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Duke Nukem Time to Kill  "The Cancelled Nintendo 64 Version"

User is offline   dnskill 

  • Honored Donor

#1

*Sorry if someone else has posted about this, I did a search and couldn't find anything*

Quote

Duke Nukem: Time to Kill was released in 1998 for the Sony PlayStation. It is a third-person shooter with platforming elements. A Nintendo 64 version was set to release, but was cancelled.

-Wikipedia

I've looked all over the place for proof. I can't find any. The only thing I can think of is that DNZH is the DNTTK for the N64.

Does anyone have anything to back that up, or have anything to prove there was a N64 version planned/being made that was ultimately canned?

This post has been edited by Moose Man: 14 August 2013 - 12:51 AM

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#2

I believe Zero Hour is the Time To Kill for N64, but I'm not sure why the direction of the project was so different. Pretty much the same story.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#3

It's the same concept, and both games attempt to share some of Tomb Raider success. But there aren't many similarities beyond that.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#4

Was it made by the same dev?
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User is offline   necroslut 

#5

An old N64 pamphlet/ad/whatever you call it I got around the time of the release described Zero Hour as the N64 version of Time to Kill IIRC. It was almost fifteen years ago though so I can't be sure, I don't have the thing anymore either. I think it was in english but might have been in swedish, so not sure how canon it was or if it was just something the swedish distributor made up.

This post has been edited by necroslut: 14 August 2013 - 07:33 AM

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User is offline   necroslut 

#6

View PostMusicallyInspired, on 14 August 2013 - 07:31 AM, said:

Was it made by the same dev?

No. Time to Kill was made by n-space (who also made Planet of the Babes) while Zero Hour was made by Eurocom (the guys who ported Duke 3D to Nintendo 64).
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User is offline   OpenMaw 

  • Judge Mental

#7

I'm almost 100% certain if they were the same game at any point, the changes came about for one reason. The control. I very much doubt a Tomb Raider style 3rd Person Duke game would have worked nearly as well on the N64. Zero Hour chose to be more action oriented and focus on a more Turok-inspired control scheme, which gave it a very different feel to that of Time To Kill. (I still love em both, though.)
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User is offline   Komenja 

#8

The games are too different for Zero Hour to be a N64 version of Time to Kill. The similarities end after "Third-person shooter Duke Nukem game with a time travel plot." And even then the time travel itself is different, with Time to Kill's plot being that an alien race called Draks are muckin' about through Earth's timeline in an attempt to kill Duke, who just hops through time to kill them all.

In Zero Hour, Duke gets a message from his future self (who had time-traveled to the past and sent the message from that time period) that aliens (the same ones from Duke 3D, under new leadership) are attempting to rewrite human history and wipe out mankind. Duke attempts to destroy the alien's time machine inside the Statue of Liberty but is instead sent to the post-apocalyptic future. There, Duke meets up with a human resistance and uses their time machine to go back to various points in time and wipe out the aliens causing trouble in each time period.

Past that almost every other mechanic in the game is different, even movement, aiming, and jumping.
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User is offline   Jimmy 

  • Outta jail, back in rehab

#9

I like how in Zero Hour the time line gets convoluted and there are temporal disruptions and things. Very clever writing you don't see too often in anything except Back to the Future really.
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User is offline   Komenja 

#10

Yeah that was pretty cool. I think out of all the Duke Nukem games, Zero Hour had the best story.

Also it's funny that almost all of the Duke spin-off games involve time travel, when there was none in any of the main series games. Time to Kill, Planet of the Babes, Zero Hour, and Critical Mass all focus on it. Even the comic Duke Nukem Glorious Bastard is about time travel.
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User is offline   OpenMaw 

  • Judge Mental

#11

View PostKomenja, on 15 August 2013 - 06:21 AM, said:

Yeah that was pretty cool. I think out of all the Duke Nukem games, Zero Hour had the best story.

Also it's funny that almost all of the Duke spin-off games involve time travel, when there was none in any of the main series games.


The original had Time Travel.Posted Image
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User is offline   TerminX 

  • el fundador

  #12

View PostKomenja, on 15 August 2013 - 06:21 AM, said:

Even the comic Duke Nukem Glorious Bastard is about time travel.

That reminds me... I've had the graphic novel version of that (the one with all 4 issues combined into one book) on my shelf for a while. Is it worth reading?
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User is offline   Komenja 

#13

View PostCommando Nukem, on 15 August 2013 - 08:33 AM, said:

The original had Time Travel.Posted Image


Well I'll be damned!

Quote

That reminds me... I've had the graphic novel version of that (the one with all 4 issues combined into one book) on my shelf for a while. Is it worth reading?


If you put off reading it til next week, I'll let you know. I just ordered it a few days ago and it should arrive by then. From what I've seen of it though it looks great! Duke fights mutated cyborg sharks with laser-gun arms at one point.

Posted Image
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User is offline   necroslut 

#14

View PostKomenja, on 15 August 2013 - 09:39 AM, said:

Well I'll be damned!
If you put off reading it til next week, I'll let you know. I just ordered it a few days ago and it should arrive by then. From what I've seen of it though it looks great! Duke fights mutated cyborg sharks with laser-gun arms at one point.

I'm pretty sure that was the Duke comic that came with the limited edition of DNF, not Glorious Bastard.
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User is offline   Komenja 

#15

I think it's the issue #0, a prequel or set-up issue or whatever. Bah, I'll find out on Monday hopefully.
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User is offline   OpenMaw 

  • Judge Mental

#16

With the collection you have the four Glorious Bastard issues which tell a time traveling story(WITH SPACE NAZIES!), and then there's "Duke Nukem Forever" which acts basically like a small mini anthology of stories about the mythos of Duke.
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User is offline   necroslut 

#17

View PostKomenja, on 15 August 2013 - 09:57 AM, said:

I think it's the issue #0, a prequel or set-up issue or whatever. Bah, I'll find out on Monday hopefully.

I've read all of them, and if IIRC the sharks are in the DNF mini-comic.
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User is offline   dnskill 

  • Honored Donor

#18

Okay, so now.. What do you think became of DNTTK 64? Do you think it was worked on at all or was just a concept?

I think it's good it never game to the N64, but I do think had the port been similar to DNZH (in terms of movement and things like that), then it probably would've been pretty cool. I bet it was cancelled because of the controls, not anything to do with memory.
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User is offline   Komenja 

#19

View Postnecroslut, on 15 August 2013 - 08:24 PM, said:

I've read all of them, and if IIRC the sharks are in the DNF mini-comic.


Ah well. Least we still get Space Nazis!

Quote

Okay, so now.. What do you think became of DNTTK 64? Do you think it was worked on at all or was just a concept?


With how little information there is of it, I'd guess it never got past the concept stage. I'd agree that the difference in controllers is probably what killed interest in a port.
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User is offline   necroslut 

#20

View PostKomenja, on 15 August 2013 - 09:55 PM, said:

Ah well. Least we still get Space Nazis!



With how little information there is of it, I'd guess it never got past the concept stage. I'd agree that the difference in controllers is probably what killed interest in a port.

It was probably transformed into Zero Hour at an early stage, if there ever really were any plans for it at all.
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User is offline   dnskill 

  • Honored Donor

#21

Maybe Eurocom was asked to make the TTK port. I mean, they did make the DN3D port. So when they realized it couldn't happen, they transformed it into Zero Hour? The games are very different, but that sounds reasonable really. TTK was planned, Zero Hour came instead (lol sounds like an unwanted pregnancy joke, but Zero Hour was awesome so thanks Eurocom).
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User is offline   t800 

#22

Sorry for OT, but was port of Shadow Warrior for N64 in work/ever planned?
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User is offline   OpenMaw 

  • Judge Mental

#23

View Postt800, on 17 August 2013 - 12:36 PM, said:

Sorry for OT, but was port of Shadow Warrior for N64 in work/ever planned?


I'd be very surprised if it was.
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User is offline   dnskill 

  • Honored Donor

#24

Shadow Warrior never did. Wolfenstein 3d didn't, either. Which doesn't surprise me since Id probably didn't want another Nintendo port after the SNES one (even though there was a Gameboy advance port later on). I think the game that deserved a port the most was Heretic. Anyways, does anyone think that DNZH might have some secret stuff inside it that nobody has found? I looked through the sound files once and it had a lot of sounds that were not actually used AFAIK, plus some sounds were repeated but with differences (like the intro where the Victorian Era Duke says "Lookin' good, pal!" that whole conversation had unused audio that was exactly the same, only Victorian Duke sounded like he wasn't on a camera, but like he was with Duke in the room. I've just always wondered if there's super secrets in these games we never find because we can't edit the games.
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User is offline   OpenMaw 

  • Judge Mental

#25

None of that is "different." He does say "Lookin' Good, Pal." and the reason for the variation of the sounds without the monitor effect on them is you see the other half of that conversation when you get to the Victorian Era.
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User is offline   dnskill 

  • Honored Donor

#26

I don't remember that, but I'll see it shortly anyhow. I'm replaying the game.
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User is offline   Komenja 

#27

It starts at 7:50 in this video.

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