[RELEASE] MILL TOWN RAMPAGE "2-maps episode"
#1 Posted 07 July 2013 - 04:47 AM
MILL TOWN RAMPAGE v1.01
The map is designed and meant to be played with HRP / Polymost.
(See .txt file for more details about other mode).
This new episode takes place in a mill town under the grips of an agressive alien presence. The city now seems mostly abandoned on its own and
immerses players into a sordid and realistic industrial complexs. New sounds package and music level are joined to sustain an already strong ambiance.
Given the size of the file exceeding 30 Mo, I couldn't post it here directly.
Edit : For more convenience, a new link is posted on another site.
Here is the NEW LINK to download it : http://speedy.sh/pDX...mpage-v1.01.rar
Click on the file name on the top of the page to download (download button at bottom is just ads)
Unzip the .rar file (not the zip) in your DN main folder, and run the .bat file.
Preview:
This post has been edited by David B.: 08 July 2013 - 12:15 PM
#3 Posted 07 July 2013 - 05:15 AM
#4 Posted 07 July 2013 - 05:35 AM
This post has been edited by Mikko_Sandt: 07 July 2013 - 05:35 AM
#5 Posted 07 July 2013 - 06:08 AM
Mikko_Sandt, on 07 July 2013 - 05:35 AM, said:
True. As I get rid of the original music for a long time now, I hadn't that point in mind.
#6 Posted 07 July 2013 - 06:10 AM
Gonna make a lengthy post once I´m done with playing the final version.
#7 Posted 07 July 2013 - 06:14 AM
#8 Posted 07 July 2013 - 06:29 AM
Mikko_Sandt, on 07 July 2013 - 06:14 AM, said:
Thanks!
fps : that's very low compared to what I get. I also had some slowdowns but limited to min. 18 fps, close to the crane. Most of the time it'll work much better, around 30 fps or above.
#9 Posted 07 July 2013 - 06:34 AM
David B., on 07 July 2013 - 06:29 AM, said:
Yeah well imagine that adding just one Polymer light would probably have rendered the map totally unplayable.
#10 Posted 07 July 2013 - 07:04 AM
#11 Posted 07 July 2013 - 07:20 AM
Who said Duke was dead?
#12 Posted 07 July 2013 - 07:42 AM
darkcaleb, on 07 July 2013 - 07:04 AM, said:
That's very interesting you have noticed the Painkiller inspiration. Those two games remain unforgettable for me!
#13 Posted 07 July 2013 - 12:35 PM
#14 Posted 07 July 2013 - 03:12 PM
#15 Posted 07 July 2013 - 04:38 PM
I do understand that about suggesting not to follow the instructions, but performance was perfect without the HRP.
#16 Posted 07 July 2013 - 04:51 PM
Gambini, on 07 July 2013 - 04:38 PM, said:
I do understand that about suggesting not to follow the instructions, but performance was perfect without the HRP.
Well well well, I never thought that Gambini would stoop to being such a hypocrite. If it's his maps, you must play with the recommended settings, everyone else's map; who cares?
#17 Posted 07 July 2013 - 05:52 PM
Micky C, on 07 July 2013 - 04:51 PM, said:
lol
you've stepped in it now. Gambini doesn't say that. What he says is if you play one of his projects not in the way recommended and you experience issues, then that's your damn fault and he's not going to "fix" anything for your convenience. Play it as recommended or keep your cock washer shut if it don't work using other non-supported methods.
had other things on my plate. i'll try to make time for this release tomorrow
This post has been edited by Forge: 07 July 2013 - 05:53 PM
#18 Posted 07 July 2013 - 06:15 PM
Micky C, on 07 July 2013 - 04:51 PM, said:
Whaaaat? I was merely replying to Methy because of his remark about David getting 18fps. I even wrote an extra sentence just to prevent that kind of response. JFYI when David aske me to beta test the map, I told him I don´t have the HRP and he said it was alright, but that I should use Polymost, which I did.
#19 Posted 08 July 2013 - 02:26 AM
MetHy, on 07 July 2013 - 03:12 PM, said:
I don't have powerful graphic card for games, so what I get is normal. That's a first point.
Second, slow downs are pretty rare and... so what ? nothing relevant and that's not the first time I see that with hrp maps.
And finally, if I'm not doing some work on advanced design, then maybe fps will be up to 100 fps.
This post has been edited by David B.: 08 July 2013 - 02:47 AM
#20 Posted 08 July 2013 - 02:37 AM
Mikko_Sandt, on 07 July 2013 - 12:35 PM, said:
@Gambini : I said the first level was playable in classic mode. Now the recommendations remains the same, the best being to play with the HRP cause I designed the maps in this way. The architecture will sometimes cause some slowdown, but nothing important that prevent to play it with good expectations.
This post has been edited by David B.: 08 July 2013 - 02:48 AM
#21 Posted 08 July 2013 - 02:56 AM
Gambini, on 07 July 2013 - 04:38 PM, said:
Well I tried the second map without the HRP and it looked pretty bad. Look at those containers, for example.
#23 Posted 08 July 2013 - 06:50 AM
David B., on 07 July 2013 - 04:47 AM, said:
You make me so happy.
(I assume you mean using the -hduke3d_hrp_polymost.def parameter or the Override Pack. Or did you use the Polymer texture set?)
Mikko_Sandt, on 07 July 2013 - 05:35 AM, said:
David B., on 07 July 2013 - 06:08 AM, said:
I hope I'll have time to play and enjoy this really soon.
Attached File(s)
-
MTR-highres.zip (314bytes)
Number of downloads: 191
#24 Posted 08 July 2013 - 07:51 AM
#25 Posted 08 July 2013 - 08:34 AM
Forge, on 08 July 2013 - 07:51 AM, said:
Therefore I usually prefer native CON names. And the trouble was just a few minutes I think.
#26 Posted 08 July 2013 - 09:00 AM
LeoD, on 08 July 2013 - 08:34 AM, said:
Therefore I usually prefer native CON names. And the trouble was just a few minutes I think.
Thanks for helping. Give some feedback after having played it, hope you'll have a nice moment too.
#27 Posted 08 July 2013 - 09:25 AM
This post has been edited by Hank: 08 July 2013 - 11:39 AM
#28 Posted 08 July 2013 - 09:44 AM
Hank, on 08 July 2013 - 09:25 AM, said:
Go to Mikko Sandt website (MSDN) then on the link he has shared above : http://msdn.duke4.net/hotmilltown.php
This post has been edited by David B.: 08 July 2013 - 09:49 AM
#29 Posted 08 July 2013 - 11:21 AM
Hank, on 08 July 2013 - 09:25 AM, said:
For more convenience, a new link has been posted for easier downloading and access to the version 1.01, see the top of the thread.
This post has been edited by David B.: 08 July 2013 - 11:22 AM
#30 Posted 08 July 2013 - 11:48 AM
https://support.goog...nload_scan&rd=1
It might be nothing, but bitdefender stopped the actual download manager when it tried to set up a New Tab setting of my browser to Easy Life Search engine. It's a harmless prank, but still ....