DMCraft (Deathmatch Craft) (NOTE : This is just a simple mod)
#1 Posted 07 November 2013 - 05:12 PM
*** Notice ***
This is just a simple mod for Duke Nukem 3D If theres any problem with the content let me know i,ll fix it
I did the player
And i could try doing some con editing and i,ll work on maps too
Theres not much information yet. as soon as we reach %45 done on our progress
More stuff coming soon
This post has been edited by xBRYAN2000x: 07 November 2013 - 05:12 PM
#2 Posted 07 November 2013 - 07:05 PM
Adding "3-D" just makes you look like Gary Acord.
This post has been edited by leilei: 07 November 2013 - 07:07 PM
#4 Posted 08 November 2013 - 12:03 AM
#6 Posted 08 November 2013 - 12:57 PM
DustFalcon85, on 08 November 2013 - 06:17 AM, said:
Bryan is not acting like LakiSoft..
He seems to just be new, he doesn't know what he's doing and won't take anyone's advice.
LakiSoft may have been the same way to a certain extent, but LakiSoft turned violent, Bryan just seems to have trouble understanding what everyone is saying to him.
This post has been edited by gerolf: 08 November 2013 - 12:57 PM
#7 Posted 08 November 2013 - 07:28 PM
#8 Posted 09 November 2013 - 02:28 PM
Jimmy, on 08 November 2013 - 07:28 PM, said:
Thanks for the tip.
Anyways DMCraft has been changed into FusionStriker a Blood Mod
It was going to be in the Blood Alpha Engine but that got scrapped
Story Overview
Story Overview
A Marine from Planet Vorizon a Marine Planet has arrived at Earth to do The Sargent's Bidding, The CyberKhan named "MakrusKHAN" has made a portal to earth for a Invasion and Sent a Infested Nuclear Warhead on Earth causing Unstable Infections to most Humans but some of the Humans were killed in the explosion
The Marine must defeat MakrusKHAN in his Large Stronghold Castle and reverse the Infestion by killing MakrusKHAN, if Makrus is not stopped The Infection will spread across the globe and everything will be a Mutant Madhouse.
It is your task to destroy Makrus and the army of Mutants,Cyborgs and Paranormal Creatures.
Screenshots will appear when 50% of the stuff are done and all good
This post has been edited by xBRYAN2000x: 09 November 2013 - 02:29 PM
#9 Posted 09 November 2013 - 03:06 PM
Do not use old video game betas as the base for your mods (why you would edit betas except for testing compatibility between old and final assets is beyond me).
Do not dream up any complex TCs with all new plots and locations.
Do not make nor edit any sprites.
Do not pick any exotic games to mod, like Blood or Shadow Warrior, that are a pain to do things with.
Right now, open up Mapster32 and MAKE A MAP. That is it. JUST DO THAT. NOTHING ELSE.
You have no grasp on the basics, but you're churning out ideas for TCs that'll never get past a few edited DN3D sprites. Seriously, stop.
This post has been edited by MYHOUSE.MAP: 09 November 2013 - 03:07 PM
#10 Posted 09 November 2013 - 03:11 PM
The next step is to make a map of a creative location. Don't worry about enemy placement, goals, or a start or finish. http://www.hobbygame...esign-in-ge007/
#12 Posted 09 November 2013 - 04:27 PM
Let him do what he wants and he'll either give up part way through or release a small piece of shit mod consisting of poorly ripped and edited sprites and nothing else which no one will want to play. Then (maybe) he'll learn his lesson.
I just don't think he realizes that good map design is what makes a great mod/TC and not the new art or effects. He probably thinks "ooo people will want to play my mod because it's got art from cool games and stuff" (which just about every other mod has too), and doesn't know that it's simply a gimmick. Not sure how he's going to code his new weapons and enemies, probably just paste the art over the existing assets so they function exactly the same...
But yeah if he's not going to listen we should probably just ignore him until he gives up or releases some crap, then ignore him some more.
#13 Posted 10 November 2013 - 12:24 AM
Hendricks266, on 09 November 2013 - 03:11 PM, said:
It worked out great for these guys:
This post has been edited by Viper The Rapper: 10 November 2013 - 12:25 AM
#15 Posted 10 November 2013 - 09:06 AM
Micky C, on 09 November 2013 - 04:27 PM, said:
Let him do what he wants and he'll either give up part way through or release a small piece of shit mod consisting of poorly ripped and edited sprites and nothing else which no one will want to play. Then (maybe) he'll learn his lesson.
I just don't think he realizes that good map design is what makes a great mod/TC and not the new art or effects. He probably thinks "ooo people will want to play my mod because it's got art from cool games and stuff" (which just about every other mod has too), and doesn't know that it's simply a gimmick. Not sure how he's going to code his new weapons and enemies, probably just paste the art over the existing assets so they function exactly the same...
But yeah if he's not going to listen we should probably just ignore him until he gives up or releases some crap, then ignore him some more.
Im not ignoring, i was busy on practicing mapping right now im mapping some castle
Im only being a mapper and show my process until some time if i am ready to learn con editing
Fusion Striker will be a mod to not copy art this time i hope
NEW :
Due to crappy development this moves to DOOM which is better than the build engine
DOOM is Super Modable than the Build Engine
Even their Decorate is easier than CON Editing
zDOOM Forever
DOOM is better than Build because
*Easy to use Decorate (I was able to code a hud with SBARINFO)
*zDOOM's Sector over Sector. Color Lighting and all that cool mapping features
*Doomguy's BADASS BFG9000 (Big Fucking Gun 9000)
*Cool Enemies like Baron of Hell, Cacodemon, Cyberdemon and all that
Duke3D is a Rip-off, SW is the same for Duke except the beta was better and Blood is nothing but horror which i hate often
Doom will always win
- xBRYAN2000x
This post has been edited by xBRYAN2000x: 10 November 2013 - 09:37 AM
#16 Posted 10 November 2013 - 10:26 AM
It will be called BRYAN2000: WHEN BIRTH CONTROL DOESN'T WORK.
#17 Posted 10 November 2013 - 11:57 AM
xBRYAN2000x, on 10 November 2013 - 09:06 AM, said:
Due to crappy development this moves to DOOM which is better than the build engine
DOOM is Super Modable than the Build Engine
Even their Decorate is easier than CON Editing
zDOOM Forever
DOOM is better than Build because
*Easy to use Decorate (I was able to code a hud with SBARINFO)
*zDOOM's Sector over Sector. Color Lighting and all that cool mapping features
*Doomguy's BADASS BFG9000 (Big Fucking Gun 9000)
*Cool Enemies like Baron of Hell, Cacodemon, Cyberdemon and all that
Duke3D is a Rip-off, SW is the same for Duke except the beta was better and Blood is nothing but horror which i hate often
Doom will always win
- xBRYAN2000x
#19 Posted 10 November 2013 - 03:17 PM
xBRYAN2000x, on 10 November 2013 - 09:06 AM, said:
Even their Decorate is easier than CON Editing
zDOOM Forever
DOOM is better than Build because
*Easy to use Decorate (I was able to code a hud with SBARINFO)
*zDOOM's Sector over Sector. Color Lighting and all that cool mapping features
*Doomguy's BADASS BFG9000 (Big Fucking Gun 9000)
*Cool Enemies like Baron of Hell, Cacodemon, Cyberdemon and all that
Duke3D is a Rip-off, SW is the same for Duke except the beta was better and Blood is nothing but horror which i hate often
Doom will always win
- xBRYAN2000x
You have no fucking idea what you're talking about do you? I'm sure there are some who would argue that Doom is more moddable than Duke, but for NONE of the reasons you mentioned.