Mr.Deviance, on 22 July 2013 - 07:40 PM, said:
I already got an answer that Joe Sigler was a level designer for ROTT which makes me happy to hear that he is working on this project then.
Joe also did the majority of the levels in Extreme ROTT. Other than Tom Hall, he is the authority on anything and everything ROTT '95. He knows things about the game nobody else does, and often bores us to death with said things. In fact, he told us a story about the textures used in The Vomitorium just today in our Facebook group:

As for the basis of the game. It's all pretty much exactly the same as the original. Same characters, same story, same weapons, and the majority of the levels are based directly on their original counterparts. I believe that's what Fred means when he says we kept the 'soul' of ROTT. Basically, anything that you would idenfity with Rise of the Triad 1995, is in Rise of the Triad 2013. I was watching some Broll of ROTT '95 we sent to GOG earlier and as I was I was seriously thinking to yself, "Jesus Christ we really did remake this thing, huh" I mean, for better or worse, we've remade Rise of the Triad. For the initial release we wanted to keep it as close to the original as possible.
BUT THEN when we start releasing addon content for free we can start deviating from the source material. Like adding a shotgun. GOOD LORD ROTT NEEDS A SHOTGUN. And I've probably already told you way too much and can expect an angry Skype message from Fred any minute now...

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