Duke4.net Forums: Former 3D Realms Employee speaks out! - Duke4.net Forums

Jump to content

  • 13 Pages +
  • « First
  • 8
  • 9
  • 10
  • 11
  • 12
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Former 3D Realms Employee speaks out!  "MUST READ!"

User is offline   MusicallyInspired 

  • The Sarien Encounter

#271

Similar weapons but no, their function is not exactly the same. The Terrorist's AK47 works slightly different than the CT's M4A1 for example. The latter being more accurate but weaker.

This post has been edited by MusicallyInspired: 08 June 2013 - 08:29 PM

0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#272

Similar is the opposite of "unique".

This post has been edited by Fox: 09 June 2013 - 01:15 AM

1

User is offline   Mikko 

  • Honored Donor

#273

View PostFox, on 08 June 2013 - 02:54 PM, said:

So varying clip sizes, reload time and the other things you mentioned don't make the guns unique, sorry.


But when those projectiles' art is replaced with plasma projectiles, it suddenly makes them unique?

View PostFox, on 09 June 2013 - 12:20 AM, said:

Similar the opposite of "unique".


Hah hah, AK47 & M4 are different to a degree that many pick their teams based on them. You have no idea what you're talking about.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#274

View PostMikko_Sandt, on 09 June 2013 - 01:01 AM, said:

But when those projectiles' art is replaced with plasma projectiles, it suddenly makes them unique?

No. But, for example, a Gravity Gun is unique.

View PostMikko_Sandt, on 09 June 2013 - 01:01 AM, said:

Hah hah, AK47 & M4 are different to a degree that many pick their teams based on them. You have no idea what you're talking about.

Counter-strike won't change the meaning of the word "unique".

This post has been edited by Fox: 09 June 2013 - 01:24 AM

1

User is offline   Jblade 

#275

Quote

Counter-strike won't change the meaning of the word "unique".

haha, ok this is funny now. We have somebody trying to tell us all the guns in CS act like each other. Saying that about CoD or BF is one thing, but Counter-strike? Next you're gonna be claiming that CS wasn't incredibly important to the FPS scene.

This post has been edited by James: 09 June 2013 - 02:19 AM

0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#276

I checked the dictionary for the word "like". It is the truth.
0

User is offline   Jblade 

#277

View PostFox, on 09 June 2013 - 02:32 AM, said:

I checked the dictionary for the word "like". It is the truth.

They all shoot bullets, yes. They don't perform like each other, but judging by what you said earlier you've never played it (or if you did, not very much since anybody who has played CS can tell you the M4A1 and AK-47 handle very differently) so you've got no ability to judge on how similar they are until you've played it properly.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#278

Sorry, but I have played that game a lot.
0

User is offline   Jblade 

#279

View PostFox, on 09 June 2013 - 03:04 AM, said:

Sorry, but I have played that game a lot.

So why did you say this?

Fox said:

Doesn't Counter Strike feature different weapons for different teams that actually work the same way?

You'd know the answer to this question, surely? (Which is no, they don't function the same way)

This post has been edited by James: 09 June 2013 - 03:08 AM

0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#280

Like I said before, a small difference in recoil or RPM doesn't make the weapons unique.
0

User is offline   Jblade 

#281

View PostFox, on 09 June 2013 - 03:38 AM, said:

Like I said before, a small difference in recoil or RPM doesn't make the weapons unique.

Not in the grand scheme of things no but in the context of the game, when you're playing against highly skilled opponents, the recoil and RPM make a huge difference. I don't know how you can say you played the game alot and act like those things don't make each gun different.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#282

If you are playing a game in the easy skill, does that make the enemies unique? No, they are the same as always but easier.

This post has been edited by Fox: 09 June 2013 - 03:57 AM

0

User is offline   Jblade 

#283

What? You're not making any sense, ignore the highly skilled part then since I assumed you would understand what I'm talking about but you don't. The gun you're using in the game makes a big difference depending on where the enemy is, what gun he has, wherether he can hit you or not, how much ammo you have left in the magazine, wherether you can keep moving or not, wherether it's better to burst fire or tap fire (or alternately use the scope if it has one)

If you think none of those things matter wherether a gun is unique or not, than stay out of the argument because you're talking about things you have no real concept or understanding of.
0

User is offline   LAW 

#284

View PostMikko_Sandt, on 08 June 2013 - 11:31 AM, said:

Hah hah, of course they do, the difference is like night & day.


CoD has small diferences between weapons. And you are right. Night is a day, only with a black sky. Tomorrow is today, only tomorrow. And so on :lol:
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#285

View PostJames, on 09 June 2013 - 04:22 AM, said:

What? You're not making any sense, ignore the highly skilled part then since I assumed you would understand what I'm talking about but you don't. The gun you're using in the game makes a big difference depending on where the enemy is, what gun he has, wherether he can hit you or not, how much ammo you have left in the magazine, wherether you can keep moving or not, wherether it's better to burst fire or tap fire (or alternately use the scope if it has one)

I checked the dictionary, uniqueness means "one of a kind". It says nothing about CS skillz.

View PostJames, on 09 June 2013 - 04:22 AM, said:

If you think none of those things matter wherether a gun is unique or not, than stay out of the argument because you're talking about things you have no real concept or understanding of.

You are the one who don't understand.

This post has been edited by Fox: 09 June 2013 - 05:09 AM

1

#286

I agree with Fox. Just because a gun shoots bullets differently, it's still a bullet shooting gun. Not that it doesn't have its own unique properties, but it's not an entirely different kind of weapon.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#287

The weapons are 99% the same, that's quite the extreme opposite of uniqueness. It doesn't matter what high-skilled players do or not.

Besides we are talking about CS weapons that are the "equivalent" for the teams, they are meant to be similar. But compared to modern games CS is not very repetitive with weapons since it doesn't have that many to begin with. But it gets ridiculous with these games that have 30 pistols to be unlocked.

This post has been edited by Fox: 09 June 2013 - 05:53 AM

0

User is offline   Forge 

  • Speaker of the Outhouse

#288

am i the only one here who has fired M16/M4 series & AK47 (&74) series weapons (among other things M2, M60/M240 series, M249(saw), Dragunov, M9, M72 law, AT4, etc., etc., etc.)

i could tell you the differences between the M4 & AK
standard magazine capacity are the same - 30 rounds
reload time is the same
AK kicks a little harder (it fires a 7.62 compared to the 5.56 of the M4)
AK rate of fire is higher because it's full auto where the M4-M16A2 has either semi or three round burst (the M16-M16A1 is semi & fully auto and has a higher rate of fire than the AK)
M4 is more accurate past 100 yards. man sized targets at 300m/vehicle sized targets at 800m are easily within the capacity of the M4, whereas an AK is about half those
within 150m the AK does way more damage due to flat bullet trajectories. after that (200+m) the damage is about the same - the AK round starts losing alot of its velocity whereas the M4 round loses less velocity and the bullet starts to "tumble" so when it hits it makes a nastier hole as it passes through soft tissue & bone.

bottom line - other than the Ak being louder, having a little more kick, and firing at a higher rate - there's really not a huge difference when firing them

This post has been edited by Forge: 09 June 2013 - 07:47 AM

3

User is offline   Jblade 

#289

View PostSlippy_Pig, on 09 June 2013 - 05:32 AM, said:

I agree with Fox. Just because a gun shoots bullets differently, it's still a bullet shooting gun. Not that it doesn't have its own unique properties, but it's not an entirely different kind of weapon.

I'm not saying it is an entirely different kind of gun, am I? I didn't say 100% unique and completely original but Fox made it sound like they're all exactly alike, which they're not.

Quote

You are the one who don't understand.

I understand perfectly fine, you were just being asinine. If your entire point was 'They are guns that shoot bullet so they are the same' than you should of said that much earlier instead of wasting my time making me believe you thought they all handled the same.
1

User is offline   MusicallyInspired 

  • The Sarien Encounter

#290

Yeah, none of the arguments work against CS, I'll admit, because A) it's a multiplayer game, B) the weapons really are unique from eachother more than any other military game I've ever played, that's its point, and C) it's immensely fun, unlike COD.

This post has been edited by MusicallyInspired: 12 June 2013 - 07:03 PM

2

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#291

View PostJames, on 09 June 2013 - 06:13 AM, said:

I'm not saying it is an entirely different kind of gun, am I? I didn't say 100% unique and completely original but Fox made it sound like they're all exactly alike, which they're not.

More like "1% unique" (i.e. totally not unique).

View PostJames, on 09 June 2013 - 06:13 AM, said:

I understand perfectly fine, you were just being asinine. If your entire point was 'They are guns that shoot bullet so they are the same' than you should of said that much earlier instead of wasting my time making me believe you thought they all handled the same.

I did said it before.

This post has been edited by Fox: 09 June 2013 - 06:54 AM

1

User is offline   Forge 

  • Speaker of the Outhouse

#292

never played the games you're discussing
but if the point is the weapons in the game handle very similar with only minor differences, then it's not too far off from reality

This post has been edited by Forge: 09 June 2013 - 06:54 AM

0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#293

Reality is not fun.
0

User is offline   Forge 

  • Speaker of the Outhouse

#294

then play fantasy games and stay away from reality based games
2

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#295

View PostForge, on 09 June 2013 - 07:02 AM, said:

then play fantasy games and stay away from reality based games


When reality based games saturate the market, it's rather difficult to choose.
1

User is offline   Forge 

  • Speaker of the Outhouse

#296

if that's supposed to be an excuse, then you're not looking very hard

http://www.ign.com/a...r-games-of-2012
http://en.wikipedia....in_video_gaming
http://en.wikipedia....n_shooters#List
1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#297

View PostForge, on 09 June 2013 - 07:02 AM, said:

then play fantasy games and stay away from reality based games

Shooters are fantasy games. I.e. if you die you come back to life.
0

User is offline   Forge 

  • Speaker of the Outhouse

#298

View PostFox, on 09 June 2013 - 08:11 AM, said:

Shooters are fantasy games. I.e. if you die you come back to life.

i can play the running in circles game as well

then don't complain about mechanics based on reality if those are the types of games you choose to play
play something with a more varied arsenal

This post has been edited by Forge: 09 June 2013 - 08:33 AM

1

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#299

Believe me, I am waiting with bated breath for the RoTT remake to come out.
0

User is offline   ---- 

#300

View Postleilei, on 08 June 2013 - 12:24 PM, said:

You could've analyze what made CoD series popular for multiplayer,


Every retard without skill, good reactions or decent understanding of tactics can be succesful at it. Simple as that. Success.


EDIT:
Oh, and of course perks and other unlockable stuff and levelling up that give the unskilled the illusion of having achieved something. Result: Success.


It is like with music for example. Listen to songs fro children. Children love them. But later they become boring to the more mature people because the brain evolves and isn't satisfied with the simplistic structure and harmonies of songs for children.

Now take a gamer who has played since 1978 and went from Pong to Quake,UT, various Tactical SHooters, etc.

CoD might remind him of the simple songs for children. Oh, yes, there is all that fancy stuff around it. But the gameplay itself is as if you are in Kindergarten and an adult takes you by the hand to cross the street (single player) or playing in a sandbox with other kids and a killstreak is when that other kid hits you on the head with his shovel 3 times (multiplayer).


EDIT 2:
And as if people want to prove me right some dude on Kotaku just wanted the multiplayer of the next COD to be more cinematic and not so much of a "shootfest". See, that's what people want. Less game, simplify it and make some awesome cinematics instead.

This post has been edited by fuegerstef: 09 June 2013 - 10:46 AM

0

Share this topic:


  • 13 Pages +
  • « First
  • 8
  • 9
  • 10
  • 11
  • 12
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options