they could have pulled it off, especially with the manpower gearbox claimed to put into it near the end.
And let's not consider the side scroller a version of DNF. Just because DNF took the name from when it was cancelled doesnt mean it's meant to be the same game.
#16 Posted 15 November 2013 - 11:01 PM
Micky C, on 15 November 2013 - 10:54 PM, said:
Duke Nukem Forever used a heavily modified Unreal Engine 1, specifically the latest builds like Build 613. But really, you're right in saying that it was rewritten so much that it wasn't unreally Unreal
This post has been edited by Lunick: 15 November 2013 - 11:02 PM
#17 Posted 16 November 2013 - 03:45 AM
So just to reaffirm, the daytime Vegas decision was nothing to do with the engine. If they could do it in 2001 they could do it in 2011... it's just a matter of them making crappy decisions like like with the rest of the damn game.
This post has been edited by Micky C: 16 November 2013 - 03:45 AM
#18 Posted 16 November 2013 - 03:51 AM
Micky C, on 16 November 2013 - 03:45 AM, said:
http://forums.gearbo...09&postcount=33
These are the only sources cited based on... George Brusselsprouts.
#19 Posted 16 November 2013 - 05:30 AM
This post has been edited by PikaCommando: 16 November 2013 - 05:33 AM
#20 Posted 16 November 2013 - 05:43 AM
Freaking ridiculous.
#21 Posted 16 November 2013 - 07:12 AM
Real damn shame. Yatta and I used to play the first one co-op and imagine that DNF was going to look something like that. What a disappointment...
#22 Posted 16 November 2013 - 09:06 AM
I'm too lazy to take a screenshot now, but the 'Neon Signs' unlock in My Digs takes the neon signs directly from this 1999 screenshot.
Can I also have the Battlelord footage Commando Nukem was talking about?
This post has been edited by PikaCommando: 16 November 2013 - 09:07 AM
#23 Posted 16 November 2013 - 02:06 PM
This is the leaked footage/demo reel everyone's talking about. Such high hopes for the game back then...
What's interesting to note is that the Cycloid Emperor stadium battle used to be during the day. It's like they switched it around for some reason.
This post has been edited by Micky C: 16 November 2013 - 02:08 PM
#24 Posted 16 November 2013 - 02:33 PM
http://www.dukenukem...ranscript4.html
CHRIS D: Well, like I said before there are several different locations and mainly one of them is Vegas and of course if you’re in Vegas, you want to see a casino. And of course, in our game, Duke owns a casino so you’ll get to see what kind of a casino Duke would actually own. As well you’ll also get to see the outside and there was actually a little bit of fighting going on between what to show as far as the exterior of Vegas: should it be at night or should it be during the day? And we felt it actually looked better during the day because we could get better results from the way it looked ‘cause at night you just don’t see as much. And I know that people want to see Vegas at night, but we kind of went the other route with that. And then we also have a lot of terrain maps as well as the Hoover Dam, which of course you know is near Vegas. There’s also, I don’t know if I can say it-- there’s also kind of like an alien environment which the gamer will eventually see. I’m not going to reveal too much.
This post has been edited by Mr. Tibbs: 16 November 2013 - 02:51 PM
#25 Posted 16 November 2013 - 02:47 PM
Mr. Tibbs, on 16 November 2013 - 02:33 PM, said:
That is hugely ironic.
#26 Posted 16 November 2013 - 05:08 PM
Quote
#27 Posted 16 November 2013 - 05:46 PM
#28 Posted 16 November 2013 - 06:15 PM
Micky C, on 16 November 2013 - 05:46 PM, said:
It sucks. At one point 3D Realms did know what made Duke special but for whatever reason (internal struggles, tech/level atrophy, etc...) they ended up removing so many aspects that made the series unique. All the stuff up till 2006 looked brilliant. There was a time when people were so excited to be working on the game. In the end, 3D Realms compromised too much and created a game that didn't appeal to either Duke 3d vets or modern shooters fans. Duke lost his identity.
Is there any chance whatsoever some early builds might surface down the line?
This post has been edited by Mr. Tibbs: 16 November 2013 - 06:17 PM
#29 Posted 16 November 2013 - 06:19 PM
#30 Posted 16 November 2013 - 06:25 PM
This post has been edited by Mr. Tibbs: 16 November 2013 - 06:43 PM