"Cutting is shipping"
#1 Posted 12 January 2009 - 12:19 PM
#2 Posted 12 January 2009 - 12:23 PM
"cutting is shipping" I rember that Cliffy B said that, as far as I remember. But its a heavy statement for sure. Does that mean they cut out already implemented features? to ship it this year??
Oh George you just started a heavy discussion I guess.
#3 Posted 12 January 2009 - 12:38 PM
Episode one will end with Duke hanging off a huge cliff.
Fade to black..... "Stay Tuned"
#5 Posted 12 January 2009 - 01:01 PM
#6 Posted 12 January 2009 - 01:16 PM
crunchysuperman, on Jan 12 2009, 09:54 PM, said:
VERY cautious.
I'm with your statement, and I'll add that I'm feeling rather/barely/moreorless hyped.
Time will say, but I did well not expecting anything, any kind of media. When you receive this news, they are more "shocking", sort of speaking.
#7 Posted 12 January 2009 - 01:19 PM
RVD, on Jan 12 2009, 10:01 PM, said:
Sorry for double post
I hope they won't. They look very annoying to me, which it'll be funny when playing the game
#8 Posted 12 January 2009 - 01:35 PM
#9 Posted 12 January 2009 - 01:49 PM
Perhaps the day we all dream about is coming closer and closer
#10 Posted 12 January 2009 - 01:57 PM
RVD, on Jan 12 2009, 04:01 PM, said:
Hey, I thought those were pretty cool!
I'm also cautiously optimistic like Crunchy. Whatever gets "chainsawed" will hopefully be saved for an expansion.
I really don't care if a few levels get cut along with some other "cool ideas". Polish what you've got done and get this game to us!
#11 Posted 12 January 2009 - 02:32 PM
If it is even worth that.
#12 Posted 12 January 2009 - 03:48 PM
#13 Posted 12 January 2009 - 06:16 PM
RedSplat, on Jan 12 2009, 04:38 PM, said:
Episode one will end with Duke hanging off a huge cliff.
Fade to black..... "Stay Tuned"
That actually sounds like that would be possible and the right thing to do! I'd welcome DNF that way as long as it didn't take them too long to get the other half out.
#14 Posted 12 January 2009 - 06:20 PM
NUKEMDAVE, on Jan 12 2009, 09:16 PM, said:
Yeah I agree, if it does happen they better release the next episode in mid 2010 or earlier.
#15 Posted 12 January 2009 - 09:49 PM
#16 Posted 12 January 2009 - 10:04 PM
"Worked on menu design and layout with Pete and Layne for a couple of hours"
#17 Posted 12 January 2009 - 10:28 PM
Quote
originally about win7 and vista.
#18 Posted 12 January 2009 - 10:32 PM
RedSplat, on Jan 12 2009, 02:38 PM, said:
Episode one will end with Duke hanging off a huge cliff.
Fade to black..... "Stay Tuned"
That reminds me of 3DR saying something similar for DNMP. You know, releasing each episode monthly, but in the end they put it all on one disc.
As to why DNF didn't come out back then, is that they were waiting for the right time to bring Duke back. Now, that time may be coming soon.
#19 Posted 12 January 2009 - 11:46 PM
Kristian Joensen, on Jan 13 2009, 02:04 AM, said:
"Worked on menu design and layout with Pete and Layne for a couple of hours"
Hmm? Xbox 360 menu or PC menu? I wonder if they even have a working 360 version of the game yet? I doubt it, but who knows.
#20 Posted 13 January 2009 - 01:03 AM
#21 Posted 13 January 2009 - 01:04 AM
NUKEMDAVE, on Jan 13 2009, 01:46 AM, said:
No one knows except for George Broussard. There's no word on them doing a 360 version of DNF, but they're working on a version for PC.
#22 Posted 13 January 2009 - 07:28 AM
#23 Posted 13 January 2009 - 09:43 AM
So the whole impression I've got from the twitter post is that he just want people to have something to talk about. He is still going to do the same amount of work as always.
#24 Posted 13 January 2009 - 12:03 PM
DavoX, on Jan 13 2009, 03:43 PM, said:
Nop....
Cut down the work... less features...less lvls...less scripting...less less less...
DavoX, on Jan 13 2009, 03:43 PM, said:
Maybe....maybe...maybe it's the pre ignition of the OLD OLD OLD OLD hype disel machine...
DavoX, on Jan 13 2009, 03:43 PM, said:
Nop...cutting... less... menos... Cutting content...less lvl... "menos work"
#26 Posted 13 January 2009 - 01:35 PM
i mean thats what i always associated with cutting, as basically editing.
If this whats meant then really polishing must be in final stages on a whole.
We can hope anyway.
#28 Posted 13 January 2009 - 09:30 PM
#29 Posted 14 January 2009 - 03:55 AM
The Dukenator, on Jan 13 2009, 01:04 AM, said:
Actually 3drealms had a joblisting wanting people with xbox360 coding experience on the front page awhile back. Besides just having the game for PC would narrow their consumer audience down to people who spend two thousnd dollars on a gaming rig. In short im pretty positive there will be at least a 360 version, maybe PS3.
This post has been edited by Mindcrime:Nikki: 14 January 2009 - 04:05 AM
#30 Posted 14 January 2009 - 09:45 AM
But just because 3DR were looking for 360 coders, it shouldn't automatically be assumed it's for DNF, they might have other internal projects that we haven't heard of yet...
Or maybe, you know... it's for both, unannounced projects and DNF...
Not that it matters much anyways, regardless, i am still sure there is at LEAST a 360 version on its way, along with the PC version...
Why is this relevant to "Cutting is Shipping" though..? This is more of a platform discussion rather than the original topic guys