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Shader mod for DNF  "Shader mod for DNF"

User is offline   Ronin 

  • 1,114

#1

A guy called BeetleatWar1977 posted this over on Gearbox forums, if anyone is interested check it out. People seem happy with it.

http://forums.gearbo...ad.php?t=136249

This post has been edited by Ripemanewone: 21 April 2012 - 01:41 PM

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User is offline   themaniacboy 

  • 92

#2

View PostRipemanewone, on 21 April 2012 - 01:41 PM, said:

A guy called BeetleatWar1977 posted this over on Gearbox forums, if anyone is interested check it out. People seem happy with it.

http://forums.gearbo...ad.php?t=136249


I am gonna test this out right now.

This post has been edited by themaniacboy: 22 April 2012 - 09:48 AM

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User is offline   Commando Nukem 

  • Judge Mental
  • 2,469

#3

Wow, that's very impressive. I'm shocked someone could even pull that much off with the game in the state that it is. Well done to them. Posted Image

OPEN MAW PRODUCTIONS
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User is offline   BeetleatWar1977 

  • 15

#4

Still trying to get something more.....
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User is offline   Mr.Deviance 

  • 241

#5

Nice work and congrats on your achievements...
However shaders are the least of my worries when it comes to DNF.
Level design, polycount, texture res, gameplay and a motivation to play through the entire game are still missing.
You could even replace the entire rendering engine with ray tracing and the game will still suck as much as it did the first time I played it.

You know that even in real life, there are some places that you like returning to very frequently and some places that you always avoid because the ambient there simply doesn't work for you.
To me DNF is simply a world that I don't want to visit anymore, simply because nothing that I like exists there.

This post has been edited by Mr.Deviance: 28 April 2012 - 05:42 AM

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User is offline   BeetleatWar1977 

  • 15

#6

Someone remember him:
Posted Image
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User is offline   icecoldduke 

  • 1,322

#7

It makes things prettier but it doesn't make up for the games shitty ass gameplay. Pretty graphics don't make a game fun, it just slightly increases the immersion level.

PolymerRTX
PolymerRTX github
ICED Shadow Warrior Port
https://crozzbreed23...site.com/icedsw
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User is offline   BeetleatWar1977 

  • 15

#8

Working on DoF with Bokeh right now....

Posted Image
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User is offline   Mr. Tibbs 

  • 1,516

#9

View PostBeetleatWar1977, on 07 June 2012 - 09:16 PM, said:

Working on DoF with Bokeh right now....

Posted Image


Awesome! Thanks for doing this, really great work.
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User is offline   BeetleatWar1977 

  • 15

#10

View PostMr. Tibbs, on 07 June 2012 - 09:50 PM, said:

Awesome! Thanks for doing this, really great work.

Thanks - one short vid from testing:
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User is offline   Ronin 

  • 1,114

#11

Ha Ha why does German suit Dr Proton so well? That is if it is German.
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User is offline   BeetleatWar1977 

  • 15

#12

more pics for you:

Posted Image Posted Image Posted Image Posted Image
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User is offline   TerminX 

  • el fundador
  • 5,558

  #13

That looks really cool.

EDuke32 wiki svn builds bugs
Join us in #eduke32 on irc.freenode.net!
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User is offline   BeetleatWar1977 

  • 15

#14

View PostTerminX, on 10 June 2012 - 07:11 AM, said:

That looks really cool.

thanks - just needs a little bit finetuning

Posted Image Posted Image Posted Image Posted Image
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User is offline   thatguy 

  • 125

#15

Please don't use abload for images. ;)
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User is offline   BeetleatWar1977 

  • 15

#16

View Posts.b.Newsom, on 10 June 2012 - 09:12 AM, said:

Please don't use abload for images. ;)

And why? imageshack for example is a pice of crap (my opinion) - its terrible slow from my location
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User is offline   thatguy 

  • 125

#17

Even Imageshack doesn't throw a billion popup's, possible virus attempts at you.

use this instead.
http://imgur.com/
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User is offline   Mad Max RW 

  • 214

#18

Unless Duke is near-sighted you are overdoing it with the depth of field effect.
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User is offline   BeetleatWar1977 

  • 15

#19

View PostMad Max RW, on 10 June 2012 - 03:37 PM, said:

Unless Duke is near-sighted you are overdoing it with the depth of field effect.

the level is pushed to the max for testing - you could change the power as high as you want ;) (or as low)
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User is offline   BeetleatWar1977 

  • 15

#20

Ok Guys - BIG Update

https://rapidshare.c...rmancefix__.zip

featuring:
Performance fixes for POM and DoF wih Bokeh(!)

for me the performance is gaining up to 100% - depending on the situation


the webs in the hive are still white, sry
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