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Mapster questions.

User is online   ck3D 

#61

a quick question - is it really impossible for subway vehicles to play sound effects whenever their ceiling is parallaxed ? the map i am currently working on involves a moving train in outdoors settings and its special sound sprite won't work, i have tried implementing it both the conventional way (just throwing the M into the main sector with no need for a hi-tag) and as an ambient sound (with a hi-tag, seeing as trains do carry the 10 special sprites, SE's and such, i assumed that might work, but it didn't), i am trying to find a workaround because a train that doesn't make sounds feels terribly fake and unrealistic, but so far to no avail. is there a trick people have used before or is my train doomed to stay silent ?

edit - managed to make it work. the ambient sound method eventually worked, it just didn't occur to me that the normal subway sound could not be ambient sound compatible. i was certain it was for some reason. silly me

This post has been edited by ck3D: 04 August 2013 - 05:43 AM

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User is offline   Daedolon 

  • Ancient Blood God

#62

Wouldn't that mean the sound plays while it's stopping as well, though?

I never realized parallaxed ceilings stop the regular sounds from working, though. The hardcoded stuff in Duke3D are full of weird quirks.
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User is online   Mike Norvak 

  • Music Producer

#63

View PostHelixhorned, on 13 December 2012 - 01:26 PM, said:

OK, I guess complex sloping qualifies as a good reason. Just type "script_expertmode" into the console.


Haha, this is just lazy and will likely lead to weird effects. There has to be a precedent why I made non-adjacent joining expert-mode-only.


I'm trying to disable expert mode in a fresh Eduke32 synthesis and everything I get is:

"M32 Script expert mode is DISABLED" But it doesn't disable expert mode, How can I disable Expert Mode?
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User is offline   oasiz 

  • Dr. Effector

#64

Strange, that should be enough to disable it..
Are you loading any m32 scripts before this as some actions will require it to be on?
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User is offline   Aleks 

#65

View PostMike Norvak, on 12 October 2024 - 09:08 AM, said:

I'm trying to disable expert mode in a fresh Eduke32 synthesis and everything I get is:

"M32 Script expert mode is DISABLED" But it doesn't disable expert mode, How can I disable Expert Mode?

But it should be disabled by default - are you sure you don't want to ENABLE it? :P
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User is online   Mike Norvak 

  • Music Producer

#66

View PostAleks, on 19 October 2024 - 05:51 AM, said:

But it should be disabled by default - are you sure you don't want to ENABLE it? :P

Oh my bad, you are right, I want to enable expert mode.
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User is online   ck3D 

#67

View PostMike Norvak, on 21 October 2024 - 08:47 AM, said:

Oh my bad, you are right, I want to enable expert mode.


Open console then enter script_expertmode 1 then validate that. Can also be added as a line to m32_autoexec.cfg to make it permanent (will be on by default every time you launch Mapster) in case you want that.
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User is online   Mike Norvak 

  • Music Producer

#68

View Postck3D, on 21 October 2024 - 08:54 AM, said:

Open console then enter script_expertmode 1 then validate that. Can also be added as a line to m32_autoexec.cfg to make it permanent (will be on by default every time you launch Mapster) in case you want that.


Thanks!
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