fuegerstef, on 12 February 2012 - 05:58 PM, said:
But then GBX should have been straight from the beginning (at the meeting where a build was shown to them and they said they liked it a lot) instead of letting some very good and young talents do work for nothing.
I mean, the assets were really good for free work.
Just my opinion, because the modellers and texturers only hoped to create stuff for an IP they liked and to get their work out there ... some for their portfolios, others for the love for Duke and most for both reasons.
Unlike you I didn't have access to the material. All I gathered was stuff produced by Interceptor for ehmm, shall we say hype purposes. Should this guy ever produce something playable I'll shut up. Until then, we have yet one more web page making sweeping statements, most likely taken out of context, to shed light on the truth? It makes fresh shine! Too simple.
IMO fresh got a license to make a game with the trademark Duke Nukem. He himself wrote somewhere that this license is still in effect. Now considering the shit fresh produced so far ( as per TX) do you blame Gearbox having second thoughts about letting them release anything without it being tested first? Or making a one hundred percent commitment to an unknown developer? They would be asinine to do so. Meanwhile fresh refused to tone down his hype, but never stated anywhere that he is actually in preach of contract by doing so. Nah, not pretty boy fresh, he is so cool. Fuck him.
Just in case: I am in no way a fan of Gearbox. I did not wait to get banned, I simply left.