Duke Nukem Forever 2007 Trailer Model
#1 Posted 14 August 2013 - 06:11 PM
This is the Duke Model from the Duke Nukem Forever 2007 Trailer without his glasses.
#2 Posted 14 August 2013 - 06:14 PM
StrikingUAC, on 14 August 2013 - 06:11 PM, said:
This is the Duke Model from the Duke Nukem Forever 2007 Trailer without his glasses.
LOL Where his glasses
But good job anyway
#4 Posted 14 August 2013 - 10:55 PM
#5 Posted 14 August 2013 - 11:26 PM
#6 Posted 14 August 2013 - 11:51 PM
#7 Posted 15 August 2013 - 09:15 AM
xBRYAN2000x, on 14 August 2013 - 06:14 PM, said:
A better question would be "Where are his eyebrows?"
Also Duke didn't always sport sunglasses...just check out his first two games.
#8 Posted 15 August 2013 - 09:50 AM
NUKEMDAVE, on 14 August 2013 - 10:55 PM, said:
Particularly the outer area of his face and the brow-line.
#9 Posted 15 August 2013 - 12:51 PM
#10 Posted 15 August 2013 - 04:20 PM
#13 Posted 21 August 2013 - 07:07 AM
#14 Posted 24 August 2013 - 05:57 AM
xMobilemux, on 21 August 2013 - 04:07 AM, said:
Now this looks proper and much better than the end result we got.
This was the final polished Duke from Duke Nukem Forever that was simply scrapped in one day to get replaced with that young version that Gearbox wanted to appeal to the young gamers...
If replacing the current Duke model from DNF would be as easy as replacing the meshes and renaming them in their own dir trees, I bet this Duke model could work very well with the skeletal animation of the current Duke model, provided they are the same height.
This post has been edited by Mr.Deviance: 24 August 2013 - 05:59 AM
#15 Posted 24 August 2013 - 03:05 PM
Mr.Deviance, on 24 August 2013 - 05:57 AM, said:
This was the final polished Duke from Duke Nukem Forever that was simply scrapped in one day to get replaced with that young version that Gearbox wanted to appeal to the young gamers...
If replacing the current Duke model from DNF would be as easy as replacing the meshes and renaming them in their own dir trees, I bet this Duke model could work very well with the skeletal animation of the current Duke model, provided they are the same height.
Someone on the GBX forums said a while ago he was able to replace the current Duke model with this one using the console before GBX patched it out, but he said something about the textures on the model being corrupted and it looked bad when he was playing, he was also able to replace current Duke with other models from the game too.
#16 Posted 28 August 2013 - 12:38 PM
xMobilemux, on 24 August 2013 - 03:05 PM, said:
If I would still have that constructive excitement that I've had in the first few weeks after the game was released when I was finding many ways to make the console work again even after it was patched, I would probably lose an entire night over this and try to replace the model myself.
Back when the game came out, I remember some dude released a tool or something like that, that was able to browse through the DNF packs and also allow you to view and extract meshes and textures and other materials.
I remember that I found the the bumpmaps being blurred in the full game as opposed to the demo where they were crisp and offered much more detail.
This is how I found that you could enable a more limited console that still worked to an extent after they patched the main one.
I think it should still work if you care to look into this.
http://forums.duke4....emove-it-again/
This post has been edited by Mr.Deviance: 28 August 2013 - 12:41 PM
#19 Posted 29 August 2013 - 11:12 PM
I'm still baffled that Gearbox changed it for their inferior model.
This post has been edited by ozz: 29 August 2013 - 11:16 PM
#20 Posted 30 August 2013 - 05:52 AM
This post has been edited by Minigunner: 30 August 2013 - 05:54 AM
#21 Posted 31 August 2013 - 01:05 PM
#22 Posted 08 September 2013 - 02:10 AM
Although the mesh and the UV map are different, ours is the same proportions and shape so you could re-rig that model to our skeleton (I've made the source to ours available). You could then kick out an MD3 and use it alongside the HRP.
#23 Posted 08 September 2013 - 07:23 AM
#25 Posted 11 September 2013 - 08:03 PM
#26 Posted 30 September 2013 - 11:50 PM
#28 Posted 12 May 2014 - 12:29 AM
This post has been edited by DerickVonD: 12 May 2014 - 12:38 AM
#29 Posted 12 May 2014 - 02:32 AM
I once investigated the old duke model that existed in the game assets. I couldn't find the hand textures in the files, so I recreated them so it was complete.
Interesting to see if that was the version that was posted above.
#30 Posted 13 May 2014 - 11:26 PM
Tea Monster, on 12 May 2014 - 02:32 AM, said:
I once investigated the old duke model that existed in the game assets. I couldn't find the hand textures in the files, so I recreated them so it was complete.
Interesting to see if that was the version that was posted above.
I couldn't find the thread, can you provide me a direct link please?