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Interceptor Entertainment is doing a Rise Of The Triad remake.

User is offline   Ronin 

#331

View Postfuegerstef, on 13 December 2012 - 07:31 AM, said:

The situation of being a douchebag ... as some forum mod said about you?

Well if some forum mod said it, it must be true then. Now you are beginning to sound like a bitch.

This post has been edited by Ronan: 13 December 2012 - 07:39 AM

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User is offline   ---- 

#332

View PostRonan, on 13 December 2012 - 07:36 AM, said:

Well if some forum mod said it, it must be true then. Now you are beginning to sound like a bitch.


No, I never said so myself. I just was informed that you are one. But then I trust them as they read all of the posts here (and the few posts I read seem to imply that the assumption is not that far off). :)

PS: it was you who started the bitching. I only pointed out that others may have another definition of "pussy". Then you statred to get insulty on me and others. But that is a cute thing which is seen a lot with your type. :)

This post has been edited by fuegerstef: 13 December 2012 - 08:22 AM

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User is offline   Ronin 

#333

Whatever, I am done with you as I see no point with arguing with someone who excels at nonsensical, ad hominem posts, you are basically talking nonsense.

While I may have been overly mean about Fresch, at least he is professional enough to not engage in petty squabbles with random people (potential customers) on the internet.

So you can continue to talk nonsense in a failed attempt to sound witty if you like, it will not do this thread any favours. Either way I don't care, you are the one with a dog in this fight.
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#334

View PostRonan, on 12 December 2012 - 08:18 PM, said:

Anyone else get the overwhelming urge to punch their screen at 00:33 seconds into this?

And again at 00:43.

Fresch, I like how you and the team are trying to do something old school and bring back a good old game, but why do you insist on coming across as such a dickhead?

The cigar does not suit you because you look like and are a pussy.


I think your wrong. It's one of those pictures you make for fun.
But thanks for making me watch at least some of the video hehe.
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User is offline   Mr. Tibbs 

#335

Looking forward to checking this one out. I wonder which studios worked on the previous versions? A European studio and a NZ studio. I can't think of many kiwi companies that make shooters.
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User is offline   ---- 

#336

View PostMr. Tibbs, on 13 December 2012 - 11:45 AM, said:

Looking forward to checking this one out. I wonder which studios worked on the previous versions? A European studio and a NZ studio. I can't think of many kiwi companies that make shooters.


Are you sure you are not mixing this one up with anothrr game?

Previous versions? The original was made Apogee. There only were levelpacks.
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User is offline   Mr. Tibbs 

#337

Oh, sorry. In the podcast Terry Nagy mentions there were two previous prototypes developed that didn't really go anywhere before they signed with Interceptor. One of the studios is in NZ and I have no idea who could've landed that contract.

This post has been edited by Mr. Tibbs: 13 December 2012 - 12:04 PM

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User is offline   ---- 

#338

View PostMr. Tibbs, on 13 December 2012 - 12:00 PM, said:

Oh, sorry. In the podcast Terry Nagy mentions there were two previous prototypes developed that didn't really go anywhere before they signed with Interceptor. One of the studios is in NZ and I have no idea who could've landed that contract.


Oh, you are talking about the prototypes. That's another story. I thought you meant previous finished version. :)

This post has been edited by fuegerstef: 13 December 2012 - 12:08 PM

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User is offline   Frederik Schreiber 

  • Slipgate Studios

#339

The previous prototypes was created by a guy from New Zealand, from 2009 - 2012, and was closer to what you could compare to the Duke3D HRP.
Unfortunately the quality of the project was very low, and was only done as a prototype of a system on how to quickly update all the ROTT textures, and change the sprites into 3D models.

Apogee wanted to do more than just a texture update, which at that time also couldnt be justified as a "Remake/Reboot".

When we got the license to ROTT, we built the game as a completely original title, rooted in the original source material of Dark War, and based on the key features that made the original title so special.

In relation to the video - Our PR guys took a bunch of old Facebook images, like me with a Cigar, Terry with a mustache etc. and used those in the video.
Those images are not meant to be serious.

I hope you enjoyed our first podcast :)

This post has been edited by Frederik Schreiber: 13 December 2012 - 12:33 PM

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User is offline   Mr. Tibbs 

#340

I did! It's obvious Interceptor is passionate about old school shooters and it's great you guys got the contract. I can't believe that that the team was ready to show anything in 5 months let alone have a playable build at Quakecon. That's super impressive. Cheers for the info and I look forward to playing some ROTT next year!
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User is offline   Frederik Schreiber 

  • Slipgate Studios

#341

View PostMr. Tibbs, on 13 December 2012 - 12:42 PM, said:

I did! It's obvious Interceptor is passionate about old school shooters and it's great you guys got the contract. I can't believe that that the team was ready to show anything in 5 months let alone have a playable build at Quakecon. That's super impressive. Cheers for the info and I look forward to playing some ROTT next year!

Thank you very much for the kind words Mr. Tibbs :)
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User is offline   Hank 

#342

View Postfuegerstef, on 13 December 2012 - 06:45 AM, said:

So what. You think they had shown it (friendship or not) if the game wasn't good enough to open the Con even in it's alpha state? At least think twice about it. :)

http://www.businessi...con-2012-2012-8
prove me wrong then.
There is no mention that the alpha of the ROTT opened the entire Con event.
From my perspective, I am very happy that Apogee is still in business. They did a lot of good for start up teams. And I respect them to the full.
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User is offline   Kathy 

#343

The other Apogee did a lot of good. This one - not so much.

This post has been edited by Burnett: 13 December 2012 - 07:12 PM

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User is offline   Frederik Schreiber 

  • Slipgate Studios

#344

View PostHank, on 13 December 2012 - 05:14 PM, said:

http://www.businessi...con-2012-2012-8
prove me wrong then.
There is no mention that the alpha of the ROTT opened the entire Con event.
From my perspective, I am very happy that Apogee is still in business. They did a lot of good for start up teams. And I respect them to the full.


Rise of the Triad did open QuakeCon 2012, with a special introduction from ID CEO Todd Hollenshead.
You can find the video here:
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User is offline   ---- 

#345

View PostFrederik Schreiber, on 14 December 2012 - 01:36 AM, said:

Rise of the Triad did open QuakeCon 2012, with a special introduction from ID CEO Todd Hollenshead.
You can find the video here:


You might want to add that this is the Quakecon welocme speech of Todd, which was before the keynnote of John Carmak.

The Quakecon Tweets are also further proof.

It went like this: Welcome to Quakcon. Here is ROTT ... then, after that, John Carmack.

EDIT
Not that the date of Greens post in this very thread had given it away anyways. But if one wants to look elsewhere. :)

This post has been edited by fuegerstef: 14 December 2012 - 04:03 AM

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User is offline   Fox Mulder 

#346

"Our second production diary is now LIVE! Meet our virtual team as we go around the world!

What's the best part of working as a virtual team? Well, as our Lead Coder Stefan Madsen says, "You can code butt naked!"



We'll have the extended cut and some new goodies for you next week, so stay tuned!"

This post has been edited by Fox Mulder: 14 December 2012 - 11:23 AM

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User is offline   LkMax 

#347

I started playing the original ROTT yesterday for the first time, and the game has some pretty cool ideas, like crazy weapons, traps and power ups, but the level aesthetics are usually terrible.
Looking again at the new ROTT footage I'm glad Interceptor is merging these ideas with better map aesthetics. Looks like it'll be fun.
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User is offline   thatguy 

#348

View PostLkMax, on 14 December 2012 - 05:16 PM, said:

I started playing the original ROTT yesterday for the first time, and the game has some pretty cool ideas, like crazy weapons, traps and power ups, but the level aesthetics are usually terrible.
Looking again at the new ROTT footage I'm glad Interceptor is merging these ideas with better map aesthetics. Looks like it'll be fun.


They were more mazes than great level design. Doom did a spectacular job for Level design and Duke was just amazing. I think the issue lied on the oversimplification of the level editor.
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User is offline   MrFlibble 

#349

View Posts.b.Newsom, on 14 December 2012 - 06:09 PM, said:

They were more mazes than great level design. Doom did a spectacular job for Level design and Duke was just amazing. I think the issue lied on the oversimplification of the level editor.

I guess it's rather the limitations of the Wolfenstein 3-D engine, even with all the upgrades. ROTT levels are still fun, even if they don't look too realistic.
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User is offline   Green 

  #350

Quote

We have SO MUCH stuff to share with you today that we MAY have to spread it out over the weekend. First off, here's the extended cut of our second production diary! (it's totally extended, stop counting the seconds)


https://www.facebook...145266498958577

Quote

We said we had a lot to share today and we weren't lying! Up next is our second podcast - served up in both .mp3 and YouTube format!

https://dl.dropbox.c...7/Rottcast2.mp3

http://youtu.be/rHNbDb5XqQk

Listen in as the guys discuss "Rebooting a Classic", talk about how hectic QuakeCon was and even what other reboots they're looking forward to or have enjoyed the most. It's all here on the ROTTcast!

And yes, we're aware that picture of Nick IS the best YouTube thumbnail ever.


https://www.facebook...397700503644369
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User is offline   Tetsuo 

#351

I actually liked the atmosphere that was provided by the level design due to the modified Wolf3D engine in the original ROTT. I never saw the limitations of the engine as a negative... it made the game unique compared to other games of the time.
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User is offline   MrFlibble 

#352

View PostTetsuo, on 21 December 2012 - 11:59 PM, said:

I actually liked the atmosphere that was provided by the level design due to the modified Wolf3D engine in the original ROTT. I never saw the limitations of the engine as a negative... it made the game unique compared to other games of the time.

Same here, ROTT has a unique feel because of how the levels look. And the whole GAD thing - where are the chances someone would come up with that if there was no other way to create elevation differences?
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User is offline   Green 

  #353

Quote

Our Child's Play live stream kicks off in just two hours but first we thought we'd share this brand new screenshot with you.

Remember the awesome concept for Episode 2? Of course you do!

http://www.facebook....&type=3

Well, it's been brought to life! Behold! The entrance of E2L1, "Into the Castle"

Stay tuned for even more goodness this weekend and be sure to tune in to the stream at 12pm PST! (2 hours from now!)

http://interceptor-e...om/childs-play/

https://www.facebook...14880702&type=1
Posted Image
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User is offline   Micky C 

  • Honored Donor

#354

The photos are getting boring. Give us the game already!
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User is offline   ReaperMan 

#355

Give us Stripper pics!.... oh wait wrong game.
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User is offline   Lunick 

#356

View PostReaperMan, on 22 December 2012 - 07:06 PM, said:

Give us Stripper pics!.... oh wait wrong game.


Never Forget :)
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User is offline   OpenMaw 

  • Judge Mental

#357

View PostMicky C, on 22 December 2012 - 07:05 PM, said:

The photos are getting boring. Give us the game already!


Do we need to start up a "We Want ROTT Demo Now" thread for old time sake? Complete with hilarious captioned imagery?


God-damn I miss those days.
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User is offline   Micky C 

  • Honored Donor

#358

At the very least we should change the name of this thread to something like "Rise of the Triad 2013". It's almost as bad as the "Black Mesa 2012 Media Campaign" thread.

Still, since I joined the community fairly late, I personally missed out on a lot of the Big Wait so if such a thread is made, I'd be living the glory for the first time Posted Image
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User is offline   Loke 

#359

I had to go to bed after they started doing Unreal. How far did they go?

Quote

Do we need to start up a "We Want ROTT Demo Now" thread for old time sake? Complete with hilarious captioned imagery?.


Rofl, I remember that. I made a picture for that thread over at 3DR but I can't find the bloody thing anymore.
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User is offline   Kathy 

#360

I was at 3dr forums at that time, but didn't follow Prey that much to check out the thread.
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