Shadow Warrior
#61 Posted 22 July 2010 - 11:06 AM
So in short, no, unless you are using a port, in which case you probably need to copy some MIDI files from the CD if I remember correctly.
#62 Posted 22 July 2010 - 04:21 PM
SWP has the best support for MIDIs of any SW port because I made a lot of requests and suggestions about MIDIs.
(fixed MIDI playback in registered version, allow customization of menu, end of level, boss, endgame themes, allow CD tracks higher than 14 so I could make a virtual CD with the two tracks from the shareware not given CD audio into WAVs and use them, and the same thing with the two beta tracks)
SWP comes with all the MIDIs in the Music folder (even the beta ones).
#63 Posted 27 July 2010 - 07:42 PM
Btw, is it possible that an update could be made to make the quick save feature save a little quicker in SWP? The "F6" button takes you to the "save game" menu and then you have to manually save the game. I wish it could be like in EDuke32 so that just a click of the F6 button and presto it's saved. I'm the kind of player that presses F6 every two seconds, so it's pretty annoying. Though I'm aware this request most likely won't be granted, as it's not that big of a change that calls for a new version being released, not to mention SWP hasn't been updated in a while.
#65 Posted 27 July 2010 - 08:51 PM
#66 Posted 28 July 2010 - 09:48 AM
SwissCm, on Jul 28 2010, 12:51 AM, said:
Why? what is wrong with SWP?
#67 Posted 28 July 2010 - 12:16 PM
#68 Posted 28 July 2010 - 02:45 PM
This post has been edited by High Treason: 28 July 2010 - 02:45 PM
#69 Posted 28 July 2010 - 04:42 PM
#70 Posted 28 July 2010 - 11:05 PM
TX, on Jul 6 2010, 12:26 PM, said:
What I said a couple of weeks ago, Shadow Warrior should be regarded as the "Asia TC" of Duke3D. I think the leveldesign is great, but there are not much potential left in this asian theme.
Also, anyone agree that the second episode should have been split into 2 halves? The second half is more city/hi-tech oriented, and it's much closer to Duke3D than the first half, which has quite repetitive asian stuff.
The best levels are "Water Torture" and "Floating Fortress" IMHO.
#71 Posted 29 July 2010 - 11:49 AM
Nancsi, on Jul 29 2010, 09:05 AM, said:
Yes, not only because of varying themes but just because.. the second episode is just too long. It's like the first episode only exists for the purpose of putting it into a demo.
#72 Posted 29 July 2010 - 01:22 PM
BTW, that is the only reason for the episode division. Note that Doom 2 never had a demo released until the XBLA port.
#73 Posted 29 July 2010 - 02:49 PM
Sangman, on Jul 29 2010, 10:49 PM, said:
Sherlock. That's the point of shareware.
#74 Posted 31 July 2010 - 12:07 PM
#75 Posted 02 August 2010 - 01:09 PM
1: It is missing a basic pistol weapon. Duke's pistol is a low damage, highly accurate weapon with 12 rounds per clip and moderately fast reload time. All SW has in comparison is the Uzi. The Uzi however only really works in close range, and for long range attacks you can only really use the railgun and the rpg.
2: It is missing a basic cannon fodder enemy such as the Trooper. The Uzi Ninja has much too powerful a weapon for a basic cannon fodder enemy, and more closely resembles the Enforcer in Duke 3D. A group of Troopers isn't really a problem, and can be quickly dispatched. A group of Ninjas is another story. Not to mention the Ninja's Uzi is substantially more accurate than yours, which is quite unfair.
3: It lacks good support for mods. Duke 3D has only lived so long because of the ability to do many things, and it has evolved to this point where what you can do is pretty much only limited by your ability to do it. Most SW maps were made around 97-99, the "Golden Age" of mapping wherein maps weren't that good, so it hasn't much of a legacy for maps and therefor there is practically no community for SW beyond the fringes of Duke and Blood.
Alas, SW has also been very influential, at least among game developers. SW had the first sticky bomb and Eraser style rail gun that I know of in an FPS. It might also have been one of the first FPS games where you could take body parts of an enemy as a weapon, and possibly the first FPS to have given you the ability to summon a bot to help you. It could also be argued to be the first FPS game where you could use gas grenades, smoke bombs, flash grenades, and caltrops. To this day I still think that SW has the best grenade launcher I have ever used in any game.
This post has been edited by Captain Awesome: 02 August 2010 - 01:13 PM
#76 Posted 03 August 2010 - 04:47 PM
That would be a project I would be willing to take on. I would just have to learn Lua.
#77 Posted 03 August 2010 - 07:13 PM
Hendricks266, on Aug 3 2010, 08:47 PM, said:
That would be a project I would be willing to take on. I would just have to learn Lua.
I imagine that would take a bit of rewriting or Frankenstein-work, since I think SW was written in C or something. I have no idea, but that would be awesome. You could also port in the WD enemies and such.
#78 Posted 04 August 2010 - 04:29 AM
I'd definitely make it so that the final boss doesn't have to be Zilla.
#79 Posted 04 August 2010 - 11:33 AM
#81 Posted 04 August 2010 - 10:00 PM
Hendricks266, on Aug 4 2010, 03:41 PM, said:
Wrong game, thats from blood.
This post has been edited by ReaperMan: 04 August 2010 - 10:46 PM
#82 Posted 05 August 2010 - 06:17 AM
be wrong.
#83 Posted 05 August 2010 - 09:09 AM
ReaperMan, on Aug 5 2010, 01:00 AM, said:
Skulldog, on Aug 5 2010, 09:17 AM, said:
be wrong.
He released EDuke 2.1 Iced back in the day.
#85 Posted 07 August 2010 - 11:41 AM
This post has been edited by Nancsi: 07 August 2010 - 11:41 AM
#86 Posted 07 August 2010 - 08:11 PM
Nancsi, on Aug 7 2010, 03:41 PM, said:
You obviously have no idea what you are talking about.
#87 Posted 07 August 2010 - 08:45 PM
Nancsi, on Aug 7 2010, 02:41 PM, said:
#88 Posted 08 August 2010 - 03:17 AM
Hendricks266, on Aug 8 2010, 07:45 AM, said:
"Damn, you´re ugly!"
Duke
Well, anyway, in my opinion, Shadow Warrior is nice game, but a bit too much like Duke Nukem 3D. It was even bit outdated on a graphical side, but nice to have a play. No, I haven´t played it much, actually tested at times, but on the first glance and play you pretty much like know what to expect after playing Duke Nukem 3D. But oh yeah, I loved the floor mirroring effect, some guns and nice babes.