Interceptor Entertainment is doing a Rise Of The Triad remake.
#916 Posted 13 July 2013 - 09:32 PM
#918 Posted 14 July 2013 - 06:39 AM
Colon Semicolon, on 13 July 2013 - 03:16 PM, said:
1. how well defined the original work is and how well you need to stick to it to not become alienating.
2. tools that are limited and how far you can push the limits of the toolset (this is significantly less of an issue these days, but it still factors in quite a bit when you figure in budgets to the equation.)
Yeah, item two is one of the key issues, it's like: We have the technology have you got the staff ...
@ Radar - you can call me anything but a fan of one specific corporation or team or game. But, I am an arrogant old fart, I give you that.
This post has been edited by Hank: 14 July 2013 - 11:57 AM
#919 Posted 14 July 2013 - 11:31 PM
One small annoyance - I bought a single copy of ROTT the other day over Steam and afterwards decided to buy the four-pack for some buddies. Well, that was the plan but Steam wouldn't let me. "Your account already owns some of the above items, so you can’t purchase them again. You can purchase these items as a gift or adjust the contents of your cart to continue. This game is not giftable in your territory." Thanks a lot NZ/Steam!
This post has been edited by Mr. Tibbs: 14 July 2013 - 11:33 PM
#921 Posted 14 July 2013 - 11:49 PM
Micky C, on 14 July 2013 - 11:41 PM, said:
Crap. No, I had no idea. Is it because it's part of a pack? I've bought games I already own on Steam before as gifts for friends and haven't had this problem.
#922 Posted 14 July 2013 - 11:53 PM
#924 Posted 15 July 2013 - 06:10 AM
#926 Posted 16 July 2013 - 02:11 AM
This post has been edited by ReaperMan: 16 July 2013 - 02:12 AM
#927 Posted 18 July 2013 - 05:51 AM
Manual saves have several subtle benefits, such as if you don't like the way you've progressed through the level, you can load a much earlier save point. Or maybe you'd want to save the game at a really cool point to either play over later, or show your friends without any hassle.
But what I find frustrating about the checkpoint save system, is that if you want to leave the game to go have dinner or whatever, you either need to push forward and spend time getting to the next checkpoint, or you just quit the game and lose your progress!
I do get that checkpoints are meant to add a little bit of challenge (you'd have more motivation to try harder if you know you'll be set back when dying), but although checkpoints aren't completely ruining my experience of these otherwise fine games, they're definitely tainting it.
I hope Interceptor reverse their decision or add the option for multiple manual saves after the release. And don't try to blame it on the publisher when you can't!
#928 Posted 18 July 2013 - 06:02 AM
An old school style shooter without manual saves is just ludicrous
#930 Posted 18 July 2013 - 06:29 AM
Micky C, on 18 July 2013 - 05:51 AM, said:
ROFLOL
#931 Posted 18 July 2013 - 07:39 AM
That being said it won't stop me from getting ROTT 2013 and I certainly expect to enjoy it a lot. But the checkpoint system will almost certainly lessen my enjoyment. That is unless they have checkpoints literally every 3 - 5 minutes. Even then with a checkpoint system you usually only have the equivalent of one save slot. So if you are low on health and/or ammo when reaching a checkpoint it can but you in a really bad spot.
I have only ever completed 3 FPS games without cheating: DNF(but not the SP DLC), Bioshock Infinite and Quake 1. After all these years of trying I have yet to complete Duke3D's E1L2, Red Light District without cheating. Currently I am playing Shadow Warrior Classic Redux on Steam and I have completed the first 7 levels of the game so far. But I am saving literally all the time. From once every 5 minutes or so all the way up to several times/minute. Although I am dying a lot less in Shadow Warrior than I did in DNF.
#932 Posted 18 July 2013 - 07:46 AM
- I don't know if it's related, but on a PC/Mac with a full/medium sized keyboard it's common to have a couple of keys for quick saving and loading, which may be a good reason for letting one save anywhere. So it's possible that it seems to make less sense on platforms with no more than a few game controllers (e.g. consoles). I have some doubts about this, though.
- It may complicate the coding; It's impossible to make assumptions that fail in case in-level saving is supported. Furthermore, when a game is patched, existing saved games may become useless. Finally (not sure about this) if checkpoints are all that you have then they take less space on the disk?
One game that takes a hybrid approach (well, at least the PC release) is Serious Sam 3: BFE. You can save anywhere, but it encourages the player to take advantage of no more than the automatic saves (i.e. checkpoints).
This post has been edited by NY00123: 18 July 2013 - 07:49 AM
#933 Posted 18 July 2013 - 08:42 AM
Kristian Joensen, on 18 July 2013 - 07:39 AM, said:
Even on Piece Of Cake?!
#934 Posted 18 July 2013 - 08:44 AM
#935 Posted 18 July 2013 - 08:55 AM
#936 Posted 18 July 2013 - 09:32 AM
....okay, maybe not. I tried and couldn't.
How the hell did you complete other levels in the first episode, Kristian? Cause first two are fairly simple in comparison. Or you didn't?
#937 Posted 18 July 2013 - 10:00 AM
Kathy, on 18 July 2013 - 09:32 AM, said:
....okay, maybe not. I tried and couldn't.
How the hell did you complete other levels in the first episode, Kristian? Cause first two are fairly simple in comparison. Or you didn't?
I have never gotten past E1L2 without cheating. E1L1 I have completed many many countless times. It is has been so long I have tried playing Duke3D in anything but a straight linear level after level fashion that I honestly don't remember if I have completed other levels without cheating. But I can only conclude for me that E1L2 is much harder than all of DNF, all of Bioshock Infinite and all of Quake 1. I think it took me around the 5 - 10 hour mark to complete Quake 1, around the 12 - 15 hour mark to complete Bioshock Infinite and around the 30 - 40 hour mark to complete DNF. The first 7 levels of Shadow Warrior have also been a breeze compared to E1L2 of Duke3D.
I used to be a big cheater in games back from when I started gaming in the mid 90s until the early 2000s. I have never ever done it since.
#938 Posted 18 July 2013 - 10:40 AM
#939 Posted 18 July 2013 - 10:56 AM
I was also the king of keyboard control. Now that polymer is here I use the mouse, but 8-bit will always be keyboard d for me.
This post has been edited by MusicallyInspired: 18 July 2013 - 10:57 AM

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