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Witchaven Dosbox Launcher

User is offline   Skulldog 

#1

Made a new dosbox laucher for Witchaven, Witchaven 2, PoweSlave, and Exumed.

V1.0
http://buildgamedosb...x-launcher.html
2

User is offline   Hendricks266 

  • Weaponized Autism

  #2

TekWar?
1

User is offline   supergoofy 

#3

TekWar is beyond bad (as a game). So please don't add it.

@ Skulldog , I have p.m. with a quick feedback.
-1

User is offline   Skulldog 

#4

View PostHendricks266, on 15 October 2013 - 09:03 AM, said:

TekWar?



I can make one for TekWars.
0

User is offline   supergoofy 

#5

Quick (temporary) fix for Witchaven dosbox windows exit bug:

Edit WHAVEN.BAT from:
\Witchaven Launcher\CAPSTONE\WHAVEN\WHAVEN.BAT

and change the file to:

@echo off
smackply intro.smk /u1
wh
exit


Note: it just adds the exit command to the end of WHAVEN.BAT. This is a temporary fix and it will not be needed in a future release.


The problem will be probably fixed in the next release (the problem was that the WHAVEN.BAT should be called with the CALL command)

This post has been edited by supergoofy: 17 October 2013 - 09:11 AM

1

User is offline   Skulldog 

#6

View Postsupergoofy, on 17 October 2013 - 09:01 AM, said:

Quick (temporary) fix for Witchaven dosbox windows exit bug:

Edit WHAVEN.BAT from:
\Witchaven Launcher\CAPSTONE\WHAVEN\WHAVEN.BAT

and change the file to:

@echo off
smackply intro.smk /u1
wh
exit


Note: it just adds the exit command to the end of WHAVEN.BAT. This is a temporary fix and it will not be needed in a future release.








Cool, I will embed a new batch file in the launcher to replace the original..


The problem will be probably fixed in the next release (the problem was that the WHAVEN.BAT should be called with the CALL command)



Fixed exit problem in conf file. BTW TekWar CD ordered.

This post has been edited by Skulldog: 18 October 2013 - 06:12 AM

3

User is online   Person of Color 

  • Senior Unpaid Intern at Viceland

#7

Witchaven fucking sucks. It's a typical Capstone Software game: Ambitious but rubbish.

You can't even have the x and y axis move at the same speed, making mouse control impossible.
-1

User is offline   Skulldog 

#8

Yea, it would be nice to have it updated to the latest build engine.
0

User is offline   irukanjji 

#9

Hi Skulldog, nice one, how about the series Terminator ?
1

User is offline   Skulldog 

#10

View Postirukanjji, on 04 December 2013 - 03:28 PM, said:

Hi Skulldog, nice one, how about the series Terminator ?



List the Terminator games you want.
0

User is offline   leilei 

#11

If you can't figure out how to launch the early Terminator games, you'll be even more lost at figuring out how to play them...

This post has been edited by leilei: 05 December 2013 - 12:53 PM

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User is offline   irukanjji 

#12

View Postleilei, on 05 December 2013 - 12:53 PM, said:

If you can't figure out how to launch the early Terminator games, you'll be even more lost at figuring out how to play them...




In the momment i use a batch file to open a menu and select what game i go play, but it be cool a launcher for this game series;
here is the conf file:



dosbox.conf

This post has been edited by irukanjji: 06 December 2013 - 05:49 PM

0

User is offline   irukanjji 

#13

View PostSkulldog, on 05 December 2013 - 12:16 PM, said:

List the Terminator games you want.



The Terminator (1991)
The Terminator 2029 & Operation Scour (1992-1993)
The Terminator: Rampage (1994)
The Terminator: Future Shock (1995)
The Terminator: SkyNet (1996)
0

User is offline   Skulldog 

#14

I do not have any of the Terminator games at this time. I will buy copies next month on ebay or amazon.

This post has been edited by Skulldog: 09 December 2013 - 02:42 PM

0

User is offline   leilei 

#15

Don't forget that chess game
Attached File  terminatedd.gif (282.45K)
Number of downloads: 271

This post has been edited by leilei: 11 December 2013 - 03:25 AM

1

User is offline   supergoofy 

#16

He will not :wub:
0

User is offline   irukanjji 

#17

Text removed

This post has been edited by irukanjji: 20 December 2013 - 03:48 PM

-1

User is offline   Hendricks266 

  • Weaponized Autism

  #18

Duke4.net does not condone piracy.
2

User is offline   supergoofy 

#19

@ Skulldog, do you plan to release new version?
0

User is offline   Skulldog 

#20

Yea, what needs to be done.
0

User is offline   Tea Monster 

  • Polymancer

#21

Wait a minute, they made a second Witchaven? Why on God's Earth would they do something so wrong headed?
0

User is offline   supergoofy 

#22

Actually if someone can improve hit detection (plus few other fixes for some of the issues), implement mouse + keyboard control (mouse look mode is a must), and configure WASD as movement keys (among other changes in key binds), it can be quite entertaining.

I admit though that it's being a very long time since I last played Witchaven I or II and Exhumed/Powerslave.

This post has been edited by supergoofy: 14 April 2014 - 05:45 AM

0

User is offline   Skulldog 

#23

You can change the keys with setup.
0

User is offline   zirkoni 

#24

View PostSkulldog, on 14 April 2014 - 07:31 AM, said:

You can change the keys with setup.

And if that's not enough you can map the keys with the DOSBox keymapper. I have often used it to map joystick controls to keyboard, useful trick if you don't actually have a joystick but the game requires one.
0

User is offline   supergoofy 

#25

Of course you can remap keys, I'm not referring to that. But, I was referring to mouse look + keyboard (I wrote it clearly: mouse look). There is no mouse look in Witchaven nor in Exhumed.

Sorry if I was misunderstood, my English are not very good.

This post has been edited by supergoofy: 14 April 2014 - 03:43 PM

0

User is offline   Skulldog 

#26

View Postsupergoofy, on 14 April 2014 - 03:42 PM, said:

Of course you can remap keys, I'm not referring to that. But, I was referring to mouse look + keyboard (I wrote it clearly: mouse look). There is no mouse look in Witchaven nor in Exhumed.

Sorry if I was misunderstood, my English are not very good.



Ok.
0

User is offline   supergoofy 

#27

Suggestions for the next release:

1. Add the latest EGwhaven dos port for Witchaven II

2. Add ETTiNGRiNDER's Unofficial Witchaven Level 5 patch

3. Add The Horror Back by Lothar [Witchaven II] you can find it at ETTiNGRiNDER's site

4. Add FBMouDis - Forward/Backward Mouse Disabler for Witchaven I & II and Powerslave/Exhumed

5. Use the "call filename.bat" when you want to tell dosbox to run wh.bat or any other batch file.

or add the lines included in wh.bat directly to dosbox's .conf file



Download links for your convenience:

Spoiler


This post has been edited by supergoofy: 16 February 2015 - 07:29 AM

2

User is offline   Skulldog 

#28

Good find. Will have to put on the back burner for now. Working on Blood, and Duke on the weekends. Had to work the last 2 weekends.
1

User is offline   Jack 

#29

Despite Tekwar being the least favorite and a complete waste of time to some forum members here. I just recommend adding it for the sake of historical build engine reasons. Supergoofy's finds are very enticing and I hope they get added to this launcher. The name of this launcher package should be renamed to "Early Build Engine Games" or something relative as it supports multiple examples of pre-Duke3D era games. Thank's again for the previous addition to the Duke 3D package. Adding Lameduke and early beta's is a more of an interactive experience than just reading articles of "What Duke 3D would have been".
0

User is offline   Tea Monster 

  • Polymancer

#30

I played number one briefly after it came out. I was all hyped as it was supposed to be a bit like 'Heretic on the BUILD Engine'.

I think I actually played about 20 minutes of it before quitting back to DOS. What a shambles! Really crudely photo-sourced textures and... someone was credited as a designer on this? It was sort of like a medieval FPS done via a Mad Lib.

The thought that they made a second one is mind-boggling.

I've never played Tekwar. I'll have to grab a demo and see what it's like - but just to see what it's like.

EDIT: Just watched a video of Map 01 and it doesn't appear that the level has had any sector shading applied.

This post has been edited by Tea Monster: 05 July 2015 - 05:43 PM

0

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