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Interceptor Entertainment is doing a Rise Of The Triad remake.

User is offline   Kathy 

#560

View PostDaveyDoomsday, on 18 March 2013 - 01:23 PM, said:

I agree with Steveeeie here. A good game should be worth your money.

It should be worth my time. Money is another question.
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User is offline   Player Lin 

#561

View PostReaperMan, on 18 March 2013 - 08:30 AM, said:

I care.


Respect it. :angry:

I care BAD DRM, like locking on what machine that you activated, limited times to activated or installed, ridiculously steps to activate or install, etc.

Sustained Internet connection isn't my concern, and at least Steam has offline mode...I see more shitty methods than this or key verification......and...LAN, not use that like 10 years or so, when I always like play alone/SP game in most times... :D

This post has been edited by Player Lin: 19 March 2013 - 02:45 AM

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User is offline   MusicallyInspired 

  • The Sarien Encounter

#562

View PostLkMax, on 18 March 2013 - 02:38 PM, said:


Uh... no, you actually have to log on to play offline games on Steam.


That only applies to STEAMWORKS games. There are many games on Steam who's executables can be run independent of the Steam launcher altogether. Mostly older and indie games, but still.
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User is offline   Frederik Schreiber 

  • Slipgate Studios

#563

View PostMusicallyInspired, on 19 March 2013 - 07:43 AM, said:

That only applies to STEAMWORKS games. There are many games on Steam who's executables can be run independent of the Steam launcher altogether. Mostly older and indie games, but still.

Ours Included :angry:
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User is offline   Gambini 

#564

Just stumpled upon a trailer (the 2012 trailer). My opinion about this game has drastically changed. It looks quite great and gave me hopes of playing a game that is not just about enter this area, kill these enemies, wait for your health to regen, grab ammo from one of these 100 crates, move to next area... . I only, truly, dislike the floating crosses. that got to be one thing I would have prefered to be buried in the past. I´d put physically correct jewels as pickups just like in Return To Castle Wolfestein. But, hey, that´s just me.
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User is offline   Person of Color 

  • Senior Unpaid Intern at Viceland

#565

View PostCaptain Awesome, on 18 March 2013 - 06:01 PM, said:

If you're not playing Sim City for the Super Nintendo you're not doing it right.


That's the worst version of SimCity. But it's still fun as shit!

That mayor looks like a fucking faggela, though.
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User is offline   Micky C 

  • Honored Donor

#566

View PostGambini, on 20 March 2013 - 03:41 PM, said:

Just stumpled upon a trailer (the 2012 trailer). My opinion about this game has drastically changed. It looks quite great and gave me hopes of playing a game that is not just about enter this area, kill these enemies, wait for your health to regen, grab ammo from one of these 100 crates, move to next area... . I only, truly, dislike the floating crosses. that got to be one thing I would have prefered to be buried in the past. I´d put physically correct jewels as pickups just like in Return To Castle Wolfestein. But, hey, that´s just me.


Maybe even an option to remove point bonus pickups altogether for those who want to focus on the actual gameplay.
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User is offline   Lunick 

#567

View PostTrooper Mick, on 20 March 2013 - 08:55 PM, said:

Maybe even an option to remove point bonus pickups altogether for those who want to focus on the actual gameplay.


ಠ_ಠ

I fucking loved picking those up.
1

User is offline   Micky C 

  • Honored Donor

#568

That's why I said it should be made an option. Personally I never cared for the pickups.
0

#569

don't you mean ankhs and not crosses?
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User is offline   Green 

  #570

Rise of the Triad was at PAX East courtesy of EVGA & DigitalStormPC. Here are a couple of videos of the game in action at PAX East.




1

User is offline   Player Lin 

#571

Looking good and just disappointed about that HUD... :angry:
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User is offline   thatguy 

#572

That HUD is fine. I don't want a big clunky HUD for sake of 'Nostalgia' for a remake. This isnt gmDoom.
1

User is offline   ---- 

#573

With the mod tools the HUD can easily be updated/downgraded/retrofied, I believe.

This post has been edited by fuegerstef: 25 March 2013 - 01:15 PM

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User is offline   Spirrwell 

  • tile 1018

#574

Love the music from the first video Green posted.

And I fucking love the way the game looks so far... Am I overstating? Ah well, an opinion is an opinion.
1

User is offline   ReaperMan 

#575

Hey i got a great question.... are the RemoteRidicule taunts still in multiplayer? I remember them being fun to use during lan games to annoy your friends when you killed them.

This post has been edited by ReaperMan: 25 March 2013 - 07:32 PM

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User is offline   Green 

  #576





EVGA at PAX EAST 2013 - Day 1
EVGA at PAX EAST 2013 - Day 2
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User is offline   Mr. Tibbs 

#577

Whoa, that's fast! I'm loving the framerate. Weren't we supposed to get a release date at PAX? I guess it shouldn't be too far away.
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User is offline   Player Lin 

#578

View Posts.b.Newsom, on 25 March 2013 - 11:12 AM, said:

That HUD is fine. I don't want a big clunky HUD for sake of 'Nostalgia' for a remake. This isnt gmDoom.


...wait, I didn't say I want big HUD or something like DooM, please don't try to guessing my word. :angry:

I would like see some small shitty HUD except that like a robot-like-meter(?) one, it's not bad but just feel it's not fits, even the original ROTT's one isn't big at all.

This post has been edited by Player Lin: 26 March 2013 - 05:35 AM

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User is offline   DaveyDoomsday 

  • Interceptor PR

#579

Yes, Remote Ridicule is in the game. "WHERE ARE YOUUUU" "LA DA DAAAA"

Release date announcement and uncut multiplayer gameplay from PAX coming soon!

People had an absolute blast playing the game at PAX and we had a line for 3 days in a row so it's really letting us know we're still taking things in the right direction. The team is very proud.
2

User is offline   Micky C 

  • Honored Donor

#580

So far all people have been seeing and playing is the multiplayer, but what about the singleplayer?
3

User is offline   Loke 

#581

More MP footage from TotalBiscuit.


5

User is offline   Frederik Schreiber 

  • Slipgate Studios

#582

View PostTrooper Mick, on 26 March 2013 - 02:51 PM, said:

So far all people have been seeing and playing is the multiplayer, but what about the singleplayer?

Singleplayer is the primary component of the game.
We're saving the best for last :)
4

User is offline   Person of Color 

  • Senior Unpaid Intern at Viceland

#583

Oh. My. God.

That looks FUCKING PERFECT
1

User is offline   Frederik Schreiber 

  • Slipgate Studios

#584

View Post(420){AB}XxXKlannyDannyXxX, on 27 March 2013 - 05:55 PM, said:

Oh. My. God.

That looks FUCKING PERFECT

Thank you very much :)
1

User is offline   Lunick 

#585

You should tell us about the achievements. I hear teabagging.
1

User is offline   Player Lin 

#586

It's looks so fun and so old-school! :)
So looks like the pistol in the ROTT2013 needed reloading but still unlimited ammo, right?(Fine with this) And are akimbo pistols in original will exist too?
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User is offline   Tetsuo 

#587

I hate when alt-fire doubles as aim down sights in games because I like having a separate key or button for both of those functions... and I never use right mouse button for aim down sights. Even if they are superfluous as they seem like they are going to be in this game. With keyboard and mouse we have plenty of keys and buttons so why not make use of them all and not coalesce the functions into one like that. Personally speaking I don't want alt-fire on the pistol to be sights.

Other than that I'm liking what I'm seeing.

I'm also still wondering if we are going to have a toggle function to toggle between current equipped explosive\magic weapon and the last equipped bullet weapon like ROTT '95 did.

This post has been edited by Tetsuo: 27 March 2013 - 09:59 PM

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User is offline   Micky C 

  • Honored Donor

#588

What's your problem with them having iron sights? They don't do anything, so you might as well ignore them and consider the bullet weapons as having no alt fire.
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User is offline   Tetsuo 

#589

You didn't understand what I was saying. I am not against iron sights I'm just against them sharing a button with alt-fire. I want for them to have their own separate button I can bind to a key on the keyboard instead. Certain other games have it like this and that's how I prefer it.

This post has been edited by Tetsuo: 27 March 2013 - 10:04 PM

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