RELEASE: The Thing (By Loke)
#1 Posted 09 May 2013 - 04:15 PM
Itīs an extremely detailed and awesome looking map based on the The Thing movie. The only problem is that it has no action.
I tried to let some people know about this but it seems my attemps gone unnoticed.
Get it at: http://www.moddb.com...dons/the-thing1
eat my shorts
#2 Posted 09 May 2013 - 05:12 PM
Just... Wow. That was the great experience. This is gonna be one of the most detailed maps I've ever seen, I can't even imagine how many effort went into this. The fact what this map has no monsters and weapons makes it even better, for me at least. The atmosphere works really well, it really captures the feel of the movie. The lack of proper gameplay is a major downside, though. This map would have worked much better if it was puzzle oriented, just like Lezing's Last Pissed Time.
I swear, if this map had a better gameplay, it would have been one of the greatest Duke 3D maps ever created. I can see why the developer didn't made a better gameplay, but oh well.
This post has been edited by zykov eddy: 09 May 2013 - 05:14 PM
#4 Posted 10 May 2013 - 06:05 AM
me credit for it. Thank you.
*Unless your name is Gambini. Hurr hurr.
Does this mean I'm allowed to make a version with monsters? If yes, I call dibs on that.
#5 Posted 10 May 2013 - 07:32 AM
#7 Posted 10 May 2013 - 02:10 PM
#8 Posted 10 May 2013 - 03:17 PM
Maybe I'm just tired and sleepy, but by the end of the map I was feeling quite claustrophobic.
#10 Posted 10 May 2013 - 10:08 PM
Can't remember if I watched the movie though. Still so much effort put into visual style here, and the author didn't even bother to create a thread for this, definitety ars gratia artis ftw =)
#13 Posted 11 May 2013 - 07:59 PM
Because I'm one of the best Duke3d players of all time I decided to play this map on: Tied to this fucking Couch/Damn I'm Good =) Unfortunately, I didn't catch the bridge the first time and I died! (Just kidding) =)
But, I was on the edge of my seat the entire time, finding it very suspenseful and eerie. The map actually made me feel cold when playing it or maybe it was because of that big bag of ice I had on my feet? Anyway, making this map a button search map was a perfect way to showcase the map while making sure the player doesn't miss out on any room as the buttons were very well placed. Your creativity and use of sprites once again impressed me very much. I really enjoyed this map and it was refreshing to try a completely different game style for Duke3D making this map one of a kind and very memorable even though I am not familiar with the theme Thing. However, I can certainly tell this map was done with precision and accuracy. I am disappointed to see that you weren't the original person to post your own map. You should have been! No Rep points for Jew!
If I can add one thing, I know you tried very hard to scale every thing just perfectly and it was impressive. But there were some really tight spaces that could have been made a bit wider so Duke wouldn't glitch or get stuck. These areas could be simple fixes and allow the player to roam without having to cheat (dnclip) or step over desks and glitch especially when getting forced between the ceiling and block able sprites. Some areas should have been made with block able walls just to prevent duke from being so curious where he didn't need to be.
Anyway, I think this map was a great showcase and it speaks loudly for itself. I appreciate your creations so thank you and well done! Your time and effort were definitely worth it. This map does have replay value and I have already played through it twice. If I had to rate this map and submit it publically I would have given you a great score.
PS. AI would have not added anything to this map what-so-ever it was a bold move, but it paid off!!!
This post has been edited by Paul B: 11 May 2013 - 08:53 PM
#14 Posted 31 March 2017 - 06:02 AM
I went back and added some monsters into the map. The map is generally very tight and narrow so there's usually only one monster in one room (excluding the slimers). I also completely cut the ending and replaced it with a small cave which the player drop down into and have to fight a bunch of protector drones. Also that narrow underground tunnel at the end was greatly reduced mostly because I had to use its walls to build the final cave battle. Apart from that and a few minor changes and fixes the map remains roughly the same -- I didn't want to change too much.
Download here: http://www.mediafire...1/outpost31.zip
#15 Posted 01 April 2017 - 01:00 AM
#16 Posted 02 April 2017 - 01:29 AM
As a fan of the movie, it was really nice to see such an accurate recreation. The attention to detail is amazing.
Even though the map is narrow, I didn't think the fire fights were unfair. You wisely kept the number of enemies low.
I'm not a big fan of the button puzzle (it did take me a while to find the last one), but it's a minor issue.
It's almost a shame you had to rely on regular duke monsters instead of the actual thing, because that would have made the map a lot scarier.
#17 Posted 02 April 2017 - 01:44 AM
Yeah, that part is kinda iffy. The only reason I added it is because to refrain the player from rushing to the basement without even exploring the outpost. A keycard puzzle might've been better though since it'd be a bit more obvious what you have to do (and button hunting puzzles mostly suck).