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Interceptor Entertainment is doing a Rise Of The Triad remake.

#721

View PostKristian Joensen, on 31 May 2013 - 06:49 AM, said:

Controller support is confirmed.


Posted Image
Forgot to ask more questions a/b the control support. 1: Rumble Feature? 2: Applies to all versions Steam, GOG.com and forgot the other one? Planning to get the GOG.com version.
0

User is offline   DaveyDoomsday 

  • Interceptor PR

#722

View PostMr.Deviance, on 30 May 2013 - 11:56 PM, said:

We're all pretty much as old or older than you are on this forum. Yo do know that right?


I didn't mean to actually ask YOUR parents. I was mimicking the ever popular tagline from TV commercials for children's products.

I mean, you could still ask your parents if you wanted to. Nothing against your parents. I'm sure they are lovely people.

Also, yes - controller support. UE3 works natively with XB360 controllers and all that fun stuff.

This post has been edited by DaveyDoomsday: 31 May 2013 - 04:45 PM

3

User is offline   Nukeaholic 

#723

For those of you who don't know (most of you probably do). ROTT has a steam page up so it can now go on wishlists. No pre-order at the moment it seems.
0

User is offline   Saiyuki234 

#724

make a freakin console port or at least make it an XBLA download!! :lol: the console guys need some love too : 3
0

User is offline   ReaperMan 

#725

I would like to see the atari 2600 port.
1

User is offline   Kathy 

#726

View PostSaiyuki234, on 02 June 2013 - 04:04 PM, said:

make a freakin console port or at least make it an XBLA download!! :lol: the console guys need some love too : 3

I'd rather they first get PC version out then deal with consoles' porting, certification and other crap.
0

User is offline   ---- 

#727

View PostSaiyuki234, on 02 June 2013 - 04:04 PM, said:

make a freakin console port or at least make it an XBLA download!! :lol: the console guys need some love too : 3


They would need to playtest it a lot with the speed slowed down for consoles. Look even UT3, which is much slower than this, had to slowed down for consoles by 20%, so that people can enjoy it. Then it needed further adjustment because the advanced movement didn't work with controllers (so they had auto-dodging instead of the player deciding when to dodge).

I'd rather have a proper game for a proper platform first and then have it ported to a secondary platform which isn't suited as well for this type of game anyways.

This post has been edited by fuegerstef: 03 June 2013 - 01:24 PM

1

User is offline   ReaperMan 

#728

So...... no Atari 2600 port? :lol:

This post has been edited by ReaperMan: 03 June 2013 - 04:15 PM

0

User is offline   DaveyDoomsday 

  • Interceptor PR

#729

View PostReaperMan, on 03 June 2013 - 02:48 PM, said:

So...... no Atari 2600 port? :lol:


If we make any money from ROTT we're likely gonna do a Mac port first. You know how Fred loves his Macs. Maybe linux. Maybe iOS, Maybe Tegra (dat Nvidia money) consoles would be great. But it's expensive, and ain't nobody got time or money fo dat. We're focused on one version right now. DO NOT DISTURB THE FREDERIK.
1

User is offline   Tetsuo 

#730

I'll be sure to chip in to make that Mac port happen. :lol:

Speaking of "if we make any money from ROTT" had you guys ever considered a kickstarter?

This post has been edited by Tetsuo: 03 June 2013 - 06:54 PM

0

User is offline   Kathy 

#731

View PostTetsuo, on 03 June 2013 - 06:53 PM, said:

Speaking of "if we make any money from ROTT" had you guys ever considered a kickstarter?

Oh no...
0

User is offline   uh . . . . 

#732

View PostTetsuo, on 03 June 2013 - 06:53 PM, said:

I'll be sure to chip in to make that Mac port happen. :lol:

Speaking of "if we make any money from ROTT" had you guys ever considered a kickstarter?


Stop.
0

User is offline   Tetsuo 

#733

View Postuh . . . ., on 03 June 2013 - 07:20 PM, said:

Stop.

Just try stopping me. I'm going to do the damn hell as I please including purchasing the PC version so they have enough to do further ports like to Mac and Linux.

This post has been edited by Tetsuo: 03 June 2013 - 08:46 PM

0

User is offline   DaveyDoomsday 

  • Interceptor PR

#734

View PostTetsuo, on 03 June 2013 - 08:41 PM, said:

Just try stopping me. I'm going to do the damn hell as I please including purchasing the PC version so they have enough to do further ports like to Mac and Linux.


We talked about Kickstarter a million times. Apogee and the guys almost had me convinced at one point - but we decided to do this the old fashioned way by pulling up our bootstraps and emptying our bank accounts.

First of all, on top of everything else we're doing - trying to run a successful Kickstarter campaign sounded like an enormous pain in the ass. Something we simply didn't have the time or resources for - especially with me being tasked with all of the marketing by myself.

Secondly, I personally don't think we've earned the right to ask for hand outs from the gaming community. I think that if we prove ourselves with ROTT, the sky's the limit! Veteran devs like InXile and Double Fine have every right to do these big budget Kickstarters. They have long time fans and back catalogs of quality games as proof that they will deliver. I don't think we've earned the right to fund raise next to guys like that and quite frankly I'm a little put off by other indie developers who do. Even more so by certain "veteran" developers who think they can raise millions of dollars based on fans who liked games they made decades ago. Sure, anyone can donate to anything - it's a free country. But I've never been in the business of asking for handouts and certainly wasn't going to take that route with ROTT. I'd rather sell my house than ask for a hand out. In fact, I AM SELLING MY HOUSE.

Plus, when it comes to Kickstarter - unless you're Tim Schafer or Brian Fargo - you really only get ONE shot and ONE Kickstarter. So why waste our opportunity with our first game? If ROTT does well, we can take a step back, pay our guys what they deserve to be paid, and then perhaps re-assess our situation and potentially do a Kickstarter for our next project or even a ROTT expansion pack.

I obviously can't speak for everyone, but I want more than anything for Interceptor to prove that we can do this on our own. Because if we do that and we succeed, it will be all the more worthwhile.

So yeah. No Kickstarter. At least not yet :lol:
11

User is offline   xMobilemux 

#735

View PostDaveyDoomsday, on 04 June 2013 - 10:23 PM, said:

our next project

Your project for a Worldwide Known and Established IP coming to current and Next Gen consoles only?
2

User is offline   MusicallyInspired 

  • The Sarien Encounter

#736

I respect your no-Kickstarter approach. It definitely shows humility and speaks of your company's character.
4

User is offline   Tetsuo 

#737

View PostDaveyDoomsday, on 04 June 2013 - 10:23 PM, said:


So yeah. No Kickstarter. At least not yet :lol:


Well, either way I want the Mac version to happen (and I don't begrudge linux having it either). So I'm going to buy it so you guys get "enough" money to make that happen. :lol: Which is by the way an entirely different thing to a kickstarter.

This post has been edited by Tetsuo: 05 June 2013 - 10:10 AM

1

User is offline   ReaperMan 

#738

View PostMusicallyInspired, on 05 June 2013 - 05:52 AM, said:

I respect your no-Kickstarter approach. It definitely shows humility and speaks of your company's character.

I agree.

Also, Dave, any news on those pics of the the high resolution models? :lol:
0

User is offline   DaveyDoomsday 

  • Interceptor PR

#739

View PostReaperMan, on 05 June 2013 - 03:01 PM, said:

I agree.

Also, Dave, any news on those pics of the the high resolution models? :lol:


Lemme follow up with the artists again
0

User is offline   Mr. Tibbs 

#740

Some new ROTT footage:

My link
My link
My link

I really like the UI. The game looks great. It's come a long way since Quakecon 2012.

This post has been edited by Mr. Tibbs: 10 June 2013 - 03:38 PM

7

User is offline   Komenja 

#741

Dear sweet monkey-fucking jesus that looks amazing. GIVE US A RELEASE DATE.
4

User is offline   Frederik Schreiber 

  • Slipgate Studios

#742

We will announce the Release date very soon! :lol:
7

User is offline   ---- 

#743

Lol, Super-Slomo in the E1L1 vid is still faster than your average shooter's speed of today.

Gonna be awesome. :lol:
3

#744

Singleplayer is looking pretty nice. I remember asking about how the AI would be handled a while back and it looks spot on from what I can see: just the right balance of slightly suicidal aggressiveness with moderate tactics.

I do have one concern about the HUD, however: Will the on-screen "x2" combo multiplier pop ups and "1 Enemy Killed" messages be optional? I know having a score is a hallmark feature of this era of FPS games, but ROTT (or any other FPS of the time that I can think of) didn't require constant visual feedback for every point you earned. It's unnecessary visual clutter, and sorry to say, but it reminds me of the constant "+100" xp kill messages in Call of Duty's multiplayer. Such on-screen reminders aren't really needed when the splattering of blood and ludicrous gibs are more than plenty to inform you that your shots are on the mark.

Again, just a simple option to turn these score messages off and leaving the critical messages such as weapon pickups, Ludicrous Gibs, and such enabled would suffice.

This post has been edited by RinyRed: 10 June 2013 - 05:10 PM

2

User is offline   Lunick 

#745

View PostDaveyDoomsday, on 22 January 2013 - 12:27 AM, said:

Hah! Can't answer that just yet.


View PostDaveyDoomsday, on 16 March 2013 - 03:56 AM, said:

We've got more screens, dev diaries, podcasts and trailers coming up in the meantime. So stay tuned :lol:


View PostDaveyDoomsday, on 26 March 2013 - 02:49 PM, said:

Release date announcement and uncut multiplayer gameplay from PAX coming soon!


View PostDaveyDoomsday, on 14 April 2013 - 10:58 PM, said:

Yep, we'll be announcing it soon. Sorting out pre-order bonuses with Steam and GoG etc. Oh, and finishing up the new box art ;-)

View PostDaveyDoomsday, on 02 May 2013 - 03:21 PM, said:

We'll announce a date not long before release, Steam/GoG like it that way. Better for pre-orders they say.


View PostFrederik Schreiber, on 10 June 2013 - 04:50 PM, said:

We will announce the Release date very soon! :lol:


Dave...
0

User is offline   LkMax 

#746

Look, everything is looking good and all but the way the blood comes out of the limbs is weird as hell, looks even like a bug. It's only visible on the first and second videos so Im assuming those are older builds?
edit: well, maybe they are not. =P If this is the case I hope it's fixed in a patch or something.

This post has been edited by LkMax: 10 June 2013 - 06:48 PM

0

User is offline   Kathy 

#747

When it's done.
0

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#748

The graphical effects do look a bit cheesy, but based on the above footage, the product delivers exactly what it advertises. I foresee many hours wasted on this game when it ends up in my Steam library; I am going to play the hell out of it.

This post has been edited by Comrade Major: 10 June 2013 - 07:07 PM

0

User is offline   Frederik Schreiber 

  • Slipgate Studios

#749

We deliberately made the blood spraying and gibs very cheesy and over the top :lol:
Thats what we love about Rise of the Triad!

I hope you will enjoy the final product Comrade Major :lol:
1

User is offline   Mr. Tibbs 

#750

Interceptor's definitely doing its own thing with ROTT. I can't wait to pick it up.

Frederik, are you guys planning on releasing a ROTT demo/shareware before launch in the Apogee/3DR tradition?

This post has been edited by Mr. Tibbs: 10 June 2013 - 09:22 PM

0

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