Lunick, on 07 February 2013 - 08:35 PM, said:
I'm gonna be honest here, why should you be able to sell digital games? They are just going nowhere since they don't exist physically. If I buy a game then I want to keep it, no matter how bad it might be.
Here is my take:
Let's assume that no one would be interested in getting an official license of a lousy game. A good game, one that someone else would be interested to play online, say the Fantasy series, I see not reason why I can't transfer my license to my next door neighbour, be it across the street or in a far away country. I can transfer licenses, legally, with most Microsoft and all AutoDesk products. Steam is different. Why? A digital version of a game is still a tangible product, even if some of the gigabytes reside on a remote server.
Anything I could resell, I want to be able to resell. Let's assume again, this time, I landed on very hard time. I want to liquidate non-essential items. Well, playing games does not put food in the fridge. So lets sell my games, and use the proceeds to feed my family. Let's also assume, I collected a thousand games over the years. Steam says, no. Sorry dude, can't do this.
Now then, let me ask you, why should I not be able to transfer my licenses?
In respect to your point, I think digital games are very real and measurable in bytes and hardware storage space required.