I can give you a src, but I don't want to publish it)
Extracting from TekWar? "SOUNDS and SONGS files"
#61 Posted 01 July 2016 - 10:08 AM
#62 Posted 01 July 2016 - 11:06 AM
M210, on 01 July 2016 - 05:15 AM, said:
I don't know yet. It's necessary?
You should open source it; there is no reason for stuff like this to be closed source.
#63 Posted 01 July 2016 - 11:06 AM
Seems to work pretty well, mission selection gets really buggy the more TekLords you manage to kill.
Buttons didn't register properly and before you know it, you are on the wrong map.
I didn't manage to get to Janus' level.
Anyway, 6/7 lords killed and loaded matrix just to test around a bit, no glaring issues aside from that mission selector and lack of menu (esc didn't work)
Buttons didn't register properly and before you know it, you are on the wrong map.
I didn't manage to get to Janus' level.
Anyway, 6/7 lords killed and loaded matrix just to test around a bit, no glaring issues aside from that mission selector and lack of menu (esc didn't work)
#64 Posted 01 July 2016 - 10:24 PM
It's strange, that you have problems with keys o_O. I tested it yesterday and I completed all levels with TekLords...and ESC key is working for me
Btw, I tested a port on my home PC (for developing I using a work PC) and this port works fine on both of them.
What about keys F2-F3?
Btw, I tested a port on my home PC (for developing I using a work PC) and this port works fine on both of them.
What about keys F2-F3?
Spoiler
This post has been edited by M210: 01 July 2016 - 10:25 PM
#65 Posted 05 July 2016 - 05:16 AM
I tested your port and it looks great! Thanks a lot for your work, I never expected a port for Tekwar.
I also found some problems; some sprites have incorrect shading, it runs a bit slower than the original game (or maybe is my computer?), some enemies don't react until you're very close to them (which makes it more realistic in my opinion, but it's not the original behavior) and also the keys didn't work properly when I was in the level selection screen after I completed a mission.
By the way, I created a topic about this in another forum, and looks like somebody has problems trying to install Libgdx. Do you know how to install it?
I also found some problems; some sprites have incorrect shading, it runs a bit slower than the original game (or maybe is my computer?), some enemies don't react until you're very close to them (which makes it more realistic in my opinion, but it's not the original behavior) and also the keys didn't work properly when I was in the level selection screen after I completed a mission.
By the way, I created a topic about this in another forum, and looks like somebody has problems trying to install Libgdx. Do you know how to install it?
#66 Posted 05 July 2016 - 12:08 PM
Perro Seco, on 05 July 2016 - 05:16 AM, said:
By the way, I created a topic about this in another forum, and looks like somebody has problems trying to install Libgdx. Do you know how to install it?
Its strange, because my port already has libgdx libraries in jar file. Is there any errors after launch it?
For install libgdx you can download setup files here: https://libgdx.badlo.../download.html. But I think its not need.......if you aren't a Linux user Im put libgdx libs only for Windows
This post has been edited by M210: 05 July 2016 - 12:10 PM
#67 Posted 05 July 2016 - 01:57 PM
M210, on 05 July 2016 - 12:08 PM, said:
I think its not need.......if you aren't a Linux user Im put libgdx libs only for Windows
#68 Posted 06 July 2016 - 10:46 AM
I just need to add linux version in jar file...I will let you know when I make a new file
#69 Posted 12 July 2016 - 06:00 AM
Hi. I made a new release...some bugs fixed, and now you can change video resolution.
oasiz, can you check main menu? I should fix esc button and some other problems.
oasiz, can you check main menu? I should fix esc button and some other problems.
#70 Posted 12 July 2016 - 06:23 PM
I'll check this asap. This week has been kinda busy overall.
Thanks for doing a fix!
Thanks for doing a fix!
#71 Posted 19 July 2016 - 05:52 AM
Hi there! I released a new version. Added log-file, changable settings - now you can change screen resolution and keys. All settings will saving at gdxtekwar.ini
New nersion you can download at my site
New nersion you can download at my site
#72 Posted 20 July 2016 - 06:52 AM
This is looking pretty good so far, I'm surprised how well it works. I've had a copy of TekWar for a few years now but didn't get too far into it yet. Now I just need to figure out what the story and objective of this game is.
I have one question, will you add an option to disable the texture filtering? Also I'd like to toggle off the FPS counter, is there a way to do that?
I have one question, will you add an option to disable the texture filtering? Also I'd like to toggle off the FPS counter, is there a way to do that?
#73 Posted 20 July 2016 - 08:04 AM
Thanks Yes, I will add this features later. Btw, I planning to add smk video from CD version
#74 Posted 20 July 2016 - 08:20 AM
Sorry, been really busy recently. I managed to play through one mission but not more.
Menu seems to work well now.
Menu seems to work well now.
#75 Posted 20 July 2016 - 08:45 AM
Glad to see it Thanks for your reply. Btw a new release should work on Linux too
#78 Posted 25 July 2016 - 05:21 AM
Ok, I released a new version..i think its stable v1.0.
Now its possible to enable/disable texture filter (linear/nearest), show fps. Also its possible to setup buttons for keyboard and mouse. I made "user map" menu option and other menu additions. So, i think I start to working at Tchernobog AI for BloodCM now
Now its possible to enable/disable texture filter (linear/nearest), show fps. Also its possible to setup buttons for keyboard and mouse. I made "user map" menu option and other menu additions. So, i think I start to working at Tchernobog AI for BloodCM now
#79 Posted 25 August 2016 - 07:56 AM
Great to hear that, but where can I download it? I only can see the old file in your page.