![](https://forums.duke4.net/public/style_images/cgs/_custom/switch.png)
Duke Nukem 3D 1.0 demo?
#1 Posted 26 January 2012 - 08:24 PM
I read that the spacesuit was originally implemented and works in a Duke Nukem 3D 1.0 demo leak. I read this on the Duke Nukem Wiki and the Cutton Room Floor.
Are LameDuke and Duke Nukem 3D 1.0 demo leaked the same thing or different?
#2 Posted 26 January 2012 - 08:25 PM
#3 Posted 26 January 2012 - 08:42 PM
Also, what is the 1.0 version like, if any info at all?
This post has been edited by nukemania: 26 January 2012 - 08:47 PM
#5 Posted 27 January 2012 - 08:04 AM
This post has been edited by nukemania: 27 January 2012 - 07:09 PM
#6 Posted 27 January 2012 - 07:10 PM
#7 Posted 27 January 2012 - 07:14 PM
This post has been edited by The Mighty Bison: 27 January 2012 - 07:15 PM
#8 Posted 27 January 2012 - 07:28 PM
#9 Posted 27 January 2012 - 07:30 PM
#10 Posted 28 January 2012 - 12:09 AM
nukemania, on 27 January 2012 - 07:10 PM, said:
You would absolutely not want to do this to get the full experience of the prototype. Many of the differences compared to later versions of the game are not just in the art/sounds/maps but also in the executable itself, and you would be missing a large amount. Crashes included.
However, to investigate the maps in Mapster32 which may be interesting, simply pass the -g<grpname> parameter to the command line.
#11 Posted 28 January 2012 - 11:08 AM
#12 Posted 28 January 2012 - 11:31 AM
"Z:\>SET BLASTER=A220 I7 D1 H5 T6"
...where I is IRQ, D is 8-bit DMA, and H is 16-bit DMA. When you open up SETUP.exe, select "Sound Blaster" for your sound FX card, and make sure you enter the appropriate numbers.
#14 Posted 28 January 2012 - 01:50 PM
#15 Posted 28 January 2012 - 02:00 PM
http://www.youtube.c...pGm6x7woI#t=18s
#16 Posted 28 January 2012 - 03:14 PM
![:D](https://forums.duke4.net/public/style_emoticons/default/biggrin.gif)
Anyway, does anyone know how to reach the Battlelord in this version? I'm stuck and there seems to be no way to proceed where I am; I got past the San Andreas Fault and reach the lava river, then climbed up some rocks (near that near-naked chick dancing in a secret). There doesn't seem to be a way to go.
#17 Posted 28 January 2012 - 03:20 PM
#18 Posted 28 January 2012 - 03:27 PM
I'd really appreciate it if someone can try the level, too.
#19 Posted 31 January 2012 - 10:04 AM
A while back, I asked how people got to play with the Space Suit in the 0.99 beta. Supposedly, I have to play E2 in the beta, is this true? Because I tried replacing E1L1 of the beta with E2L1 of full version and, as expected, most resources are missing from the level. However, it is much worse than I expected. You can hardly see anything and all E2-based enemies are invisible to say the least. None of the doors/elevators work either.
If this is how broken it will be when using this method, how did people (especially of the Cutting Room Floor) get to do so many things like try the space suit, see the organic turret, etc? None of that stuff appears to work when I do the E1L1-replacement method.
#20 Posted 31 January 2012 - 10:42 AM
#21 Posted 31 January 2012 - 04:55 PM
Once work gets in gear with Kraigose' art program I intend to add functionality that will allow us to "patch" what art exists for the shareware over the final v1.3D grp so we can optimally play E2 and E3 with the 0.99 executable. After that, "patching" the sounds is a very simple file copy operation, and we also need to add in art for the space suit ripped from said screenshots for the most complete experience possible.
Of course, there still remains the hope to find a "holy grail" of a prototype of the full version.
This post has been edited by Hendricks266: 31 January 2012 - 05:02 PM
#22 Posted 01 February 2012 - 10:35 PM
![Posted Image](http://www.unseen64.net/wp-content/gallery/duke-nukem-older/duke02.png)
It seems to be halfway between LameDuke and V0.99
#24 Posted 02 February 2012 - 06:01 PM
I forget how I found this one but I believe it was from TCRF. There were three jpeg-format screenshots, and of the three I have never seen a proper PCX version of only this one. (The uploader found them on an old website already in JPEG.) It is the only shot I know of showing the pre-Freezer Flamethrower IN ACTION. Also, pretty blue crystal. (Note: Either the flame thrower or "laser gun" is in v0.99. Quick tip: The registered weapons can be selected in the beta by using DNWEAPONS then running out of ammo of all other weapons.)
![Posted Image](http://hendricks266.duke4.net/img/duke3d_beta_fav_screens/F_DUKE3.jpg)
I don't recognize the health pack in the corner of this one.
![Posted Image](http://hendricks266.duke4.net/img/duke3d_beta_fav_screens/D3D22.png)
Flamethrower Enforcer: (Interesting fact: the Enforcer arm gib still has the flamethrower instead of the chaingun.)
![Posted Image](http://hendricks266.duke4.net/img/duke3d_beta_fav_screens/D3D23.png)
Space Suit!
![Posted Image](http://hendricks266.duke4.net/img/duke3d_beta_fav_screens/D3D24.png)
Weirdass HUD, although this is after the shot High Treason showed because the Kills box has been replaced with Keys and Inventory. This looks like a cool area and I don't recognize it, and the shrinker has fullbrights as its lights on the edges.
![Posted Image](http://hendricks266.duke4.net/img/duke3d_beta_fav_screens/D3d33.png)
cool city, Enforcer RPV
![Posted Image](http://hendricks266.duke4.net/img/duke3d_beta_fav_screens/D3d34.png)
I really like this area and the skybox is cool.
![Posted Image](http://hendricks266.duke4.net/img/duke3d_beta_fav_screens/D3d35.png)
Enforcer RPV, weird thing in the left HUD corner which is in some shots
![Posted Image](http://hendricks266.duke4.net/img/duke3d_beta_fav_screens/D3d39.png)
A classic. This looks to be the same area as the screenshot above with the fullbright shrinker edges.
This shows both the Enforcer RPV and the old "fire"/"lava"/"molten (metal)" Enforcer.
![Posted Image](http://hendricks266.duke4.net/img/duke3d_beta_fav_screens/D3d45.png)
#25 Posted 02 February 2012 - 06:46 PM
Whatever happened to the city?
#26 Posted 02 February 2012 - 07:35 PM
#27 Posted 02 February 2012 - 07:47 PM
RTCM says that these came from slideshows released on five different dates:
6/1/95
6/11/95
6/30/95
8/11/95
11/19/95
For reference:
LameDuke: 12/30/94
v0.99: 1/4/96
v1.0: 1/29/96
v1.1: 2/20/96
v1.3D Registered: 4/19/96
v1.3D Shareware: 4/24/96
v1.4: 10/10/96
v1.5: 12/11/96
Mac Shareware: 7/4/97
Hank, on 02 February 2012 - 06:46 PM, said:
Looks like E3L4, L.A. Rumble.
This post has been edited by Hendricks266: 02 February 2012 - 07:56 PM
#28 Posted 02 February 2012 - 08:08 PM
#29 Posted 02 February 2012 - 08:34 PM
![Posted Image](http://www.unseen64.net/wp-content/gallery/lame-duke-nukem/reflectfloorlame.png)
Here's another "E2L8" - I think from under the tower in hendricks's screenie;
![Posted Image](http://www.unseen64.net/wp-content/gallery/duke-nukem-older/duke09.png)
Is it me, or did some sprites look better before the palette was changed;
![Posted Image](http://www.unseen64.net/wp-content/gallery/duke-nukem-older/duke05.png)
For the sake of it, Scuba Gear;
![Posted Image](http://www.unseen64.net/wp-content/gallery/duke-nukem-older/duke1.png)
I still wanna know if the red symbols in the HUD were like the eyes in the HUD in Blood;
![Posted Image](http://www.unseen64.net/wp-content/gallery/duke-nukem-older/duke01.png)
If you think of E1L2 in V0.99, the blue key room makes sense;
![Posted Image](http://www.unseen64.net/wp-content/gallery/duke-nukem-newer/10.png)
I remember a thread like this, was over here; http://forums.duke4....h__1#entry27967
#30 Posted 02 February 2012 - 08:35 PM
Hendricks266, on 02 February 2012 - 07:47 PM, said:
RTCM says that these came from slideshows released on five different dates:
6/1/95
6/11/95
6/30/95
8/11/95
11/19/95
For reference:
LameDuke: 12/30/94
v0.99: 1/4/96
v1.0: 1/29/96
v1.1: 2/20/96
v1.3D Registered: 4/19/96
v1.3D Shareware: 4/24/96
v1.4: 10/10/96
v1.5: 12/11/96
Mac Shareware: 7/4/97
Looks like E3L4, L.A. Rumble.
If the references are correct, I can't find the map in the shareware version. - Yes, the big screen is like in LA Rumble, but the map is more like a court yard, this image seems to be a street.
![Posted Image](http://forums.duke4.net/public/style_emoticons/default/mellow.gif)
This post has been edited by Hank: 02 February 2012 - 08:37 PM