Mikko_Sandt, on 06 June 2013 - 05:59 AM, said:
Repetitive game mechanics? That sounds like Wolf3D, Doom, Quake, etc. I mean really, how did the gameplay in any of these games change after the first map? There is in fact a lot more variety in CoD.
No there isn't.
Exhibit A:
Bonus points to anyone who can name that map off the top of their head without looking it up.
Furthermore:
-CoD is almost entirely comprised of hitscan weapons.
-CoD is almost totally devoid of secrets. No hidden powerups, no secret rooms, no secret levels.
-CoD's multiplayer spawns you at full power, with top shelf weapons, and gives you regen health, which greatly reduces the amount of variety in a match. You don't fight over resources, or health pickups. Additionally, the levels are all variations of a theme. There are no truly unique levels. No CTF-FacingWorlds. No Q3DM17. Just generic plastic crap.
-In addition to that, CoD plays like Quake for Dummies. Watered down, bland, uninspired, and slowed down so it's playable on consoles. It's not a genuine tactical shooter like Counter Strike or Battlefield 3.
-With a good old school FPS map, you only
complete the level by collecting keycards. You don't actually
beat the level that way because each level contains unique challenges and experiences (Duke3D and Descent are the best examples of this). CoD's gameplay is almost totally static, there might be small challenges here and there, but the variety is in the plot, which is pretty lackluster. It's basically "complete generic challenge A and advance to B."
-There isn't much difference in play styles or required skills in CoD games. Sure, some are a bit different, but it's not like having a UT or Q3 player switch games. They'd get massacred. Even going from UT99 to UT2004 is a challenge. A CoD player can switch to any other generic FPS on the market. They'll adapt within a couple rounds.
There's nothing unique about CoD except the marketing dollars thrown at it. Defending CoD against older FPS games is arguing for the sake of arguing.