Just completed this. The timer said 33mins but considering I died a lot it's probably closer to 40-45mins, but quite a few of those minutes were spent drinking water from Dukeburger's toilets (funny how drinking water from fast food toilets would probably be a very bad idea IRL...), even though I finished the map with almost a full medipack left.
I also found both armor.
The kill count at the end showed 23/29. I killed everything I could, and the reason for that is that, in theory the concept of this map is great, but in practice there is probably too many Cycloids rockets for my taste. Avoiding enemies and being smart against their AI is great, especially for us experienced Dukers: it's a gameplay type that assumes that the players can survive because he knows enemies behaviour perfectly and can exploit them easily (and we do).
However the big problem was all those Cycloid rockets, especially in the main street, considering there is SEVERAL Cycloids throwing tons of rockets at you at the same time, and that those rockets have quite a big randomness in the directions they're going (even more so the farther you are from them), there is no way you can see and avoid all the rockets coming from opposite directions at you.
The result is going around quickly while crossing your fingers that bad luck won't shove a rocket up your ass, as well as random deaths out of nowhere that you can't avoid no matter how skilled you are at the game.
The consequence? Save-scumming, being pissed-off each time you randomly die, and having to re-do parts of the gameplay again and again...
IMO the map should have had one Cycloid less.
So, to try to balance this out, and also because I like the challenge, and because I still wanted to be able to go around exploring and enjoying the good looking scenery, and considering the Cycloids can't be killed, I decided to kill every other monster instead including Battlelords.
The Newbeasts are the easiest to kill with the Mighty Foot: you can kick 1 to 3 times their face, then step back a little bit, and repeat the process until the die. You can use the same technique against Commanders but it's a lot harder so I made sure that the Commanders killed each others, or that the Newbeasts shrank them; or that the Blords killed them; and then finished the remaining Newbeasts by foot.
For the Battlelod I used my knowledge of their AI and of the game to kill them easily :
and that settled it.
When I read in the .txt that Steroids and Medipacks were stacked in one place I thought it'd be a problem but when you think about it it's a very intelligent decision.
I really liked the map overall though, I liked how you had to crawl/jump/sneak your way everywhere. Graphics and atmosphere were good too and there is even some cool and funny stuffs thrown in as usual (like the trains shown as being "late" in the trainstation, including one going to the town I live in lol !).
I just think it would have played better with one less Cycloid.
Edit : a couple of afterthoughts :
- with con editing you could make it so that Duke actually picks up the money from the ground and use the "give money to stripper" animation to use the money on the machine(s) near the door. You could even make it so that the money shows up in the HUD instead of the card; and you could even have that money be an amount that can increase (so that you can pick up all the money at once if you feel like it, but then again backtracking is the whole idea of the map so it might ruin the gameplay you had in mind) and to use on a single machine.
- Eventually getting a strong weapon at the very end of the map felt incredibly satisfying. I wish there was even more ammo given so that the player could go back (if he wanted to) to kill every alien that pissed him off for half an hour.