Duke Nukem U-SDK (unofficial sdk on the way) "Duke Bots and opportunities for modding"
#1 Posted 30 March 2013 - 03:21 AM
Original thread:
http://forums.gearbo...ad.php?t=262699
Video:
Description:
"A year on from our last demo and it seemed we were dead. Like to say this game will soon be modable and gearbox can't keep it in a closed box for long.
1) LScript which was an application written for other unreal games needs to have a few tweaks to get it to work for DNF. When this is done, "minor" mods could be created. It doesn't deal with unreal variable and function replication so it is limited.
2) There is an inbuilt level editor inside DNF., We have tried getting into this, but so far results in the main game loop running with no windows being setup, but have been able to get it to half load. Perhaps there is missing content.
3) This appears to work in pure multiplayer, I have not tested it with someone else but with me joining the server with the dukebots.
4) It appears to be possible to load single player levels with a few tweaks (etc placing spawn points) in multiplayer without a modification required on the client pcs code and perhaps possible to make a coop."
Previous video:
Description:
"So the Duke Nukem Forever SDK is not released? So that means no MODS right? Wrong! We'll show you some developments in modding that are currently being developed."
This post has been edited by lambdist: 30 March 2013 - 03:32 AM
#3 Posted 30 March 2013 - 02:12 PM
#4 Posted 30 March 2013 - 02:29 PM
#5 Posted 30 March 2013 - 02:31 PM
I doubt they'd be as good as those though.
#6 Posted 30 March 2013 - 03:04 PM
#7 Posted 30 March 2013 - 04:30 PM
Trooper Mick, on 30 March 2013 - 03:04 PM, said:
Me.
#8 Posted 30 March 2013 - 04:32 PM
#9 Posted 30 March 2013 - 04:55 PM
Trooper Mick, on 30 March 2013 - 02:29 PM, said:
I already asked in the comments and I haven't received a response back yet. Of course even having Duke bots is a huge milestone. I would assume that if there's an editor built in as he claims with Lua support then you can probably do more with it. But I don't know, we'll have to wait and see.
#10 Posted 30 March 2013 - 05:33 PM
Trooper Mick, on 30 March 2013 - 03:04 PM, said:
Me.
#11 Posted 30 March 2013 - 07:11 PM
Spirrwell, on 30 March 2013 - 04:55 PM, said:
there is a Duke nukem forever editor built in. its called DukeEd or "Duke's Enormous Tool". < no im not joking about that. wanna help em out?
#12 Posted 30 March 2013 - 10:47 PM
Something tell's me the required files are gone forever though...
This post has been edited by (420){AB}XxXKlannyDannyXxX: 30 March 2013 - 10:49 PM
#13 Posted 30 March 2013 - 10:59 PM
(420){AB}XxXKlannyDannyXxX, on 30 March 2013 - 10:47 PM, said:
#14 Posted 30 March 2013 - 11:31 PM
Saiyuki234, on 30 March 2013 - 04:32 PM, said:
Trooper nick, this is pretty impressive. why dont you talk to them and see if you can help em with DukeEd? (dukes enormous tool)
It's Trooper Mick.
#15 Posted 30 March 2013 - 11:38 PM
Trooper Mick, on 30 March 2013 - 11:31 PM, said:
[size="2"]
It's Trooper Mick.
He couldn't help it Nicky.
#16 Posted 31 March 2013 - 04:04 PM
#18 Posted 31 March 2013 - 05:33 PM
#19 Posted 31 March 2013 - 05:46 PM
Hell, I wouldn't mind either, I feel DNF could be decent with some good level design.
#20 Posted 31 March 2013 - 06:01 PM
#21 Posted 31 March 2013 - 06:05 PM
#22 Posted 31 March 2013 - 06:39 PM
#23 Posted 31 March 2013 - 08:52 PM
Saiyuki234, on 31 March 2013 - 06:39 PM, said:
Duke3D is 17 years old, yet people still care about it. Remember Megaton, *cough
#24 Posted 31 March 2013 - 09:09 PM
Spirrwell, on 31 March 2013 - 08:52 PM, said:
Do we have to bring that in here too Also it's the fans who made an uproar about it
#25 Posted 31 March 2013 - 09:14 PM
Speedy Eggbert, on 31 March 2013 - 06:05 PM, said:
"You're stealing potential profits from us. It's only okay when we do that to Sega."
This post has been edited by 486DX2: 31 March 2013 - 09:15 PM
#26 Posted 01 April 2013 - 06:17 AM
Spirrwell said:
I mean that's going to be the major demand. You're doing some great work so far. I hope it all works out for you!
Response:
agentdark64 said: