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Jonathon Fowler code on GitHub

User is offline   Skulldog 

#1

Has anybody tried to build Jonathon Fowler latest code ?

https://github.com/jonof

This post has been edited by Skulldog: 18 April 2013 - 07:05 AM

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User is offline   Lunick 

#2

He still updates stuff from time to time. On IRC I heard he was working on JFBuild64 or something :)
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User is offline   Hendricks266 

  • Weaponized Autism

  #3

Megaton is based on JF's GitHub code.
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User is offline   Skulldog 

#4

View PostHendricks266, on 18 April 2013 - 08:57 AM, said:

Megaton is based on JF's GitHub code.



How come he never gives a download to his new builds?

This post has been edited by Skulldog: 18 April 2013 - 11:55 AM

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User is offline   Micky C 

  • Honored Donor

#5

View PostLunick, on 18 April 2013 - 07:13 AM, said:

He still updates stuff from time to time. On IRC I heard he was working on JFBuild64 or something :)


Would there be any kind of advantage using that over eduke32 64bit?
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User is offline   thatguy 

#6

can we integrate the most wanted basic features? Mainly the video shit. Thats the only thing holding me back on the 8th Visage project.
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User is offline   Tetsuo 

#7

Perhaps I'm the only one around here but again I'd like to see the FMOD (I caught somewhere that it had it anyway) support integrated into eduke32. 3D sound\Surround sound in eduke32 would be great.

This post has been edited by Tetsuo: 18 April 2013 - 08:15 PM

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User is offline   thatguy 

#8

You're not the only one. I think that would be a nice addition to eDuke too.
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User is offline   TerminX 

  • el fundador

  #9

The FMOD stuff you've seen is just legacy crap from really old versions AFAIK, unless he's added an FMOD output driver for the existing audio lib. The version of the audio library used in EDuke32 now is actually something that JonoF came up with when I pointed out that the complete sound system rewrites he had been attempting in the past would never sound anything like the original game due to the weirdness in how it handles volume levels, distances, etc, and that it would turn out better to add stuff like stereo mixing, support for additional file formats, and so on directly back into the original audiolib codebase used in DOS Duke3D.
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