"This game is what DNF should have been..." "List yours!"
#1 Posted 18 September 2013 - 01:35 PM
#2 Posted 18 September 2013 - 02:20 PM
Far Cry 3: Blood Dragon got the humor spot on, and that's also the tone I'd like to have seen in DNF. The gameplay of the missions themselves is also fairly similar to what should have been in DNF, although with a little less QTE style special moves. Although there are no health packs per se, Rex Colt can still take a decent amount of damage which is fantastic.
And of course Rise of the Triad 2013 tried to pretty much remake the original ROTT as closely as possible while still keeping it a modern game, so it would have been nice if DNF had been a reboot and gone down the same path, but obviously with higher quality.
Those are the obvious ones.
#3 Posted 18 September 2013 - 03:02 PM
I think a lot of DNF (2011) problems came down to it's atmosphere. The tone was off. I quite like the enemy designs and behaviours for the most part, but it's just too bright and kinda GI Joe-ish. Not to beat a dead horse but it should've been more like the 2001 trailer. A dark adventure that knows when and where to have fun. To be fair, that was like two minutes of material, but it's telling how much that preview has resonated with people throughout the years. That preview had more goofy stuff in it than the shipping game (riding the donkey, jet skis) but it presented them in a badass way.
#4 Posted 18 September 2013 - 03:07 PM
"It was released to major acclaim; reviewers praised the interactivity of the environment, level design, gameplay and unique risqué humor (a mix of pop-culture satire and lampooning of over-the-top Hollywood action heroes)."
And basically DNF wasn't remarkable for any of these aspects, especially the level design.
#5 Posted 18 September 2013 - 03:46 PM
#6 Posted 18 September 2013 - 04:30 PM
I'm into GTA 5 right now, and it suits my style of play. But I can't really say DNF should have been another GTA, 'cause then the critics (after 15 years of making a game) would have complained it's only like GTA.
Hindsight is always 20/20
This post has been edited by Hank: 18 September 2013 - 05:35 PM
#7 Posted 19 September 2013 - 04:09 AM
Deeper Micky, on 18 September 2013 - 02:20 PM, said:
None of those games come remotely close to the game DNF was originally supposed to be, the game I'd been waiting for ever since I picked a copy of the November 1997 PC Gamer off the shelf.
To answer necroslut's question, I don't think there is anything out there truly resembling 3D Realms' original ambition, although I see elements of it in past releases:
- Deus Ex (original): interactivity and freedom from strict linearity.
- GTA Vice City: balance between humour and grit; satirical dry wit with sexual innuendo avoiding the juvenile, wannabe edgy 'zaniness' that eventually embarrassed DNF (and to a slightly lesser extent the Saints Row games), neon-lit night scenes, sense of discovery.
- Crysis 2: some of the settings and scripting, such as the collapsing skyscrapers and various alien invasion scenes (e.g. Unsafe Haven).
- Half-Life 2: overall variety in world design and general feel of adventure, leaving control in the hands of the player during scripted events (Valve seems to be pretty much the only developer still fighting this particular good fight these days).
This post has been edited by X-Vector: 19 September 2013 - 04:11 AM
#8 Posted 19 September 2013 - 04:24 AM
X-Vector, on 19 September 2013 - 04:09 AM, said:
I was answering his part of the question which asked "what DNF should have done." As in how a game should progress a game series forward, more or less. Of course Serious Sam and Rise of the Triad should play nothing like how DNF should have been. Blood dragon is probably the closest of the 3 in terms of gameplay if you added a touch more enemy variety, and removed the open-world aspect and a lot of the special attacks.
Btw, Crysis 2 was incredibly repetitive. I gave up out of boredom about half way through because it just felt like one fairly generic city block after another. I don't care if it's meant to look like New York or not (I've never been there) but the level design really dragged it down. The gunplay itself felt repetitive too.
DNF on the other hand would have had superb and highly varied level design, with a huge arsenal of diverse weapons which you could all carry at the same time
#9 Posted 19 September 2013 - 05:31 AM
Deeper Micky, on 19 September 2013 - 04:24 AM, said:
I know, it's just that I personally don't give a toss about any of the (semi-)recent "back to the nineties" titles and I cringe every time someone mentions that DNF should have turned out like "standard old school shooter X".
It just makes me wonder how many people still remember what the original premise was and how incredibly exciting a prospect it seemed (at least to me).
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That's why I only mentioned specific elements from that game; I bought it during a Steam sale and I can't even bring myself to play it due to the visual softening that its post-processing AA introduces (it's maddingly resilient against attempts to force proper AA and AF) and I sincerely dislike the effect of the SSAO settings.
#10 Posted 20 September 2013 - 01:38 AM
DukeNukem64, on 18 September 2013 - 03:46 PM, said:
Funny you should mention that.
One of the things about this is that the character of Duke works much better in SS3 than in his own sodding game.
This post has been edited by Tea Monster: 20 September 2013 - 01:38 AM
#11 Posted 20 September 2013 - 04:41 AM
Serious Sam 3... really?
This post has been edited by leilei: 20 September 2013 - 04:49 AM
#12 Posted 20 September 2013 - 05:26 AM
leilei, on 20 September 2013 - 04:41 AM, said:
I like SiN and SiN:Episode 1 in some degrees(I heard SiN 1 had serious loading time problems at the time of its release, but lucky I did not played SiN at that time so I don't care.)
But too bad Ritual just dead after SiN:EP1 didn't sold enough to save them. Someone should brought this IP from that casual game company...
leilei, on 20 September 2013 - 04:41 AM, said:
Except "dealing with shitload of monsters" part I guess.
#13 Posted 20 September 2013 - 06:19 AM
leilei, on 20 September 2013 - 04:41 AM, said:
Serious Sam 3... really?
If I had to pick one myself (other than Shadow Warrior (but I guess it doesn't really count) it would be Sin. It got a bit worse towards the end sadly, but still it went further with interactivity than maybe any game.
Such a shame Sin Episodes never got beyond the first episode. Despite its flaws - mainly wanting to be Half-Life 2 a little too much - I've replayed it so many times I've lost count.
#14 Posted 20 September 2013 - 07:30 AM
leilei, on 20 September 2013 - 04:41 AM, said:
You mean a game about a wisecracking badass who goes around dispatching legions of over-the-top monsters with an arsenal that you could use to take over a medium sized country? Basically, yeah.
#15 Posted 20 September 2013 - 12:36 PM
This post has been edited by hismasterplan: 20 September 2013 - 12:36 PM
#16 Posted 21 September 2013 - 03:41 AM
Tea Monster, on 20 September 2013 - 07:30 AM, said:
Is that what it takes to be a "Duke Nukem sequel"- a protagonist with a mouth in a Hell Revealed scenario, never mind anything else?
That's certainly not the Duke I know.
This post has been edited by leilei: 21 September 2013 - 03:42 AM
#18 Posted 21 September 2013 - 09:19 AM
#20 Posted 23 September 2013 - 07:44 AM
#21 Posted 23 September 2013 - 07:35 PM
DukeNukem64, on 23 September 2013 - 07:44 AM, said:
Duke Nukem: Manhattan Project is what Duke Nukem Forever should have been. Cornball humor against a serious background, with ladies that actually fit the moniker 'babes' who Duke rescues while being totally badass.
All the while taking down pigcops that looked legitimately like they could kick your ass (wearing black SWAT armor while sporting semi-automatics), going though a grimy New York City setting, and having a bunch of guns (not 2, not 4, a bunch!)
THAT is the game Duke Nukem Forever should have been.
This:
"There are only two ways this will end. And in both of them, you die."
Not this:
"Hurr hurr, I can see my dick from here!"
#22 Posted 24 September 2013 - 02:18 AM
Metalwolf, on 23 September 2013 - 07:35 PM, said:
Duke Nukem: Manhattan Project is what Duke Nukem Forever should have been. Cornball humor against a serious background, with ladies that actually fit the moniker 'babes' who Duke rescues while being totally badass.
All the while taking down pigcops that looked legitimately like they could kick your ass (wearing black SWAT armor while sporting semi-automatics), going though a grimy New York City setting, and having a bunch of guns (not 2, not 4, a bunch!)
THAT is the game Duke Nukem Forever should have been.
This:
"There are only two ways this will end. And in both of them, you die."
Not this:
"Hurr hurr, I can see my dick from here!"
I would go even one further...
Duke Nukem: Zero Hour is in some ways what Duke Nukem Forever should have been. It kept the same gameplay style of Duke Nukem 3D\64 had while improving the graphics and adding\changing a couple of mechanics in the game.
The story is also right after Duke Nukem 3D and was overall quite interesting and well done with the time traveling.. Heck you get to kill Jack the Ripper right after he murders his last victim...
#23 Posted 24 September 2013 - 02:10 PM
djdori11, on 24 September 2013 - 02:18 AM, said:
Duke Nukem: Zero Hour is in some ways what Duke Nukem Forever should have been. It kept the same gameplay style of Duke Nukem 3D\64 had while improving the graphics and adding\changing a couple of mechanics in the game.
The story is also right after Duke Nukem 3D and was overall quite interesting and well done with the time traveling.. Heck you get to kill Jack the Ripper right after he murders his last victim...
And you could do the First Person View cheat, which seals the deal - although your gun wouldn't be visible and the movement was a bit slow. Despite all that, I still prefer playing Zero Hour in first person.
#24 Posted 25 September 2013 - 02:54 AM
djdori11, on 24 September 2013 - 02:18 AM, said:
http://www.mobygames...0-h0ur/mobyrank
From the Avault review (inactive):
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After watching a couple of walkthroughs, I don't really see the appeal; the game looks dingy (with an appalling framerate in highres mode), some of the environments are incredibly boring (e.g. Dawn of the Duke), the soundscape is very dry and Duke's oneliners are both too numerous and often rather poor ("oh boy, it's clobbering time" while picking up some ammo from the bottom of the canal).
What am I missing?
#27 Posted 26 September 2013 - 12:19 PM
X-Vector, on 25 September 2013 - 02:54 AM, said:
What am I missing?
Even if you don't like it, you should agree that it's way better than DNF.
#28 Posted 26 September 2013 - 01:03 PM
#29 Posted 26 September 2013 - 01:27 PM
necroslut, on 26 September 2013 - 01:03 PM, said:
DNF kicks its own ass, that about it. Zero Hour is a vastly superior game, especially for the time it came out.
#30 Posted 26 September 2013 - 04:01 PM
Ronan, on 26 September 2013 - 01:27 PM, said:
Zero Hour's level design is even less interesting than DNF's.