[REL] Done & Dusted [SP Map]
#31 Posted 26 September 2011 - 10:32 AM
#33 Posted 26 September 2011 - 10:55 AM
rasmus thorup, on 26 September 2011 - 10:32 AM, said:
There're various user maps that could be compared with masterpiece paintings
#34 Posted 26 September 2011 - 12:45 PM
Mikko_Sandt, on 26 September 2011 - 10:26 AM, said:
Imagine someone stealing Mona Lisa from the Louvre and "improving" it with lens flares.
Just before I read your post I was going to make a similar analogy of painting over the Mona Lisa in the style of anime.
#35 Posted 26 September 2011 - 01:39 PM
This post has been edited by Tetsuo: 26 September 2011 - 01:42 PM
#36 Posted 26 September 2011 - 01:43 PM
#37 Posted 26 September 2011 - 01:46 PM
#38 Posted 26 September 2011 - 01:51 PM
#39 Posted 26 September 2011 - 01:51 PM
I'm not implying those things like nearest neighbor sampling or low resolution are bad but they aren't things that I like and I'm fine with missing out on them. I've played Duke3D since it first came out so been there done that... got the t-shirt. Maybe TX and the rest should disable all additional features for when one is running user maps in eduke32 so that way everyone can see the maps in their superior form.. yeah that'll make everyone happy.
BTW, running a map with the HRP is not at all like forcing iron maiden to be new wave.... that analogy is more like taking the Duke3D single player campaign and turning it into a RTS.... that's a completely different scenario. But yeah I get it.... you are against using the HRP especially on user maps... I'm so going to stop doing that now just because you say so oh mighty dictator... NOT.
Whenever someone uses a HRP god kills a kitten\puppy. Whenever I run the map with a HRP the anti-HRP sensors go up and a single tear rolls down the mappers cheek like the eco-indian commercial.
This post has been edited by Tetsuo: 26 September 2011 - 02:11 PM
#40 Posted 26 September 2011 - 01:54 PM
Captain Awesome, on 26 September 2011 - 01:51 PM, said:
No it's not? Your points are very weird o.O Why do you keep comparing duke3d with big things?
#41 Posted 26 September 2011 - 02:28 PM
Tetsuo, on 26 September 2011 - 01:51 PM, said:
This map was made for Eduke32 in 8bit mode. Your point is moot.
Tetsuo, on 26 September 2011 - 01:51 PM, said:
This map was made for Eduke32 in 8bit mode. Your point is moot.
Tetsuo, on 26 September 2011 - 01:51 PM, said:
Whenever someone uses a HRP god kills a kitten\puppy. Whenever I run the map with a HRP the anti-HRP sensors go up and a single tear rolls down the mappers cheek like the eco-indian commercial.
I was actually replying to Rasmus. 'You must pay attention.'
#42 Posted 26 September 2011 - 02:38 PM
I respond to what you said because I'm part of the conversation.
I just think that maps like this should just have a disclaimer that they weren't tested with the HRP and may not look correct with it so you are on your own if you use the HRP with it. Rather than condemning it... and trying to be a dictator and removing choice. The gameplay was exactly the same only the visuals where upgraded... with a "glitch" here and there (ike the scuba gear words) but nothing deal breaking for me. I'm not trying to remove anyone's choice to not play it with polymer\32-bit\the HRP or dictating to others what to do with their own computers.
This post has been edited by Tetsuo: 26 September 2011 - 03:01 PM
#44 Posted 26 September 2011 - 03:12 PM
rasmus thorup, on 26 September 2011 - 01:46 PM, said:
I vote this clause the stupidest in the history of the internet.
#45 Posted 26 September 2011 - 03:13 PM
Captain Awesome, on 26 September 2011 - 03:05 PM, said:
Says you, I disagree.
May as well say it's also sacrilegious.
This post has been edited by Tetsuo: 26 September 2011 - 03:15 PM
#46 Posted 26 September 2011 - 03:18 PM
Mikko_Sandt, on 26 September 2011 - 03:12 PM, said:
Sorry to butt in but... OK then so why make maps then if not to please players.... why not just keep the maps to yourself then? That way no one can desecrate them with the HRP... and you can sleep safely at night knowing this. I mean it doesn't really matter how good it looks to the person playing it if it doesn't look good to you then that's all that counts right?
This post has been edited by Tetsuo: 26 September 2011 - 03:20 PM
#47 Posted 26 September 2011 - 03:26 PM
Tetsuo, on 26 September 2011 - 03:18 PM, said:
Because you want others to experience your work, even if they hated it.
#48 Posted 26 September 2011 - 03:28 PM
#49 Posted 26 September 2011 - 04:20 PM
#50 Posted 26 September 2011 - 04:29 PM
rasmus thorup, on 26 September 2011 - 03:28 PM, said:
Yes, but I'd feel worse if I made the map worse (from my own perspective) simply to please others. Not releasing the map at all would be better.
Do note that we're discussing design. Gameplay is a bit different animal and when implementing it you pay more attention to what others might think. It's more "technical" than artistic.
Also, none of this means that mappers are not open to suggestions; sometimes others can come up with good ideas that might improve your map.
This post has been edited by Mikko_Sandt: 26 September 2011 - 04:29 PM
#51 Posted 26 September 2011 - 04:38 PM
Captain Awesome, on 26 September 2011 - 04:20 PM, said:
Attempting to hold people back from running a map with the HRP even if the results are acceptable to them is not innovation nor is not having it under consideration in the first place innovation either.. neither is making maps for Duke3D in 2011 with standard duke3d.grp resources and dictating to others how they should run them. Your idea of innovation is my idea of stagnation to be technical. Although you are free to run all of Duke3D in 8-bit if you want and I am not trying to stop you.
It is possible to have a little flexibility or on the flipside admit that one is making a certain thing only for themselves. Again what you think is acceptable is not what everyone else thinks is acceptable. It's just a difference of opinion and a matter of taste and you think this map looks horrible with the HRP and and rasmus (and a few others) don't.
It just makes one appear inflexible and dogmatic to talk that way. That's how the anti-HRP crowd comes off as.
On the other hand there are certain projects here which I would run bog-standard since they include totally custom content although I for one wouldn't mind if HRP stuff was made for those projects either... such as the Blood TC. Point is there's a choice.
This post has been edited by Tetsuo: 26 September 2011 - 04:45 PM
#52 Posted 28 September 2011 - 12:20 AM
As an author you shouldn't squeeze the life out of your work with demands on how it should be experienced. It has been said that it was designed to be played without the HRP, so if I want to experience the map the way Quakis and Mikko wanted me to then I'll play it without the HRP. If I don't, then I won't.
Tetsuo has been making good points for a couple of posts in a row, but the thing has gotten blown out of proportions the minute the Mona Lisa showed up and the entire conversation derailed.
#53 Posted 28 September 2011 - 08:12 AM
What's funny is that the map is no less compatible with the HRP than most other maps, and more compatible than a lot of them. If they had simply said that it wasn't tested with the HRP and they personally don't recommend it, then I doubt there would be an issue. But when the author says the HRP is "unsupported" that suggests that it won't work, and then people will be trying to prove that it does work, and so we get this debate as a result. Maybe the debate is a good thing, though, because it has revived this thread and may cause more people to play the map, which is an excellent map by the way.
#54 Posted 28 September 2011 - 09:32 AM
Geoffrey, on 28 September 2011 - 12:20 AM, said:
I haven't demanded anything. I simply stated why I don't like the fact that people play this with the HRP, just as you just now said you didn't like people jumping over zombies.
#55 Posted 22 December 2011 - 08:57 PM
Trying to survive on hard without dying...takes strategery on this map. It forces the player to become pro with the freezethrower...the first map that does this I think. Great routing, ambience, gameplay, everything!
#56 Posted 20 May 2012 - 10:40 PM
Note to players: If you've already played the original version, don't expect too many changes. These are some things I didn't get around to touching up the first time, and to also polish up areas based on feedback such as the buggy elevator doors. This is the one and final update I'll make.
Changelog:
- Fixed some bugs, i.e: elevator doors
- Some switches made invisible for Polymer
- Polished up design and lighting, i.e: starting docks
- Changed a corridor near the start into a break room
- Moved Battlelords during finale where they belong
Download: Here
Watch this space for an upcoming map commentary article I'm currently writing up!
This post has been edited by quakis: 22 May 2012 - 01:20 PM
#58 Posted 22 May 2012 - 06:37 AM
Anyways, I've uploaded the new version to msdn.
This post has been edited by Mikko_Sandt: 22 May 2012 - 06:38 AM
#59 Posted 22 May 2012 - 01:19 PM
Mikko_Sandt, on 22 May 2012 - 06:37 AM, said:
Yeah, after doing so I thought it was a bit long winded. Now merged with old thread after a request.
#60 Posted 22 May 2012 - 02:53 PM
Mikko_Sandt, on 22 May 2012 - 06:37 AM, said:
Anyways, I've uploaded the new version to msdn.
You had a topic about whether the HRP is good or not.
I replayed this map when rebetatesting it. Now with the changes it is even more clean and cool than before. I advice people to give it a second go, you won´t regret.
This post has been edited by Gambini: 22 May 2012 - 02:54 PM