Because I don't like the Polymer lights built-in the executable, and also think they are ugly, I created my own friendly CON-based lights.
Because tsprite is unavaiable for Sector Effectors, certain features could not be implemented:
- Shrinker crystal ammo glowing;
- proper movement interpolation;
- disable lights at distance based on camera position;
Attached File(s)
-
con_lights_v1.0.4.zip (3.77K)
Number of downloads: 254

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