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[RELEASE] Quantum Physics

#1

Here is my newest map, Quantum Physics, I posted it at Scent-88 a few days ago. It doesn't have any physics puzzles in it, but it may or not be something depending upon the observer - sounded better than the working title of "Nothing is Fixed" anyway.

Description
The map takes place after Riverside Town, Duke docks the boat with an EDF Oceanic Elevator shaft and hears word that the aliens have invaded the nearby of Seaside City, bombed the roads to cut it off and invaded an undersea base. The entrance to the base is secret and nobody but high security IMF and EDF officials know about it - and they are all dead - they all agreed that the entrance took the P*** though. Duke must ride the transport to Seaside City and find his way into the base, how he deals with the alien scum there depends on what he finds upon his arrival.

Have fun. I you get stuck, consult the Guide TXT file. The map is designed for Polymost, should run in all modes if you can't use that but might not look as good. Also, if the map appears to not work at the train, update EDuke32. I recommend reading the Guide.txt once you have finished the map, you might learn something about it.

Pictures
Posted ImagePosted Image

Stupid Trailer


Download
CGS Download
Also available at MSDN
5

User is offline   faked 

#2

Now THAT looks good.Will play asap.
0

User is offline   MetHy 

#3

I'm stuck there. Any help?

Attached thumbnail(s)

  • Attached Image: duke0047.jpg

0

User is offline   LeoD 

  • Duke4.net topic/3513

#4

View PostMetHy, on 13 May 2013 - 07:00 AM, said:

I'm stuck there. Any help?
Spoiler


Nice work, High Treason, but I think those switch puzzles are too time consuming for a smooth game play.

This post has been edited by LeoD: 13 May 2013 - 08:10 AM

0

#5

Edit: LeoD beat me to it.

Oddly, that puzzle came up under beta testing as well, of all the things I expected people te get stuck on, it wasn't that.

The gameplay does have inconsistencies, this one was a real learning curve for me whilst it was in development and after release, as per usual I shall use the feedback and what I've learned the next time I go near Mapster. My notepad is already out and I'm already formulating plans for a new map. At the very least I guarantee that clock will be making a return.

This post has been edited by High Treason: 13 May 2013 - 08:17 AM

2

User is offline   MetHy 

#6

Beat it. I liked the the original effects. Overall design is okay, however the texturing, while original, looked odd to me in a lot of places (I guess it's a matter of taste).

That pipebomb puzzle was impossible to figure out on my own though, especially because the vents are blocked on 2 of the 3 sides!

Not your best map.

This post has been edited by MetHy: 13 May 2013 - 09:28 AM

0

User is offline   Forge 

  • Speaker of the Outhouse

#7

View PostMetHy, on 13 May 2013 - 09:25 AM, said:

That pipebomb puzzle was impossible to figure out on my own though, especially because the vents are blocked on 2 of the 3 sides!

this

i had trouble with this puzzle during beta-testing because the pipebombs bounced back at me no matter which side i tried to toss them in from. i don't know if HT "fixed" anything between the test and the release, but i noticed that the released version allowed pipebombs from at least one side. (i used the latest snapshot during testing, but have updated eduke32 since so maybe that could have been it)
0

User is offline   Paul B 

#8

Has somebody built a custom map that takes Mikko longer than 5 minutes to play? Could this map be the one?
0

User is offline   LeoD 

  • Duke4.net topic/3513

#9

View PostPaul B, on 13 May 2013 - 09:51 AM, said:

Has somebody built a custom map that takes Mikko longer than 5 minutes to play? Could this map be the one?
Billy Boy.
0

User is offline   Mikko 

  • Honored Donor

#10

View PostPaul B, on 13 May 2013 - 09:51 AM, said:

Has somebody built a custom map that takes Mikko longer than 5 minutes to play? Could this map be the one?


This was a mid-sized map, took me about 11-13 minutes.
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