Duke4.net Forums: Kill City - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Kill City  "An epic city map"

User is offline   zykov eddy 

  • 879

#1

Hello guys.

It's been a long time since I released a standard Duke 3D map. So here it is!

You're on an important mission from EDF. Hit the streets of LA an kick some alien ass!
It took me three months to complete this map. I also used some special tricks. Hope you'll enjoy it.

I don't recommend playing this map with HRP (You can choose any renderer, though). Oh, and don't forget to turn on the music, I included a kickin' music track for this map.

Download: http://www.mediafire...2tu41edk4csf7uc

Sorry, no DM or Coop... yet.

Posted Image


This post has been edited by zykov eddy: 27 July 2012 - 07:21 AM

12

User is offline   Hank 

  • 976

#2

Spoiler

Excellent.
As usual, what I would expect from a map, is not in it, but what I would never dream to find, I find in yours. I'll comment more later, but this may be a true spoiler for others.

The things I don't know could fill libraries.

This post has been edited by Hank: 01 April 2012 - 02:18 PM

1

User is offline   Trooper Dan 

  • Duke Plus Developer
  • 1,764

#3

It's a good map, perhaps the best of its kind. The organtic behavior was odd and well-utilized.
1

User is online   Gambini 

  • 1,181

#4

Just played it, can´t tell how much time it took me because I didn´t look at the score screen :P

I liked this map, it has a cool and clean design which reminded me Mikko´s maps and, to some degree, the recently released Metropolitan Mayhem. What makes it outstand above your other projects is that, this time, you come with an original idea, and it is well executed. I would have expected it to be longer, and to visit more locations, and well... those lines weren´t exactly of my taste. But overall it was a pleasant change from things like The Stairwell.

Liked the new effects too! EDIT: Indeed, the organtic sprite was a good discovery. But it was visible. Does it still work if you set its flag to invisible?

My maps

eat my shorts

This post has been edited by Gambini: 01 April 2012 - 03:20 PM

1

User is offline   Paul B 

  • 292

#5

Based on the comments generated from this map. I can't wait to go back home and try it! =) I'll post back soon! Thanks for sharing!

Long live Duke!
1

User is offline   Paul B 

  • 292

#6

Great map! I had a blast playing it! It's amazing how much personality can be revealed through a user map and I'd say you're definitely not lacking in that department! Awesome Job! Just for the record I got to the end of the map on Let's Rock with 4 shottie bullets to spare and 5 health. Just barely made it to see the end. =P

Long live Duke!

This post has been edited by Paul B: 01 April 2012 - 09:30 PM

1

User is offline   Jblade 

  • 1,379

#7

Just finished it, nice work!
Spoiler

1

User is offline   zykov eddy 

  • 879

#8

Posted Image

Thank you guys :P

Spoiler

1

User is offline   Micky C 

  • Honored Donor
  • 3,197

#9

Just played it, it was pretty good. Certainly by far the largest city map I've played for a while. One thing I didn't like; it was too serious. This is Duke Nukem 3D, not CoD, would it kill you to include at least one joke? Posted Image

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
2

User is offline   Lunick 

  • Snazzy Tazzy
  • 4,320

#10

Found it quite amusing, could someone show me the full extent of the Polymer joke?
0

User is offline   zykov eddy 

  • 879

#11

View PostTrooper Lun, on 02 April 2012 - 01:51 AM, said:

Found it quite amusing, could someone show me the full extent of the Polymer joke?


Spoiler

0

User is offline   Mikko 

  • Honored Donor
  • 707

#12

Cool map! http://msdn.duke4.net/hotkillcity.php

| MSDN: The best Duke3D usermap review site | | BLOG | | Fate Reversal ModDB |
Posted Image
2

User is offline   Forge 

  • 3,963

#13

This map was hilarious.

I couldn't figure out what was going on in that window above the start point. It looked like a monkey violating a dog rather aggressively.

This post has been edited by Forge: 02 April 2012 - 04:39 AM

2

User is offline   zykov eddy 

  • 879

#14

View PostMikko_Sandt, on 02 April 2012 - 04:21 AM, said:




Thanks Mikko!


This post has been edited by zykov eddy: 02 April 2012 - 05:08 AM

0

User is offline   CruX 

  • 569

#15

Many lols were had :P Great stuff, and a pretty refreshing change of pace from the dark/horror-themed stuff you've been doing lately (not that that wasn't good too).

rebel without a cause or effect

This post has been edited by EmericaSkater: 02 April 2012 - 05:45 AM

1

User is online   Gambini 

  • 1,181

#16

Quote

I'm not gonna lie, it took me one day to make this map.


This explains why it is so short and why I found similarities with some MM maps

My maps

eat my shorts
0

User is offline   Merlijn 

  • 300

#17

Haha I liked that very much, well played sir! Although it's a shame this map treated me very unfairly:

Spoiler


This post has been edited by Merlijn: 02 April 2012 - 11:51 AM

2

User is online   MetHy 

  • 1,376

#18

Cool map
0

User is offline   Spiker 

  • 250

#19

I liked it a lot! Really amazing stuff!

Looks like those alien bastards drank all my beer.
2

User is online   MetHy 

  • 1,376

#20

Did you base the "wet floor" effect off the club in MRCK's Happy Hangover or did you do it differently?


This post has been edited by MetHy: 03 April 2012 - 11:22 AM

0

User is offline   Mikko 

  • Honored Donor
  • 707

#21

View PostMetHy, on 03 April 2012 - 11:22 AM, said:

Did you base the "wet floor" effect off the club in MRCK's Happy Hangover or did you do it differently?


Check it out in Build, it's pretty cool and definitely not what you'd expect.

| MSDN: The best Duke3D usermap review site | | BLOG | | Fate Reversal ModDB |
Posted Image
0

User is online   Jan Satcitananda 

  • 209

#22

LOL, Eddy really knows what April jokes are. Maybe the most humorous map I ever played. With all those animated sequences, taunts and free blows, I found it really amusing, and the soundtrack adds to the feel as well. Also the "wet floor" effect was impressive, it was something totally new to me. Still all those Organtic sprites affect the total number of enemies, but since this level can't be finished in the usual way (that is, you die instead of seeing the bonus screen), it doesn't really matter. In short, awesome work, especially if we keep in view that it was made within a single day. So do you have any Duke maps in the making, Eddy?

View PostForge, on 02 April 2012 - 04:37 AM, said:

I couldn't figure out what was going on in that window above the start point. It looked like a monkey violating a dog rather aggressively.

Wow, I can see that monkey raping a dog too :P
Really imaginative interpretation of the glass texture with a blinking eye behind.

Lezing Entertainment presents The LAST PISSED TIME Chapter I
LNGA v0.3, t3h ultimate Duke mod in progress
2

User is offline   zykov eddy 

  • 879

#23

View PostMerlijn, on 02 April 2012 - 11:50 AM, said:


Spoiler



All that I can say is:
Posted Image

View PostCraigFatman, on 03 April 2012 - 11:53 AM, said:

LOL, Eddy really knows what April jokes are. Maybe the most humorous map I ever played. With all those animated sequences, taunts and free blows, I found it really amusing, and the soundtrack adds to the feel as well. Also the "wet floor" effect was impressive, it was something totally new to me. Still all those Organtic sprites affect the total number of enemies, but since this level can't be finished in the usual way (that is, you die instead of seeing the bonus screen), it doesn't really matter. In short, awesome work, especially if we keep in view that it was made within a single day. So do you have any Duke maps in the making, Eddy?



Thanks :P
I'm working at some secret survival horror project. Although I have a lot of ideas, the development goes painfully slow.




Wait, what's with all these trooper users on this page?
There are three of them already... Are they taking over the duke forums?


This post has been edited by zykov eddy: 03 April 2012 - 12:31 PM

0

User is offline   High Treason 

  • 832

#24

That was a fun little map, made me laugh and the soundtrack was awesome, had one of my favorite songs in there. Not sure wether it out-did last years effort though, because that one had Moskau, which immediately makes everything better. I'll have to give it some time, this might just top it.

You're working on a survival horror project? Outrageous! I've got my new one scripted up, I will out horror you this time, I'm determined. :P

Spoiler


My Youtube - My Let's Plays - SoundCloud - My Website - My FTP - Forum

You have got to let the rhythm move you, move you. You have got to let the rhythm move your body to the beat.

This post has been edited by High Treason: 03 April 2012 - 01:18 PM

0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic


All trademarks are property of their respective owners and all comments are owned by their posters. Yes, our forum uses cookies. © 2004-2016 Duke4.net and Voidpoint, LLC

Enter your sign in name and password


Sign in options