Hello all! I have Duke Nukem 3D working on my Fedora Core 18 machine, using dosbox, and was glad to find the EDuke32 project -- it offered much better resolution options, as well as vastly improved graphics! (And that's without the HRP...just turning on Polymer is a big upgrade!)
I've found one blocking problem, though...I can't jump! Duke seems to come back to earth too quickly to make jumping worthwhile.
I was able to partially work around it by modifing line 4878 of source/player.c -- where it divided by 12, I now divide by 5. This lets me jump onto the ledge from the box in the early part of E1L1, but I just found I can't jump into the air-vent just inside the strip club in E1L2, and I doubt hacking numbers like this is the right solution anyway. Can anyone suggest what I should try next?
Other than that, it appears to work flawlessly.
I'm running Fedora Core 18, i686 version, on an old Athlon 64 4200, i.e. a dual-core running at 4420.84 bogomips. I'm building the latest version of EDuke32 (i.e. from Subversion) by simply typing "make" without any changes.
