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Interceptor Entertainment is doing a Rise Of The Triad remake.

User is offline   Radar 

  • King of SOVL

#1021

I remember back when the first version of Blood had saving problems. If you saved a game before a wall could explode properly, that wall would explode no more. It would basically destroy everything you had achieved so far in the episode.

This post has been edited by Ms. Radar: 21 July 2013 - 04:46 AM

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User is offline   Player Lin 

#1022

Well, if the UE3 engine is problematic for manual saving, just fair enough...but it may led me just cheat the game forever after I found those checkpoints still sucks ass...whatever you guys keeping say they're not. :P
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#1023

You say this is crazy faithful to the original. Is this a straight remake? A reimagining of the same story? I was never clear on that.

This post has been edited by MusicallyInspired: 21 July 2013 - 07:11 AM

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User is offline   Frederik Schreiber 

  • Slipgate Studios

#1024

It's basically a reboot.
We kept the soul of ROTT.
What we believe made ROTT great. That meant the Weapons, Style of gameplay, the explorative level design, the crazy gore, the difficulty and the arcade feeling.
We believe we got a great mix of our own ideas, and the ideas from the original ROTT, so we are quite proud of it :P

This post has been edited by Frederik Schreiber: 21 July 2013 - 11:39 AM

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User is offline   ReaperMan 

#1025

View PostDaveyDoomsday, on 20 July 2013 - 03:43 PM, said:

Posted Image

Hey wait a minute...... ROTT could never run on a TRS-80.
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#1026

View PostFrederik Schreiber, on 21 July 2013 - 11:37 AM, said:

It's basically a reboot.
We kept the soul of ROTT.
What we believe made ROTT great. That meant the Weapons, Style of gameplay, the explorative level design, the crazy gore, the difficulty and the arcade feeling.
We believe we got a great mix of our own ideas, and the ideas from the original ROTT, so we are quite proud of it :P

Just out of curiosity. Have the original devs of the original game ever been contacted by your team so you can exchange details about the art direction and what they initially wanted to make with the game?
Or did you just start remaking the game based on your vision and you didn't give a shit about the actual vision of the original devs?
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User is offline   Kathy 

#1027

I thought Siegler was(is?) somehow involved.

edit: http://interceptor-e...io/joe-siegler/

This post has been edited by Kathy: 22 July 2013 - 01:36 PM

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User is offline   Mr. Tibbs 

#1028

I found a ROTT review and D.W. ad in an old CGW.
Stopped working again. I'll find and different host and get them back up.
Posted Image

This post has been edited by Mr. Tibbs: 22 July 2013 - 09:22 PM

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User is offline   DaveyDoomsday 

  • Interceptor PR

#1029

View PostKathy, on 22 July 2013 - 01:33 PM, said:

I thought Siegler was(is?) somehow involved.

edit: http://interceptor-e...io/joe-siegler/


Yep, love him or hate him - Joe acts as our ROTT bible (he knows way too much about everything, even moreso than Tom he says) and was also the model for Sebastian Krist again. Lee Jackson has been working with Andrew on the music (we talked about this in our latest dev diary and podcast) and we've had several interactions with Tom Hall but he's off doing his own thing.

We've poured over all the original design documents and constantly consulted with everyone involved back then who's still available to be involved and have always had their ear when working on our game.

Last but not least, this is the first thing you see in the credits of the game. We thought it was a very fitting tribute to one of the DIPS!

Posted Image
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#1030

View PostKathy, on 22 July 2013 - 01:33 PM, said:

I thought Siegler was(is?) somehow involved.

edit: http://interceptor-e...io/joe-siegler/

What has Joe Siegler actually contributed importantly to the old game?
As far as I was aware, Joe Siegler has not been involved into the art direction or coding of any game ever besides duke's voice in the platformer days.
But if Joe Siegler was a very important member in the development of the old game then that is news to me and I am happy to hear that he wasn't just the coke machine refill guy that I've been hearing he was across the years.
The reason why I asked that question above is because I was wondering if the guys that claim

Quote

We kept the soul of ROTT.
actually even know what the soul is or maybe the soul of the game is just their subjective vision of what the game should look and feel like?
Has Joe Siegler came up with any artistic directions for the old game or is this remake based on Joe Siegler's subjective vision of what the old game is supposed to be?
Just how if you ask 1000 different people about the soul of a classic movie or videogame, everybody will have a slightly different view on what it was supposed to be about...
Thinking that you get it just by liking the original doesn't automatically mean that you've captured the true soul of an art piece, just saying...

Look at the movies Terminator 3 and Terminator Salvation made by different directors and you will realize that even though Terminator 1 and 2 were very easy to get by anybody, sadly only James Cameron can actually make a sequel that maintains the soul of the series.
Just like doom 3 was completely different in the way it felt because John Romero and the other guys that were actively involved in the art direction for Doom 1 and Doom 2 were not around to do it again for doom3.
Most of the people just think they get a franchise and what's it about but when you draw the line in the end everybody's views of what a movie/game is about first gets filtered through their own personality and twisted by their independent desires, frustrations,life long dreams and by similar stories they've experienced in the past that confuse their idea of what the original creators had in mind for their art piece.
So not asking or having the original lead artists helping in one way or the other when it comes to a remake, is huge mistake in my opinion.

This post has been edited by Mr.Deviance: 22 July 2013 - 07:42 PM

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User is offline   Micky C 

  • Honored Donor

#1031

Joe was one of the level designers for ROTT IIRC.
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User is offline   Mark 

#1032

Mr Deviance. On the off chance you actually end up liking the game, do you have a list of the next things you are going to bitch about or do you play it by ear. Jeez. :P
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User is offline   TerminX 

  • el fundador

  #1033

Joe designed a few of the levels in ROTT and played as one of the bosses too.
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#1034

View PostMark., on 22 July 2013 - 07:36 PM, said:

Mr Deviance. On the off chance you actually end up liking the game, do you have a list of the next things you are going to bitch about or do you play it by ear. Jeez. :P

I asked a valid question. Is this game based on what Interceptor and Joe Siegler think the original game is supposed to be about or is it based on what the original devs thought it was supposed to be about.
I already got an answer that Joe Sigler was a level designer for ROTT which makes me happy to hear that he is working on this project then.

This post has been edited by Mr.Deviance: 22 July 2013 - 07:41 PM

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User is offline   Jimmy 

  • Let's go Brandon!

#1035

Joe has always been very essential to 3D Realms. Who else would stock the Coke machines?
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#1036

View PostJimmy, on 22 July 2013 - 07:43 PM, said:

Joe has always been very essential to 3D Realms. Who else would stock the Coke machines?

About that joke with Coke machines and Joe is what I just said 2 posts behind.
I keep hearing that everywhere I see a debate about Joe Siegler.
But see, apparently he was involved with Shadow Warrior.
So which is it?
Or maybe he was restocking the Coke machines while also being involved with art design or mapping or what ever it that he did?

This post has been edited by Mr.Deviance: 22 July 2013 - 07:49 PM

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User is offline   Jimmy 

  • Let's go Brandon!

#1037

Oh shit, you're right. You did say that. I usually skim your posts because they are tl;dr, but I love the ensuing butthurt.

And yes, Joe has been getting shit for years for only working at 3DR because of nepotism. It was hilarious then, and is still to this day.
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User is offline   DaveyDoomsday 

  • Interceptor PR

#1038

View PostMr.Deviance, on 22 July 2013 - 07:40 PM, said:

I asked a valid question. Is this game based on what Interceptor and Joe Siegler think the original game is supposed to be about or is it based on what the original devs thought it was supposed to be about.
I already got an answer that Joe Sigler was a level designer for ROTT which makes me happy to hear that he is working on this project then.


Joe also did the majority of the levels in Extreme ROTT. Other than Tom Hall, he is the authority on anything and everything ROTT '95. He knows things about the game nobody else does, and often bores us to death with said things. In fact, he told us a story about the textures used in The Vomitorium just today in our Facebook group:

Posted Image

As for the basis of the game. It's all pretty much exactly the same as the original. Same characters, same story, same weapons, and the majority of the levels are based directly on their original counterparts. I believe that's what Fred means when he says we kept the 'soul' of ROTT. Basically, anything that you would idenfity with Rise of the Triad 1995, is in Rise of the Triad 2013. I was watching some Broll of ROTT '95 we sent to GOG earlier and as I was I was seriously thinking to yself, "Jesus Christ we really did remake this thing, huh" I mean, for better or worse, we've remade Rise of the Triad. For the initial release we wanted to keep it as close to the original as possible.

BUT THEN when we start releasing addon content for free we can start deviating from the source material. Like adding a shotgun. GOOD LORD ROTT NEEDS A SHOTGUN. And I've probably already told you way too much and can expect an angry Skype message from Fred any minute now...

This post has been edited by DaveyDoomsday: 22 July 2013 - 08:01 PM

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User is offline   Jimmy 

  • Let's go Brandon!

#1039

You guys should do a prequel that links RotT to Wolf3D as originally intended.
1

#1040

View PostDaveyDoomsday, on 22 July 2013 - 07:57 PM, said:

He knows things about the game nobody else does, and often bores us to death with said things.

It's very sad to hear it directly from the pr of the devstudio that works at this remake that a key dev of the original game bores you when he is trying to help you guys make the game more authentic and closer to the true soul of what the original was.
It's also sad to hear that what I actually expected to be the case turns out to be true and I even get direct confirmation from you that I was right.
So apparently one of the key devs of the original game as you say, is trying to help you with the project only to be met with the insult that he is boring you.
Now I understand how many fucks are given about that soul thing you were taking about.

View PostDaveyDoomsday, on 22 July 2013 - 07:57 PM, said:

And I've probably already told you way too much and can expect an angry Skype message from Fred any minute now...

Don't worry, Fred as you nick named him is a harmless narcissistic hipster that's incapable of any real harm.
The worst he might do is torment you with his obsession for how this "strange" app called teamviewer can allow random people from all over the world to control each other's desktops and work at the game as if they're in the SAME ROOM!!!
He once made an entire video about it and posted it in this topic to "amaze" some of us too and amazed I was! Amazed at how little it takes to amaze him...
Here's the video in question if you don't believe it.
He even made the link private after I said he's acting like a noob, probably realizing just how pathetic it really was in the long run.
http://www.youtube.c...d&v=884tmWobUec

This post has been edited by Mr.Deviance: 22 July 2013 - 08:50 PM

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User is offline   ReaperMan 

#1041

View PostDaveyDoomsday, on 22 July 2013 - 07:57 PM, said:

BUT THEN when we start releasing addon content for free we can start deviating from the source material. Like adding a shotgun. GOOD LORD ROTT NEEDS A SHOTGUN. And I've probably already told you way too much and can expect an angry Skype message from Fred any minute now...

Don't you mean... Rottgun. :P
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User is offline   DaveyDoomsday 

  • Interceptor PR

#1042

View PostReaperMan, on 22 July 2013 - 08:24 PM, said:

Don't you mean... Rottgun. :P


Omgad how did you know we'd call it that! :P

And I was obviously using "bores us to death" as a figure of speech in my previous response, because stories like the one Joe told us today (and does frequently) are obviously interesting from a dev standpoint and I actually just shared that particular story on our Facebook and Twitter after emailing back and forth with Joe a bit. We are actually using that YOU DO NOT BELONG HERE in the new Vomitorium. You can see us using similar ROTT 95 textures in our classic editor walkthrough vid. It's a very... interesting level to say the least.

This post has been edited by DaveyDoomsday: 22 July 2013 - 09:09 PM

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#1043

View PostDaveyDoomsday, on 22 July 2013 - 08:54 PM, said:

Omgad how did you know we'd call it that!

Isn't it just a pun on words that somebody might think about rather quickly?
You didn't actually think the name rottgun was an incredibly clever and cryptic name that nobody would come with, right?

This post has been edited by Mr.Deviance: 22 July 2013 - 09:05 PM

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User is offline   DaveyDoomsday 

  • Interceptor PR

#1044

In other news: I believe I just got Valve to agree to put the soundtrack on Steam. So that should be pretty cool. Wanted to do that since day one. Andrew deserves to make some $ off his hard work. The new OST is awesome.

Have you heard all the things? https://soundcloud.com/rott-music

The final OST is 25 tracks and about 70 minutes of music.
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User is offline   ---- 

#1045

View PostMr.Deviance, on 22 July 2013 - 08:23 PM, said:

It's very sad to hear it directly from the pr of the devstudio that works at this remake that a key dev of the original game bores you when he is trying to help you guys make the game more authenti


It is actually very sad that a long time internet user still hasn't developed the slightest skill to detect a little fun line nor even being remotely able to figure out Davey's personality after so many posts of him.

But hey, Termites.

This post has been edited by fuegerstef: 22 July 2013 - 09:16 PM

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#1046

View Postfuegerstef, on 22 July 2013 - 09:16 PM, said:

It is actually very sad that a long time internet user still hasn't developed the slightest skill to detect a little fun line nor even being remotely able to figure out Davey's personality after so many posts of him.

But hey, Termites.

As if you don't already know it very well that I am more tempted to pick on his pr skills than anything else.
To put it as you did. "Have you not developed the slightest skill to detect when I poke a bad Pr guy nor are you being remotely able to figure out my personality after so many posts from me?"
The termites are here to stay, sorry.

This post has been edited by Mr.Deviance: 22 July 2013 - 09:26 PM

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User is offline   Radar 

  • King of SOVL

#1047

View PostMr.Deviance, on 22 July 2013 - 09:00 PM, said:

Isn't it just a pun on words that somebody might think about rather quickly?
You didn't actually think the name rottgun was an incredibly clever and cryptic name that nobody would come with, right?


For Pete's sake Deviance, what do you want them to call it? Some name you'd never think of at all like "Ultra-High-Max-Powered-Shotomatic 3500"? No, he obviously didn't think it was that hard to find out. What do you complain about anymore?
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#1048

View PostMs. Radar, on 22 July 2013 - 09:26 PM, said:

For Pete's sake Deviance, what do you want them to call it? Some name you'd never think of at all like "Ultra-High-Max-Powered-Shotomatic 3500"? No, he obviously didn't think it was that hard to find out. What do you complain about anymore?

To be frank with you. I just like to get on Davey's nerves because I don't like Pr people :P
And besides the point that I don't like pr people, he did say some things some posts back that I thought were obnoxious for a pr guy to say.
But it's all water under the bridge now.
I will stop because not even I think it's funny anymore.
May this game not suck! And everybody wins.

This post has been edited by Mr.Deviance: 22 July 2013 - 09:36 PM

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User is offline   DaveyDoomsday 

  • Interceptor PR

#1049

View PostMr.Deviance, on 22 July 2013 - 09:18 PM, said:

As if you don't already know it very well that I am more tempted to pick on his pr skills than anything else.
To put it as you did. "Have you not developed the slightest skill to detect when I poke a bad Pr guy nor are you being remotely able to figure out my personality after so many posts from me?"
The termites are here to say sorry.


Yeah, even I know when I'm being baited, Fuger. Deviance saw the BORES US TO DEATH line and was like A-HA! GOT THAT SUCKA NOW. He's very good at this. He might be the very best. Like no one ever was.

MEANWHILE. I do hope the last few posts actually gave you some answers to your questions about our involvement with the original devs and the sort of fucks we give about it. :P
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User is offline   DaveyDoomsday 

  • Interceptor PR

#1050

View PostMr.Deviance, on 22 July 2013 - 09:27 PM, said:

To be frank with you. I just like to get on Davey's nerves because I don't like Pr people :P


We might just call it a shotgun. Not sure it needs some fancy name next to things like MP40 and Heatseeker. I do actually kinda like ROTTgun however.

Maybe:

The Punctuator
The Perferator
Mr. Deviance
The Punisher
The BunkerBuster9000
1

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