That's what's going to happen. Consider this, essentially, the first spark in a fuse for the project. I've been experimenting with some new techniques and trying to get my sprite creation skills up to snuff. The key element i've wanted to inject into Duke Nukem The Series since Vinny and I started was character. The ability for characters to interact, interact with the world, and in general be animated. Of course with most of the episodes (those to come and those already released) i've settled for just having characters stand there, and at best talk to Duke. Which serves what we've done thusly. Obviously with a film where there's a bit more plot, there's going to be more character interaction, and if you've read the synopsis and seen the pitch then you know there is a cast of characters that would need to be performed. I'm creating this thread essentially as an area to throw progress reports down.
Tentative release date, assuming nothing goes horribly wrong, or the Duke Curse ™ strikes us again, i'd like to hit the release date of Christmas 2013, or, if we miss that mark, hit July 1st 2014. The birth of Nukem.
This is a prototype of some sprite work i've been doing.
Obviously this needs a lot of work (around the belt, the neck, so on) but the intention will be to generate many angles, postures, and animations so that Duke can actually be seen to do various things. (Working out, drinking, eating, using various weapons and equipment.) This was inspired in part by Brutal Doom. Indeed, I used the Hellknight from Doom 2 as a base to create the Duke seen here, as much of the Doom Marine's fatalities were made using those. I think it worked pretty damn well!
If anyone has any thoughts, feedbacks, or criticism - let it be known!
QUICK
D'awe, innit cute? Again, just a quick prototype, but this is something like what Dr. Proton would look like.