rasmus thorup, on 18 September 2012 - 04:57 AM, said:
I'm pretty sure the DLC is leftovers from the maingame that didn't make it. So it should be new. Like the models.
The gameplay (locations) is all new. The story is different. There's a lot of difference.
There are a lot of similiarities. But the setting of this DLC and dukes attitude makes it more enjoyable, and i actually liked the main DNF game.
Leftover level design that we had already seen in the leaked documentation. "new models" as in pretty much nothing. A robot, Proton, moon buggy, some random set pieces, the suicide balls.
The only truly new things they added in were the Expander Gun and Proton and his robo-chronies. WHOA!
The story is irrelevant in both games for the most part. Utterly irrelevant. In either case it progresses in the same exact way. You walk up to people, they talk to you for a couple minutes, and then you go on. Either following very linear paths while shooting things or using turrets, or playing the equivalent of scavenger hunt. It's so blatantly a copy and paste job in terms of the coding and level design I don't even know why this is being defended. Side-by-side yeah, shit looks a little different. Instead of a Las Vegas skin, you got the inside of Area 51. Instead of the desert, you have the moon. It's still the same Christ-this-is-linear game play.
A different skin, is not a
new experience.
The Holsome mobile is literally the RC Car with a sound playing every now and again. It's got the same speed, the same turn rate. Same
everything.
The same goes for the moon buggy. The only difference is the global gravity level is slightly lower.
Slightly.
All the environments play exactly as they did in the original game. You go in one direction with no branching, no secondaries, and pretty much no secret areas.
None.