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Rise Of The Triad (2013)
#421 Posted 25 August 2013 - 08:39 PM
He seems to like it
This post has been edited by Bloodshot: 25 August 2013 - 09:51 PM
#422 Posted 26 August 2013 - 03:12 AM
Lunick, on 25 August 2013 - 03:45 PM, said:
I hope you'll actually be able to hear enemies now. It's bad enough that enemies tend to blend into the environment, but their gun fire volume and range also happens to be far too low. Too often I found myself having to stand completely still and spin around in a circle hoping to catch a glimpse of the tracers of the guy silently shooting at me from somewhere. I've had Enforcers firing at me from the other side of a room and I had no idea they were even there until I instantly died from one of their grenades. On that note, I hope Enforcers can begin to reliably telegraph their insta-kill grenade throws with their trademark "Here, catch!" phrase as they always did in the original ROTT as opposed to remaining virtually silent in this remake. Instantly dying without warning in a game without quick saves is not fun.
#423 Posted 26 August 2013 - 03:09 PM
Frederik Schreiber, on 25 August 2013 - 03:21 PM, said:
The gun will be cocked between each shot. The barrel will rotate every time.
So it's gonna be like the gun from Serious Sam 2?
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#424 Posted 28 August 2013 - 07:10 AM
This post has been edited by 100199: 28 August 2013 - 07:12 AM
#425 Posted 02 September 2013 - 03:55 PM
100199, on 28 August 2013 - 07:10 AM, said:
True. Let's hope that the 1.1 Patch is gonna help us ALOT!
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I am willing to give Fred a chance. Cool guy, and nice persons. They took 15 $ for a game, if 1.1 fixes most of the stuff i am happy to be honest.
#427 Posted 10 September 2013 - 11:17 PM
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This post has been edited by DaveyDoomsday: 12 September 2013 - 12:26 AM
#429 Posted 11 September 2013 - 01:33 AM
#430 Posted 11 September 2013 - 01:47 AM
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#431 Posted 11 September 2013 - 02:05 AM
I'm sure everyone has their own interpretation, but IMO if the update isn't coming out in the next 3 days, people shouldn't be saying SOON.
Otherwise, that's not caring. That's lying.
This post has been edited by Deeper Micky: 11 September 2013 - 02:06 AM
#432 Posted 11 September 2013 - 05:33 AM
#433 Posted 11 September 2013 - 05:39 AM
#434 Posted 11 September 2013 - 07:19 AM
eggh if they wanted easy money they should of just released it as an alpha on steam and gradually built it while people still paid for it, lots of smaller teams are doing that approach these days its more economical not wasting dev time on testing the millions of variables available that bastard gamers can and will exploit in today's engines/games
#435 Posted 11 September 2013 - 10:32 AM
The patch will hopefully be here so we can play in the weekend
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#436 Posted 11 September 2013 - 01:51 PM
#438 Posted 13 September 2013 - 03:30 PM
#439 Posted 13 September 2013 - 03:48 PM
#440 Posted 13 September 2013 - 04:28 PM
#441 Posted 13 September 2013 - 04:32 PM
Improved stability and overall playability, overall experience remained low fps though.
Initial release was overall bad for me.
1.0.2 boosted performance, but it spiked up and down (when I fired the firebomb or godhand the game slowed down to a crawl)
1.1 removed the spikes, so I have constant decent FPS now, I'd describe it as 30'ish.
I'll finish ROTT now I guess.. though I hoped it ran better on my machine, as I consider it at the top of the mid end.
#443 Posted 13 September 2013 - 05:31 PM
My PC is 4 years old and I can run it at max settings just fine. I guess I'm just lucky by the sounds of things.
This post has been edited by Deeper Micky: 13 September 2013 - 05:32 PM
#444 Posted 13 September 2013 - 09:42 PM
The launcher still likes to not respond for about 20 seconds before I can either click the play button or change the settings up. There doesn't appear to be an option to not download the "Free DLC" either so I'm not sure if they really know the meaning of DLC and should have just called it a content update.
No multiplayer servers close enough for me to play on though either :/
Edit: Game isn't bug free though lol:
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This post has been edited by Lunick: 13 September 2013 - 09:49 PM
#445 Posted 14 September 2013 - 12:20 AM
http://steamcommunit...s/?id=178330158
This post has been edited by Deeper Micky: 14 September 2013 - 12:21 AM