Duke Nukem : The Reboot. "What if?"
#1 Posted 14 January 2012 - 09:21 PM
So... The common and popular thing to do these days with media franchises is to reboot. Attempt to zap new life into a series. There are many different directions to go. With the James Bond series there have been "spiritual" reboots ever few movies when the gadgetry and general silliness began to overshadow espionage, characterization, and overall story telling.
Now, obviously there's talk these days here and there of a Duke Nukem feature film (again after many years) and a game called Duke Nukem Begins, which would be as the title implies, some kind of an origin story.
So the question of the thread becomes... If there is a true, full-on series reboot. What would you like to see? New enemy? Recreation of the original Duke Nukem with some modern sensibilities? A back-to-basics Duke Nukem 3D style game with the latest graphical bells and whistles?
#2 Posted 14 January 2012 - 11:22 PM
Commando Nukem, on 14 January 2012 - 09:21 PM, said:
So... The common and popular thing to do these days with media franchises is to reboot. Attempt to zap new life into a series. There are many different directions to go. With the James Bond series there have been "spiritual" reboots ever few movies when the gadgetry and general silliness began to overshadow espionage, characterization, and overall story telling.
Now, obviously there's talk these days here and there of a Duke Nukem feature film (again after many years) and a game called Duke Nukem Begins, which would be as the title implies, some kind of an origin story.
So the question of the thread becomes... If there is a true, full-on series reboot. What would you like to see? New enemy? Recreation of the original Duke Nukem with some modern sensibilities? A back-to-basics Duke Nukem 3D style game with the latest graphical bells and whistles?
I think, not back to basics, just bring the magic back, make Duke, well, original again, with a little TLC,
http://www.indiedb.c...derlust-rebirth this is sort of the Duke Nukum (I) stage. It's not Duke, but the game has magic.
To 'reboot', I say start from scratch and develop Duke that is fun to play, and forget what was, and the graphics, well, considering the sophistication of support programs, like Maya, Lightwave, no excuses.
just mouthing off
#3 Posted 15 January 2012 - 01:29 AM
But there's one thing I don't want: "modern sensibilities" in the game.
It has to have an actually challenging old-school gameplay.
#4 Posted 15 January 2012 - 01:39 AM
#5 Posted 15 January 2012 - 01:48 AM
The DLC for DNF is a good example that Duke still works. Not to mention Gearbox said once they are done with DNF, they want to use the license to rightfully create a new Duke game.
#6 Posted 15 January 2012 - 01:56 AM
#7 Posted 15 January 2012 - 02:19 AM
Micky C, on 15 January 2012 - 01:56 AM, said:
And these modern influences were (mainly) done right. The ironsights actually added to the original gameplay. They didn't influence the weapons accuracy at all. So it was the same if you used it or not. The result is that you can play without it without drawbacks, like in the old days. But I used them for enemies that were still far away. So it added to the gameplay, but didn't remove anything.
Now, the reloading of the machinegun is something else. It didn't bother me the first playthrough too much. But without reloading the game is more fun. Guess how Croteam approached that problem ... they made SS3:BFE moddable. And the only mod I downloaded is the no-reload mod.
I even liked how they added a few levels with a bit of different gameplay (Into The Spiders Nest), because to me personally it added a bit of variety which SS-games seriously (pun intended) need).
I know that I will get downvoted for the next paragraph, but anyways:
I even think that ironsights could add to Duke Nukem games. Just let for example the pistol have the same accuracy it had in DN3D when used with crosshairs (you will remember that you always had to shoot a few times until you hit that button in Death Row, due to the poor accuracy). In this case Ironsights could add to the game when the pistol gets high accuracy with an ironsight. Outside close quarter firefights they could add to the game without affecting the overall gameplay when you don't want to use them.
Of course ironsights only should be added for the few weapons where it makes sense (pistol, maybe shotgun and depending if a machinegun or the ripper is used in a reboot (maybe even both are used) .
EDIT: The ripper could be done like the minigun in UT2004. Secondary fire doesn'T use ironsights but gives a slightly slower rate of fire but higher accuracy. THose are things that ADD to the gameplay.
This post has been edited by fuegerstef: 15 January 2012 - 02:27 AM
#8 Posted 15 January 2012 - 03:16 AM
Micky C, on 15 January 2012 - 01:56 AM, said:
A reboot means starting over, mainly to change the style, direction or new story. DNF wasn't a reboot, it continued the story and had pretty much everything the same.
This post has been edited by s.b.Newsom: 15 January 2012 - 03:17 AM
#9 Posted 15 January 2012 - 04:07 AM
s.b.Newsom, on 15 January 2012 - 03:16 AM, said:
I'm confused, it appeared to me that they did change the style and direction, and the story is irrelevant. I know it isn't a reboot, but it might as well have been a reboot for how
#10 Posted 15 January 2012 - 04:13 AM
Micky C, on 15 January 2012 - 04:07 AM, said:
To give you an idea of what a reboot really is. Tim Burton's Batman and Batman Begins/Dark Knight/Rises. Reboot revisits the original story or character and creates a whole new direction. DNF didn't make a new style or direction, pretty much the opposite. It is pretty much a modern DN3D with the addition of modern gameplay mechanics and enhanced graphics. I really don't understand how you say its a different style or direction. Its exactly the same minus technology differences. The story is relevant too because it pretty much is a loose sequel to D3d's story. You say different but it really isn't different. Just worse. Everything from DN3d is in DNF. Everything that made DN3D awesome, isn't.
Based on your ideology, Half-Life 2 is a reboot.....
This post has been edited by s.b.Newsom: 15 January 2012 - 04:14 AM
#11 Posted 15 January 2012 - 04:29 AM
s.b.Newsom, on 15 January 2012 - 04:13 AM, said:
Basic level design changed from exploring to linear corridors => fundamental gameplay difference.
Instead of carrying the whole arsenal you carry 2 or 4 weapons => fundamental gameplay difference.
Instead of going for medkits and healthpacks you have regenerating ego => fundamental gameplay difference.
Instead of freely opening doors you have quicktime events = gameplay difference.
Instead of just killing bosses you need explosives and a QTE => gameplay difference.
DNF became an immature parody filled with useless sex jokes => fundamental difference in mood and tone for the overall game
Duke's appearance changed from badass to douchey => fundamental difference for the main character
Duke's voice and tone changed => fundamental change to the main character
But apart from fundamental differences in look, feel and mood, big differences of the main character and a totally changed gameplay it is the same ... jeezez.
This post has been edited by fuegerstef: 15 January 2012 - 04:33 AM
#12 Posted 15 January 2012 - 04:29 AM
After reading that it seems even more like a reboot. The story is the same; the exact same aliens invade earth and take our women, and it's up to Duke to stop them (sounds familiar). The story isn't any more complicated than that, it really isn't. The game could have played out the same way without any story (dialogues, cutscenes, plot devices) at all, except for blowing up the dam maybe. The gameplay was completely different, the level design was completely different, and DNF is not a modern Duke 3D because of those two things.
The differences between halflife and halflife 2 compared to Duke 3D and DNF is huge! But I know you were just using it as a general example. Speaking of halflife 2, I recently started playing it (note, after I finished DNF), and from my perspective, DNF felt like a cheap attempt at halflife 2 with regen health and 2 weapon limit. If you removed the things I mentioned in my previous post, and you asked me whether the game was based on Duke 3D or HL2, I would go with HL2 without hesitation. The pacing, and physics based puzzles felt very similar to me.
And I agree with fuegerstef, there were so many differences, with just enough things remaining the same to make it recognisable (main character, enemies, some weapons, even though the AI was quite different and weapons hold almost zero ammo) that it feels like a reboot, which is what I think he's getting at.
Edit: can everyone stop editing?
This post has been edited by Micky C: 15 January 2012 - 04:37 AM
#13 Posted 15 January 2012 - 04:58 AM
Micky C, on 15 January 2012 - 04:29 AM, said:
After reading that it seems even more like a reboot. The story is the same; the exact same aliens invade earth and take our women, and it's up to Duke to stop them (sounds familiar). The story isn't any more complicated than that, it really isn't. The game could have played out the same way without any story (dialogues, cutscenes, plot devices) at all, except for blowing up the dam maybe. The gameplay was completely different, the level design was completely different, and DNF is not a modern Duke 3D because of those two things.
The differences between halflife and halflife 2 compared to Duke 3D and DNF is huge! But I know you were just using it as a general example. Speaking of halflife 2, I recently started playing it (note, after I finished DNF), and from my perspective, DNF felt like a cheap attempt at halflife 2 with regen health and 2 weapon limit. If you removed the things I mentioned in my previous post, and you asked me whether the game was based on Duke 3D or HL2, I would go with HL2 without hesitation. The pacing, and physics based puzzles felt very similar to me.
And I agree with fuegerstef, there were so many differences, with just enough things remaining the same to make it recognisable (main character, enemies, some weapons, even though the AI was quite different and weapons hold almost zero ammo) that it feels like a reboot, which is what I think he's getting at.
Edit: can everyone stop editing?
First of all, the story isn't the same. The world clearly provides the information that Duke3d occured prior to the game. DNF is a parody of DN while still be a direct sequel to DN3d. You cannot make a sequel if its a reboot.
Also....I don't know if you realize this, but a Reboot is only a reboot if the creators claim it to be. Another great example is Deus Ex Human Revolution. That's not a reboot despite a lot of the changes. A reboot is a clear intention to remake everything. Things can be different, but that goes without saying for any sequel or continuation of a game series. DNF still has the basics. Lots of weapons, Lots of Baddies, Interaction, Sex, and Violence.
Also if you think DNF is like a cheap knock off of Half-Life 2, then clearly you need to play more FPS games because HL2 is just a crowning achievement of First Person Shooters but not a target of inspiration for a lot of games....except for Story and Multiplayer.
Again, DNF is the product of Modern gaming not a reboot. DNF is what you would expect from a game that is a sequel to another game made around 10 years prior to its release. Reboot? No. Its Duke Nukem 4ever for a reason. Else it would just be called 'Duke Nukem' like every reboot of anything.
I agree with feugerstef, but that doesn't mean it is a reboot of the game. DNF is just a MODERNIZATION of the D3D gameplay, minus the tactfulness in development.
This post has been edited by s.b.Newsom: 15 January 2012 - 05:03 AM
#14 Posted 15 January 2012 - 05:14 AM
And how did you know I don't play many FPS games? Because you're right
#15 Posted 15 January 2012 - 05:42 AM
Micky C, on 15 January 2012 - 05:14 AM, said:
And how did you know I don't play many FPS games? Because you're right
LOL Gotcha. Actually I can name quite a few FPS games that play like DNF. Half-Life 2 is just a unique well rounded First Person Action/Adventure game.
DNF is like Modern Warfare meets Halo. Again, all the changes are nothing but mere modern FPS mechanics. lol
#17 Posted 15 January 2012 - 12:44 PM
Mad Max RW, on 15 January 2012 - 06:24 AM, said:
'Time for Duke to Reboot your asses!;
#18 Posted 15 January 2012 - 02:06 PM
#19 Posted 15 January 2012 - 03:10 PM
fuegerstef, on 15 January 2012 - 02:19 AM, said:
Of course ironsights only should be added for the few weapons where it makes sense (pistol, maybe shotgun and depending if a machinegun or the ripper is used in a reboot (maybe even both are used) .
EDIT: The ripper could be done like the minigun in UT2004. Secondary fire doesn'T use ironsights but gives a slightly slower rate of fire but higher accuracy. THose are things that ADD to the gameplay.
I agree. The zoom mode in DNF was horrible.
#20 Posted 15 January 2012 - 03:44 PM
And an origins story for Duke would just be retarded, I hope they drop this idea if they haven't already. The character just wouldn't hold up for that, and doesn't require it either. And even the ones that seem interesting usually end up sucking.
As for iron sights, I think they make sense (and add to the gameplay) in games where you don't have a crosshair (eg Killing Floor). I would love the idea to not have a crosshair ("wussy arming device) in the next Duke game, but I don't think there's a lot of people who would agree with me on that.
#21 Posted 15 January 2012 - 09:32 PM
Mikko_Sandt, on 15 January 2012 - 03:10 PM, said:
Well i never used zoom mode in DNF, but the fact that it has a zoom mode makes me angry.
#22 Posted 16 January 2012 - 04:26 AM
#23 Posted 16 January 2012 - 06:52 AM
Jinroh, on 16 January 2012 - 04:26 AM, said:
"not too bad" doesn't sound very promising to me.
#24 Posted 16 January 2012 - 07:35 AM
necroslut, on 15 January 2012 - 03:44 PM, said:
And an origins story for Duke would just be retarded, I hope they drop this idea if they haven't already. The character just wouldn't hold up for that, and doesn't require it either. And even the ones that seem interesting usually end up sucking.
As for iron sights, I think they make sense (and add to the gameplay) in games where you don't have a crosshair (eg Killing Floor). I would love the idea to not have a crosshair ("wussy arming device) in the next Duke game, but I don't think there's a lot of people who would agree with me on that.
I agree. Make just a few references to Forever events (death of the president, destruction of Las Vegas, trip to the moon...) and keep going. Duke Nukem games doesn't need to have a coherent chronological order, I think. Also, the idea of Duke being the president is great IMO.
A game about the "origins" of Duke is a horrible idea. He kicks ass, he did and he will, I don't need to know anything more about him.
#25 Posted 16 January 2012 - 10:33 AM
Also a fast paced multiplayer with some GOOD servers because playing with 500+ ping any time a server gets more than 4 people in it isn't fun. :[
Oh and if they're going to add Holywood Holocaust again make it an identical copy instead of that awful paint ball area!
This post has been edited by JimmehCake: 16 January 2012 - 10:34 AM
#26 Posted 16 January 2012 - 11:01 AM
This post has been edited by rasmus thorup: 16 January 2012 - 11:02 AM
#27 Posted 16 January 2012 - 11:50 AM
JimmehCake, on 16 January 2012 - 10:33 AM, said:
I think everyone did, I think every review (or forum post) I've read brought that up. I really hope they listen.
#28 Posted 16 January 2012 - 12:58 PM
Commando Nukem, on 14 January 2012 - 09:21 PM, said:
A Duke Nukem style game with the latest graphical bells and whistles plus some Balls of Steel
#29 Posted 16 January 2012 - 03:42 PM
Also a fully supported SDK.
#30 Posted 16 January 2012 - 03:48 PM
Hank, on 16 January 2012 - 03:02 PM, said:
It reminds me on Wolfenstein, with better graphics ... back to work for me, but thanks for the find dude.
The best Easter Eggs secrets in spirit of DN3D's creative are found in Rage. Boy has that game sparked so much nostalgia and love. I really loved that game despite being short.