Forge, on 23 August 2013 - 08:25 PM, said:
bit sloppy with floating coffee cups, doors with backwards texturing, over/under stretched textures.
i haven't been able to play it all the way through yet (hrp issues) so from what i've seen
the layout is fantastic
detailing feels artificial and soley relies on hrp, models, and polymer which is evident from the empty hallways and other square, blocky areas with almost nothing in them but maybe a model or minimalistic architecture.
i don't know, probably just me. maybe after all this time i was expecting another tribute to action status of immersion and ambiance
Fixed a stack that stuff today, release was to gauge how weapons/ammo/monsters balance out, TTA was built for polymost, had a lot less restrictions back then way easier to make hectic warzones, did you find the vault puzzle a bit unconventional
And you were right Micky recon cars do not play nice with tror
Added an awesome Easter egg too.