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Interceptor Entertainment is doing a Rise Of The Triad remake.

User is offline   Tedades 

#140

For some reason I love internet more after reading your post. When the original ROTT came out we would have never known what he thought if it was not in a interview.
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User is offline   LkMax 

#141

what does "Hmm..." is supposed to mean? Something like "meh"?

Also, since it's my first post on this topic (I've been stalking for a while): I liked what I saw in the trailer and gameplay vids. Looking for the finished version...
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#142

View PostLkMax, on 10 August 2012 - 05:44 AM, said:

what does "Hmm..." is supposed to mean? Something like "meh"?


Undecided. Generally an indicator that justice has not sufficiently been done to his work.
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User is offline   Mike Norvak 

  • Music Producer

#143

View PostAchenar, on 10 August 2012 - 05:51 AM, said:

Undecided. Generally an indicator that justice has not sufficiently been done to his work.


I'm not complaining but I think I get his point, just listen at the track, it's like: Oh good there's another Grabbag-like cover of another Grabbag-like Lee's song, Is not that I have something against GDTFW on the contrary I think is just E-pic!!! But why everybody is so obsessed on cover this kind of songs in metal / orchestral stuff?, I mean there's more room for creativity, specially speaking of video game music, just read Lee's words: Saw and heard, thanks for the heads up. Still in "Hmm....." mode, especially after everything I went through for Grabbag. ;)
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User is offline   MrFlibble 

#144

As a matter of fact Lee's Hmm... exactly reflects my impression of both the Fastway cover and the whole project ;)

I would have never thought the original song was written in a bad mood though - this is definitely not the impact it makes on listeners. Then again, how much of a composer's attitude gets through to the audience anyway? Can anyone tell, just from listening to the ROTT soundtrack, that Lee wrote it in a rather tight schedule while still doing the tech support job?
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#145

View PostMrFlibble, on 10 August 2012 - 07:33 AM, said:

I would have never thought the original song was written in a bad mood though - this is definitely not the impact it makes on listeners. Then again, how much of a composer's attitude gets through to the audience anyway? Can anyone tell, just from listening to the ROTT soundtrack, that Lee wrote it in a rather tight schedule while still doing the tech support job?


There is a subtle "mad as hell" feel to Fastway. It's frantic, fast-paced, and hard-hitting, which kind of fits the atmosphere of ROTT. If an orchestra played it, it would probably be very loud and in-your-face, and I'd certainly argue that it's one of the most aggressive tracks from the game (especially compared to atmospheric ones like Mist Ache or Shards).
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User is offline   OpenMaw 

  • Judge Mental

#146

It's like we've gone back to 1999 and Quake III has just hit shelves, man!

That's what it looks like, anyway.

I think some of the level design could use a few tweaks, but otherwise I don't really have any complaints.
1

User is offline   Fox Mulder 

#147

View PostLunick, on 03 August 2012 - 11:25 PM, said:

Dopefish lives!


+1 It looks like no-one noticed The Dopefish in that gameplay video. ;)

This post has been edited by Fox Mulder: 10 August 2012 - 09:58 PM

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User is offline   Kathy 

#148

Actually, when I saw it in the video I thought it would be too obvious to tell because I assumed everyone noticed it anyway. It would be like saying "hey, they've got guns there!".
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User is offline   Fox Mulder 

#149

http://www.gametrail...eplay-interview
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User is offline   LeoD 

  • Duke4.net topic/3513

#150

View PostFox Mulder, on 13 August 2012 - 09:05 AM, said:

5:15 "moron innovations" - well, after DNR my expectations weren't too high anyway. ;)
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User is offline   Kathy 

#151

Meh, gameplay is from MP.

Is Bizet part of the soundtrack?
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User is offline   Bloodshot 

#152

I do like the remix of Fast Way, but it definitely is missing something.

In fact, I feel like

http://www.youtube.c...2sX3T8Aus#t=13s

at 13 seconds in Fast Way when the MIDI "violins" start, the notes it hits combined with the instrument make it sound really good, whereas that part in the new version just sounds off a little bit. There's more that feels off, but I just really love the "ramp up" at the beginning in the original.
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User is offline   Green 

  #153


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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#154

Insert obligatory derisive comment about Fresch's hair here.
2

User is offline   LkMax 

#155

View PostGreen, on 15 August 2012 - 03:38 PM, said:

edit: -snip-

The new soundtrack is pretty average, nothing great or better compared to the original really (except for the 8 bit quality).
Also, I tought they would make entirely new levels, now I'm not sure if all levels will be the same old ones with shiny graphics or if there will be additional maps. Not that better graphics are a bad thing, of course, but It looks like 15 bucks for an HRP and slightly redesigned maps. More or less like Serious Sam HD but with more work put into it (ROTT is 6 years older than the first SS after all).

Don't know what to expect, will just keep an eye on it.

This post has been edited by LkMax: 15 August 2012 - 06:50 PM

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User is offline   Tetsuo 

#156

I'd quite like a SSHD style ROTT Remake actually but they seem to be doing more interpretation than just a straight up HRP. What I don't like about the new levels and I've told them so already is how they seem to lack some of the style of the original such as all the wrought ironwork the levels used to have which they now seem to lack. They recently put a job posting for some set dressers\world builders though so that may change soon.

As for the music, the new one sounds pretty good to me although it's nice they are going to include the old music as an option. The old music sounds quite good especially rendered with the right sound card and outputted to MP3 so any sound card can play it.
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User is offline   Bloodshot 

#157

They should do something like halo anniversary and have a button that switches to unfiltered sprites and 8-bit level textures, no lighting, and midi music on the fly
-1

User is offline   Night Wolf 

#158

I bet Fresch wears non prescription glasses...

Single player looks interesting besides the lack of AI.
It's good to see secrets again, why the hell aren't they in today's games, there's no excuse.
The gibs could use work, more blood and body parts flying around,
when you shoot a guy with explosive projectiles they should explode into gibs.

This post has been edited by ozz: 15 August 2012 - 11:13 PM

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User is offline   Tetsuo 

#159

View PostBloodshot, on 15 August 2012 - 10:29 PM, said:

They should do something like halo anniversary and have a button that switches to unfiltered sprites and 8-bit level textures, no lighting, and midi music on the fly

Seems like they changed the levels too much for that and also hey.. the original game had lighting! In fact you could shoot out the torches and such and make the levels darker. ;)
1

User is offline   Kathy 

#160

View PostTetsuo, on 16 August 2012 - 12:02 AM, said:

Seems like they changed the levels too much for that and also hey.. the original game had lighting! In fact you could shoot out the torches and such and make the levels darker. ;)

I miss this kind of interactivity...
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User is offline   LkMax 

#161

View PostBloodshot, on 15 August 2012 - 10:29 PM, said:

They should do something like halo anniversary and have a button that switches to unfiltered sprites and 8-bit level textures, no lighting, and midi music on the fly

if that's what you want there's the original, patched version of ROTT for half the price on gog.
=P
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User is offline   Kathy 

#162

He obviously wants "on the fly" feature.
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User is offline   Bloodshot 

#163

I meant in more of the vein of being able to swap out certain things so it looks and sounds like the old one, just with the features of the new game. So instead of turning into the original levels, it would say, swap out the textures for older textures in their place.

Not gonna happen, but it would be cool.
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#164

View PostAchenar, on 15 August 2012 - 03:41 PM, said:

Insert obligatory derisive comment about Fresch's hair here.

He really is cool, he's not a poser.
At least that's what they said on Animal Planet and I believe it!

This post has been edited by Mr.Deviance: 16 August 2012 - 11:20 AM

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#165

View PostBloodshot, on 16 August 2012 - 08:22 AM, said:

I meant in more of the vein of being able to swap out certain things so it looks and sounds like the old one, just with the features of the new game. So instead of turning into the original levels, it would say, swap out the textures for older textures in their place.

Not gonna happen, but it would be cool.


Well they have that in place with the sound fx and music.
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User is offline   ---- 

#166

View PostKristian Joensen, on 16 August 2012 - 01:32 PM, said:

Well they have that in place with the sound fx and music.


And a mod for textures wouldn't be hard to do (it is a lot of work, though).

Enemies and characters would be a bit harder. You need to draw a plane or a sprite instead of the models and their animation that either always faces the player or has the player's direction + 180 degree and then put the characters' textures onto it.
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User is offline   Green 

  #167

Posted Image
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User is offline   Micky C 

  • Honored Donor

#168

It doesn't look all that big and interconnected but it's a step in the right direction.
1

User is offline   Kathy 

#169

Instead of trolling with that stupid image would someone give the actual map design from Halo, Bioshock or something?
3

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